Starting a war
All factions have heat levels between each other. Flow
When a heat level of 10000 or higher is reached between two factions, they are allowed to request a war against each other.
A heat level of 10000 generally means the faction is required to war after the request has been made and reviewed by head of illegals.
Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have attacked each other and not just one faction that wants to force a war for no proper reason.
Heat levels between are increased automatically by attacking other factions:
Tier 0 owner: 30 points
Tier 1 owner: 20 points
Tier 2 owner: 10 points
Tier 3 owner: 5 points
A failed business robbery increases the heat by 15.
Please note that the required heat level may be increased anytime by a head administrator, in a
case-by-case review. Senior administrators and higher may manually add heat points between factions. This is used for situations
that are not detected by the script, e.g. kidnapping an opposing faction member. Senior administrators
may add up to 1500 heat per incident, any amount higher than that has to be approved by a lead administrator.
Senior administrators will add an adequate amount of points depending on the situation. These cannot be
reversed under any circumstance.
The minimum prize for every war is $300 million. If a faction leader is unable to get ahold of $300 million,
his faction is declared bankrupt and will be wiped.
Loser must pay war fee and enemy faction medical bills
Faction leaders can request 1v1, 2v2 or 2v1. Note that any request for 2v1 can easily result in 2v2. There can only be one war at a time, rest will have to wait their turn.
There must be a minimum of 25 hours total playtime per day per faction. On the 3rd offense, the factionDeclaring a winner / ending war
will lose the war forcefully due to inactivity. Players are automatically kicked from the server if
they are paused for more than 5 minutes. This will prevent players farming playtime while being unable
The winner of a war will be declared by a point difference. Example: If faction X has 1500 more points than Y,
faction X will be declared winner of the war. This required point difference is to be defined by the
warring factions and the involved head of illegals administrator.
Point values: Tier 3 => 2 points, Tier 2 => 2 points, Tier 1 => 3 point, Tier 0 => 4 points.
If you suicide during war, the opposing faction will get 4 points.
There are increased death fees during wars. Tier 3 pays $70k per death, Tier 2 pays $100k per death,
Tier 1 pays $120k per death, and Tier 0 pays $150k per death. If you suicide during war, you will lose
*2 the death fee.
The war winner is declared if the required point difference has been reached by a faction. Max war point difference is 5000, minimum 1500.WAR RULESW1) Do not use alt accounts in wars
A war win is also declared in the following situations, even if the required point difference was not met:
- Inactivity of the opposing faction (see 25-hour rule)
- If a total of 7000 kills were accumulated and your faction has a KDR of over 1.5
- Uninviting 20 of your members during a war.
Once the war is over, the heat level will be reset to 0.
Factions must stay in war for at least 3 days, after that they may surrender at any time during the war. However, If you surrender, the heat level between the warring factions will not be completely reset, but set back to 2500.
It is strictly forbidden to use an alternate account of yours during a war. If you are caught playing for a faction while it is warring, you will be punished. An "alt" account is any account below the level of your highest-level account; You cannot declare a random account as your "main" account.
Punishments:W2) Do not mass-invite for wars.
IP ban until the war is over
Do not go around recruiting a bunch of new members right before your faction goes to war. You may NOT leave your current faction to help another faction with war then join back after the war is over.
After the war request has been sent, you are NOT allowed to invite anyone.
Punishments:W3) Use reserved faction skins at all times
Admin uninvite of all mass-invited members
When in war, you must use the reserved faction skin(s) at all times.
Using skins with altered hitboxes are disallowed. E.g. hobo skins.
Punishments:W4) Civilians / alliances during wars
Verbal warning or 24-72 hrs account suspension
Other factions are allowed to help ; for example they can give dupes of bizs / houses / vehicles or mats / drugs, but anything else is strictly forbidden. Interfering in gunfights / getaways is NOT allowed under any circumstances. (exceptions to the rule are if non-warring factions turftakeover / robbiz / robwh warring factions) CIVILIANS are NOT allowed to involve themselves in any cases.
If you see warring factions fighting eachother and you're not a part of LEO's, you must leave as soon as you can. Do NOT follow / stop stand next to them just to "spectate war".
Punishments:W5) Just Spawned tag
240 Minutes adminjail
or 48-72 hour account ban
You are not allowed to attack, block or follow JS players. This goes both ways - JS players are not allowed to attack, block or follow their enemies. Any abuse of JS tag will result in a war violation punishment.
Punishments:W6) Healing/re-armoring in wars
120-240 Minutes adminjail
Official server rules apply for /healing in gunfights. However you are NOT allowed to /heal at enemies HQ under any circumstances, that includes all houses near by.
Punishments:W7) Farming kills / points
120-240 minutes adminjail
You are not under any circumstances allowed to farm points / kills in wars. All kind of deals which includes "farming" points / kills will result in suspension for both parties.
Punishments:Other war rules / clarifications
IP ban of both parties until the war is over
+ Admin uninvite
- Double heat (x2) for non-warring factions who /robbiz or /turftakeover warring factions.
- HQ's must stay open at all times
- All warring participants must spawn at their HQ
- No JS tag = killable
- Tier changes are not allowed once the request is up. If a T1/T0 gets uninvited or banned, that tier will not be changed until after the war
- You are NOT allowed to use vehicles to block roads/entrances/other vehicles at enemies HQ
- Your faction stock is your own responsibility, if one of your members betrays you and drains it out completely, you won't be refunded. Limit of one person to take is 1000 fguns per an hour
- Non-warring factions are not allowed to use the same burrito colors as warring factions to do runs.
- You are not allowed to /close yourself in personal owned houses/businesses.
- You are not allowed to /q for at least 60 seconds after participating in a gunfight situation, doing so will count as /q to avoid death (exception is /q after dying)
- If a player is continuously breaking terms/rules, head of illegals/assistant is allowed to suspend his account (without a warning) until the war is over
- Participants of a war may only return to a fight they previously died in if their opposition is present. (see example below for more info)
- [+] Example
- e.g. There is a war related fight happening at Rodeo involving all warring participant factions.
In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge killed is high which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.
This does not grant immunity for warring participants in regards to the revenge killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.
If you're unclear about anything, PM head of illegals immediately.
More clarifications / rules will be added if necessary.
During the war, a page will be visible on the Italy Mafia website including many live statistics. This is
mainly to prevent point farming, account mixing, and just to check out the current stats.
The following will be visible to everyone:
- Current kills, deaths & KDR for both factions
- Today's total playtime for both factions (counting from midnight onwards)
- Kill / death logs