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 Post subject: War Rules
PostPosted: May 28th, 2012, 2:06 pm 
Community Owner
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Posts: 9294
Game name: Adam_Cooper
WAR RULES


W1) Victory Conditions

A minimum of 45 hours of playtime must be achieved by all participating factions during a war - failure to do so will result in a forfeit on the 3rd offense. (players idling for 300+ seconds will be automatically kicked from the server)

If 20 percent of a faction has been removed (uninvite/leave) during a war, it will result in an automatic forfeit for that faction.

If a team achieves a kill-death ratio (KDR) of 1.8 after 7000 kills, they will be declared victorious.

Factions must participate a minimum of 3 days (72 hours) after a war has been initiated before they may be allowed to surrender.


W2) Alternative Accounts

It is strictly forbidden to use an alternate account during a war.

An alternative account is any account below the level of your highest-level account; You cannot declare a random account as your "main" account.
Punishments:
IP ban for duration of war or longer


W3) Invites

Inviting an irregular amount of players prior a war is prohibited and will be considered as mass-inviting.

Leaving a faction to join another for the sole purpose of participating in a war is also prohibited.
Punishments:
Admin uninvite of all flagged players


W4) Civilian / Alliance involvement

Civilians are under no circumstances allowed to participate/aid in a war.

Allied factions may aid in a war by supplying the warring participants with materials, drugs, vehicles, keys, etcetera, but not by directly assisting them in fights or flees. (An exception to this rule is if a faction not partaking in the war is robbing a business/warehouse or taking a turf)

Observing/spectating a war is prohibited - do not follow or stand near warring participants.

Law enforcement factions are permitted to intervene.
Punishments:
240 minute admin jail
or
24-168 hour suspension
or
IP ban for duration of war or longer


W5) Just Spawned (JS) tag

If a player is marked as 'Just Spawned', they are not to be interacted with by any means.

This also applies to the player that is marked as 'Just Spawned' - they are not to interact with any players.

Attacking, following, and blocking all count as direct interaction with a player tagged as 'Just Spawned'.
Punishments:
120-240 minute admin jail


W6) Revenge-killing / Returning to battle

Participants of a war may only return to a fight they previously died in if their opposition is present.

[+] Example
There is a war related fight happening at Rodeo involving all warring participant factions.
In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge-killed is high - which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.

This does not grant immunity for warring participants in regards to the revenge-killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.
Punishments:
120-240 minutes admin jail


W7) Other war rules / clarifications:

  • Closing yourself or rivals in a building is not permitted. (e.g. /close @ house/biz)

  • You must wait at least 60 seconds after participating in a gunfight before quitting the server - otherwise, you will be quitting to avoid death (An exception would be quitting after death)

  • Faction weapon stocks may be drained by members and will not be refunded. (limit of 1000 fguns per 1 member every hour)

  • Using stationary vehicles to block roads, passageways, or other vehicles at a rival headquarter is prohibited.


The Head of Illegal staff may suspend or admin uninvite any player during a war if any of the war rules have been violated.

If there are any questions regarding a rule or clarification, contact the Head of Illegal staff.

Additional clarifications/rules will be made if necessary.


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 Post subject: Re: War Rules
PostPosted: September 13th, 2015, 2:29 pm 
Lead Administrator
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Posts: 11696
Game name: Gordon_Marshall, Carlito_Tattaglia
War rules completely revised.


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 Post subject: Re: War Rules
PostPosted: October 20th, 2015, 5:19 pm 
Lead Administrator
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Posts: 11696
Game name: Gordon_Marshall, Carlito_Tattaglia
Updated:
Increased visible distance of JS tag - doubled from 80 to 160
Max war point difference is 5000, minimum 1500
Raised war minimum daily playtime to 20 hours (was 10 previously)
Houses removed from fheat

+ other small tweaks regarding heat, your faction leaders can update you.


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 Post subject: Re: War Rules
PostPosted: December 21st, 2015, 5:40 pm 
Lead Administrator
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Posts: 11696
Game name: Gordon_Marshall, Carlito_Tattaglia
Added under 'Other war rules / clarifications':
You are not allowed to /close yourself in personal owned houses/businesses.


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 Post subject: Re: War Rules
PostPosted: April 1st, 2016, 10:40 pm 
Head Administrator
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Posts: 13490
Location: Finland
Game name: Makke_Benton, Marc_Axelrod
Removed/Changed rule(s):

  • Faction playtime hours raised from 20 to 25
  • The prize will be increased by $50 million every week. - Removed
  • Loser must pay war fee and enemy faction medical bills
  • Choosing location of HQ - Removed.
  • W8) Leaving warring city - Removed.
  • Wars are allowed in LS / whole San Andreas area.
  • W4) Civilians / alliances during wars - Changed
  • Allied factions are allowed to help ; for example they can give dupes of bizs / houses and mats / drugs, but anything else forbidden strictly. Interfering in gunfights / getaways is NOT allowed under any circumstances. CIVILIANS are NOT allowed to help in any cases. (exceptions are if non-warring factions turf / robbiz / robwh warring factions
  • Double heat (x2) for non-warring factions who /robbiz or /turftakeover warring factions.


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 Post subject: Re: War Rules
PostPosted: April 20th, 2016, 6:51 pm 
Lead Administrator
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Posts: 11696
Game name: Gordon_Marshall, Carlito_Tattaglia
Minimum war prize decreased to $300M.


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 Post subject: Re: War Rules
PostPosted: November 14th, 2016, 2:49 am 
Lead Admin, Asst. Head of Illegal Factions
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Posts: 8506
Game name: Andre_Badal
The following has been added to Other war rules / clarifications:

  • Participants of a war may only return to a fight they previously died in if their opposition is present.

    [+] Example
    There is a war related fight happening at Rodeo involving all warring participant factions.
    In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge-killed is high - which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.

    This does not grant immunity for warring participants in regards to the revenge-killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.


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 Post subject: Re: War Rules
PostPosted: March 19th, 2017, 12:05 am 
Lead Admin, Asst. Head of Illegal Factions
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Posts: 8506
Game name: Andre_Badal
The entire ruleset for wars has been revamped.

Please note the following major adjustments:

  • Heat points and rules regarding them have been removed.
  • Previously listed clarifications may now have their own in-depth rule tied with them.
  • The format has been adjusted and 'starting', 'flow', and 'ending' have been incorporated throughout the ruleset.
  • Several rules that are now fully automated by the server script have been removed.
  • Punishments have been adjusted and normalized to better fit their corresponding rules.


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