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Eduardo
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Posts: 2269
Game name: Victor_Makarov, Patrick_McGuigan

PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 14th, 2016, 9:34 pm

PD/SASF Guide
By Eduardo
Introduction
Well basicly, in this guide I will explain you all the things you need to know to be a good SASF soldier or a PD officer, including the rules, commands, explanations and all other important things.
San Andreas Police Department
The San Andreas Police Department, SAPD, is a faction based upon a local law enforcement agency but has been given jurisdiction to operate all over the state of San Andreas; although the main area of operation for SAPD is Greater Los Santos. Your duty as a SAPD officer are regular law enforcement routines such as speeding, reckless driving, robberies, violence and investigation of murders or organizations. You must not abuse the power you have been given when you have been invited in PD. You must not stop roleplaying as a police officer. You should follow all the rules and be an example of a good player.
San Andreas Special Forces
The San Andreas Special Forces, SASF, is a faction set up like an army. Your duty as a SASF soldier is to support and aid other law enforcement agencies. You must not abuse the power you have been given when you have been invited in SASF. You must not stop roleplaying as a police officer. You should follow all the rules and be an example of a good player. As a SASF soldier you must not patrol and enforce speeding, theft or other petty felonies. You should only respond to emergencies or high risk situations such as armed robberies. You may assist PD when you're asked to.
Addition
I thought it is usefull to have this list in a thread like this one. Don't reply that I have copied it just to make this longer please.
[+] List of PD and SASF commands
  • Duty
    Syntax: /duty
    Description: Toggles duty on/off.
  • Healing
    Syntax: /heal
    Description: Used for getting armor and recovering health.
  • Taking weapons
    Syntax: /givegun
    Description: Shows a dialog box where you can choose what weapons you want to take. Used at spawn place only.
  • Door
    Syntax: /door
    Description: Used for openning the doors in all interiors owned by legal factions.
  • Weapon license
    Syntax: /weplic <playerid/name>
    Description: Gives the weapon license to a specified player; can be used by t2s with authority and above.
  • Announcement
    Syntax: /ann [text]
    Description: Shows an announcement to all online players. It shows in the chat.
  • Departments radio
    Syntax: /d [text]
    Description: Sends a message to the radio visible to all legal factions(PD, SASF, FBI, FD and GOV).
  • Wanted list
    Syntax: /su [message], /wlist
    Description: (/su)Places a text on wanted list(/wlist).
    (/wlist)Shows the whole list of wanted suspect set by PD/SASF/FBI.
  • Removing suspect
    Syntax: /suremove
    Description: Removes a message from the wanted list; can be used only by t1s and above.
  • Badge
    Syntax: /badge <playerid/name>
    Description: Shows your faction, rank and branch to a specified player.
  • Tazer
    Syntax: /tazer, /tz
    Description: Swithces between tazer and deagle.
  • Cuff
    Syntax: /cuff <playerid/name>
    Description: Places a specified player into cuffs.
  • Uncuff
    Syntax: /uncuff <playerid/name>
    Description: Uncuffs the specified player.
  • Let go
    Syntax: /letgo <playerid/name>
    Description: Frezees/unfreezes the cuffed player.
  • Backup & Cancel backup
    Syntax: /bk, /bc
    Description: (/bk)Sends a backup signal; PD, SASF and FBI are able to see it.
    (/bc)Canceles the backup call.
  • Emergency
    Syntax: /em
    Description: Calls a backup; this command should be used only in emergencies like shoo touts.
  • Jail
    Syntax: /jail <playerid/name> [time in minutes] [days/weeks/months/years] [reason]
    Description: Jails a specified player for the specified time and reason; NOTE: This command is case sensitive.
  • Force out
    Syntax: /forceout <playerid/name>
    Description: Teleports a played from a biz/house to you.
  • Get a cuffed player into your vehicle
    Syntax: /get <playerid/name> <seat>
    Description: Forces a specified player to a specified seat in your vehicle.
  • Infraction
    Syntax: /infraction <playerid/name> [driver/weapon] [reason]
    Description: Gives an infraction to a specified player's driver/weapon license.
  • Ticket
    Syntax: /ticket <playerid/name> [price] [reason]
    Description: Gives a ticket to specified player.
  • Take
    Syntax: /take <playerid/name> [drugs/materials/radio/driverlic/weplic]
    Description: Takes phone/radio/weapon or driver license/drugs/materials from a specified cuffed player.
  • Identify check
    Syntax: /mdc <playerid/name>
    Description: Runs a check on a specified player, shows you his criminal record, houses, businesses and vehicles.


    Note: This is a general list of commands, those are not all but the most used ones.
    Note: I know there are few other threads with the PD/SASF commands list but I wanted to put them in the threat that's explaining how to be a PD/SASF member.
When you join, you will have to know this, but it's usefull to know it before joining.
[+] 5 Levels of Force
To combat claims of abuse and corruption from the public, the San Andreas Police Academy Commission have set the following restrictions and guidelines for use of force.
You will be required to follow these 5 levels in your daily duties.

LEVEL 1: Police Presence
LEVEL 2: Verbal Commands
LEVEL 3: Physical Constraint
LEVEL 4: Less Than Lethal Force
LEVEL 5: Deadly Force

LEVEL 1: In certain situations the simple sight and presence of an law enforcer or a cruiser is enough to control people or prevent crimes from occurring. These typically present themselves as low level misdemeanors and petty acts which an law enforcer has reason to suspect may be about to happen. An example would be several suspects in the Grove street area whom the law enforcer believes may be waiting to break into a car. The law enforcer would park himself in a place so as the suspects can see he is there and will eventually decide to leave.

LEVEL 2: Sometimes certain suspects and civilians may need a verbal command in order for them comply and become pliable. This can be achieved by either using the in-cruiser megaphone system or verbally shouting/speaking (Which ever is required) in a clear, concise manner so there is no mistaking what you want them to do.

This is typically required for suspects & civilians who are otherwise engaged in an activity (legal or illegal) and may not have noticed the police presence. This level of force should always be used before advancing to level 3 or 4 unless it is impractical to do so or the situation is an immediate Level 5 threat. An example would be an law enforcer who pulls up alongside someone who is publicly urinating and hasn't noticed the law enforcers. The law enforcer would give a clear and concise command announcing their presence and ordering the suspect to stop doing what he is doing.

Another example may be two suspects engaged in a fistfight when the law enforcers arrive. They would give a clearly declare their presence and command them to cease the fight "SASF!! Break it up immediately!! This would allow the suspects to surrender on their own and prevent any further use of force allowing the law enforcers to find out what happened.

LEVEL 3: This level of force is required once an law enforcer has either exhausted his ability to communicate peacefully with the suspect, the suspect has become uncooperative or verbal commands have had no effect on a suspect. It is imperative that law enforcer discretion is used before advancing to this stage as an attempt to force cuffs on a suspect can easily reverse and put the law enforcer in danger. Physical force is defined as
"Physical contact made by an law enforcer on a suspect or civilian who is showing sufficient levels of noncooperation up to the level required by the law enforcer to perform his duty"

You must not use more than the required force to make a suspect or civilian compliant and you must never kick, punch, spit, bite, headbutt or use any other form of street fighting techniques that present an elevated risk of injury to the suspect or civilian. Doing so falls into "Class 2, Section 1 - San Andreas Penal Code" and is punishable by disciplinary procedures or prosecution procedures dependent on severity.

The nightstick does not count as Less Than Lethal and as such falls into use during Level 3 threats. The nightstick must only be used in immediate and emergency self defense when being physically attacked and the law enforcer is unable to operate LTL tools without risk of further self injury I.E cross-spray with pepper spray or lacking the room to operate the taser and must not be used beyond the thresh-hold of reasonable force

An example of this kind of force would be two men in the street who are fighting when a two man patrol arrives on the scene, both law enforcers declare themselves and issue verbal commands and warnings. the suspects take no notice, The law enforcers then proceed to pull the men apart using physical force and restraining them by holding them back until they've calmed them down and can begin to resolve the issue.

Another example would be a male perpetrator who was caught stealing a car and is now running on foot, he is unarmed and as such an law enforcer is pursuing on foot, he issues verbal commands and identifies himself clearly with "SASF!! Stop where you are!!" to no avail. He continues to chase until he get close enough to successfully perform a tackle. Despite the obvious risk of injury to the suspect that the tackle presents, he was showing no signs of stopping and surrendering so was subject to physical force up to the level required to end the chase. Once the tackle has been performed it will be likely the suspect will be taken to much by surprise allowing the law enforcer to cuff the suspect with no further physical force.

LEVEL 4: Less Than Lethal (LTL) seems to be biggest gray area when it comes to force, LTL comes in various forms and usually identified as:
"Any tool that induces momentary, reversible pain which is used to subdue otherwise aggressive or uncooperative targets that does not pose an intentional or significant risk to life or permanent injury"

Whilst the term "Less Than Lethal" is often used at face value and often considered "safe" there are many factors to be taken into account when faced with a LTL situation, each LTL tool is dangerous when incorrectly used and as such proper training is required before any law enforcer is issued with LTL tools. Under the definition shooting a suspect in the leg does NOT qualify as LTL as the "significant risk to life or permanent injury" exist in the form of bleeding out, muscular death etc

Examples of LTL tools:
Standard Police Issue M18L Taser
Standard Police Issue OC-17 "Pepper Spray"
Cadillac Gage, Armored, High Pressure water cannon

LTL must only be employed in the following scenarios:
When there is either a significant, immediate or arising risk of injury or death to persons from physical violence, self-harm, suicide or uncontrollable behaviors(Psychosis) when reasonable means of communications are having little or no effect on the outcome
Moderate levels of physical force has been met with complete resistance and the suspect has been made clear of the use of LTL should resistance be met EX. A suspect repeatedly resisting arrest.
Crowd control methods (Only when authorized)

All other practical methods should be exhausted before resorting to LTL and should NEVER be used against suspects actively engaging law enforcers with any form of firearm or against extremely dangerous suspects where getting close enough to use the LTL presents a significant risk to the law enforcer.

LEVEL 5: This level force is the final resort. Often known as Justifiable Homicide Level 5 force is the use of deadly force in order to subdue and neutralize a threat completely and totally. It is should never be used unless absolutely necessary and all other methods have either been exhausted or are impractical to implement due to immediate threat to life. Lethal force is defined as:
"Force used knowingly, that causes substantial risk of death or serious bodily harm when suspect preservation and safety is no longer an issue through self-surrendering actions"

Self surrendering actions could be:
Drawing a firearm
Committing a murder in front of an law enforcer
Attempted murder
Vehicular offenses which endanger the general population.

Therefor under this definition a leg shot to neutralize would not class at Less than Lethal and rather Deadly Force Since the risk of death from bleed-outs etc are present. However the law enforcer must distinguish the difference between Deadly Force and the intent to kill, the use of Deadly force does not mean that the intention to kill is there. It simply defines that the risks are present.

Deadly force should only be used in the following situation:
Immediate risk of serious bodily harm or death from physical assault with a deadly weapon such as Explosives, Firearms, Bladed weapons and vehicles

Deadly force is not limited to shooting a suspect, Vehicular maneuvers such as the PIT can be categorized deadly force since the law enforcer knowingly enter the maneuver knowing that the resulting car crash could cause serious injury or death the suspect but the force would be authorized since the dangerous driver presents a significant and immediate danger to the public.



written by retired Chief Sean Heatley, 2012
Note: You can get more info about these two factions by joining them or checking their forum pages.
Note: This thread will be updated.


If you find this useless, feel free to infrom me about that. If I collect enough complains this thread will be deleted. Also, If I have made any mistakes in here, I would be glad if PD/SASF high ranks would inform me about them.
Last edited by Eduardo on January 9th, 2023, 12:08 pm, edited 5 times in total.

Ali
Soldier
User avatar
Posts: 2636
Game name: Joseph_Bertolucco, Kevin_Nicholas

Re: PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 15th, 2016, 12:05 am

This guide was made with more details in each section on various guides.
Image

Eduardo
Made man
User avatar
Posts: 2269
Game name: Victor_Makarov, Patrick_McGuigan

Re: PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 15th, 2016, 1:24 am

Well, think about those who can not access the private sections, those who eant to join SASF/PD. I said I will update it, more details will come soon don't worry.

// imanattentionwhorewhoadds//phonetoallmypostscuzithinkpeoplegiveashit

Ali
Soldier
User avatar
Posts: 2636
Game name: Joseph_Bertolucco, Kevin_Nicholas

Re: PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 15th, 2016, 1:27 am

These guides are in newbie guides, you could've just bumped it.
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Eduardo
Made man
User avatar
Posts: 2269
Game name: Victor_Makarov, Patrick_McGuigan

Re: PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 15th, 2016, 10:33 am

Ali wrote:These guides are in newbie guides, you could've just bumped it.
Well I didn't, I was searching..

Doodly
Enforcer
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Posts: 1200
Game name: Doodly_Jooba

Re: PD/SASF member, thinking about becoming one? - This guide will teach you how to be a one!

April 20th, 2016, 8:56 am

Incomplete, but nice. I would'be liked to read something like this as a civ before I joined PD.




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