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Bee
Soldier
Posts: 3513
Game name: John_Reacher

Re: [Guide] Modifications - How to/Types

March 2nd, 2015, 9:08 am

Added about mod loader and SAMP addon.
They're both good.
You can mod while being in game using MOD Loader.

Lijpe
Enforcer
Posts: 845
Game name: Mimba_Santana, Aldo_Anxhelina

Re: [Guide] Modifications - How to/Types

April 6th, 2015, 8:03 pm

Whiskey wrote:How to install aimbot & superman?
Download it from www.xnxx.com
Image

Maurice Pearce

Droid
Outsider
User avatar
Posts: 375
Game name: Giuseppe_Ossola, Andrew_Walker

Re: [Guide] Modifications - How to/Types

April 11th, 2015, 11:01 am

Whiskey wrote:How to install aimbot & superman?
xD

@Bee thanks bro my fps lifited al9t I couldnt even shoot is theres a huge gunfight out
of an interior


P4kit0
Caporegime
User avatar
Posts: 6929
Game name: Paco_Pakito

Re: [Guide] Modifications - How to/Types

April 11th, 2015, 6:59 pm

Congratulations for your effort and good job.

Vasek
Donator
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Posts: 924
Game name: Ruggero_Casari, Gwen_Marsico, Mauricio_Crosetti

Re: [Guide] Modifications - How to/Types

April 12th, 2015, 5:39 pm

Awesome guide, it will help me alot, once I come back.
Image



anti-système

Randall
Enforcer
User avatar
Posts: 1245
Game name: Brandon_Provenzano

Re: [Guide] Modifications - How to/Types

April 13th, 2015, 1:23 pm

After installing the SunnyBuilder, what to do next? After I installed it, a software just appeared. I don't know what am I supposed to do with it. xD

Bee
Soldier
Posts: 3513
Game name: John_Reacher

Re: [Guide] Modifications - How to/Types

April 13th, 2015, 3:07 pm

Sannybuilder is needed for Cleo 4.
Download Cleo 4 once you've downloaded sannybuilder.
Once done, you may use .cs files.

Randall
Enforcer
User avatar
Posts: 1245
Game name: Brandon_Provenzano

Re: [Guide] Modifications - How to/Types

April 13th, 2015, 3:09 pm

Bee wrote:Sannybuilder is needed for Cleo 4.
Download Cleo 4 once you've downloaded sannybuilder.
Once done, you may use .cs files.
I didn't know that. I'm using cleo since then without installing it. xD Thanks though. :)

Bee
Soldier
Posts: 3513
Game name: John_Reacher

Re: [Guide] Modifications - How to/Types

April 13th, 2015, 4:49 pm

Actually, it's not necessarily needed. But...
Random Website wrote:Sanny Builder

Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA III, Vice City, San Andreas; partially Liberty City Stories and Vice City Stories).

It includes a disassembler, permitting the end-user to transform the game scripts into text. The compiler feature offers a convenient editor with a large number of useful functions such as syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more.

Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities.

Major features:
Support for all GTA 3D game series
Fast compiler
Convenient IDE with syntax highlighting
Detailed help including description and solutions for all run-time error messages

00-7
Consigliere
User avatar
Posts: 7495
Game name: Shasha_Tang, Woo_Fat

Re: [Guide] Modifications - How to/Types

April 22nd, 2015, 11:03 pm

I'll rather play without mods then read all of this l0l.

But nice thread :P


M0stafa
IMET
Posts: 2902
Game name: Ted_Marsico

Re: [Guide] Modifications - How to/Types

May 31st, 2015, 10:32 pm

SmileMore wrote:Excellent effort, awesome mods. I will use some, thanks for sharing mate.

00-7
Consigliere
User avatar
Posts: 7495
Game name: Shasha_Tang, Woo_Fat

Re: [Guide] Modifications - How to/Types

June 15th, 2015, 5:33 pm

Bee4helper

Royster
Soldier
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Posts: 2955
Game name: Curtis_Royster, Frank_Winton

Re: [Guide] Modifications - How to/Types

July 31st, 2015, 7:27 pm

Reacher, when i try to download modloader i get crash right the way...
CIS is life

Bee
Soldier
Posts: 3513
Game name: John_Reacher

Re: [Guide] Modifications - How to/Types

August 1st, 2015, 7:22 pm

Make sure you have asi loader.
Most of them are corrupted, you need a proper version of it.

S99
Government
Posts: 831
Game name: Stuart_Lazovsky, Stuart_Smith, Stuart_Henderson

Re: [Guide] Modifications - How to/Types

August 1st, 2015, 7:27 pm

Bee wrote:Make sure you have asi loader.
Most of them are corrupted, you need a proper version of it.
Are all the modifications stated in the post Italy Mafia allowed? And 'Launcher' safe?
[+] K3
Marco Sanchez says: (( LOL NICE PLACE STUART ))
Marco Sanchez says: (( fking baws ))
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Bee
Soldier
Posts: 3513
Game name: John_Reacher

Re: [Guide] Modifications - How to/Types

August 1st, 2015, 8:31 pm

S99 wrote:
Bee wrote:Make sure you have asi loader.
Most of them are corrupted, you need a proper version of it.
Are all the modifications stated in the post Italy Mafia allowed? And 'Launcher' safe?
Every mod that i had stated is allowed. IF that's what you meant. :)

Royster
Soldier
User avatar
Posts: 2955
Game name: Curtis_Royster, Frank_Winton

Re: [Guide] Modifications - How to/Types

August 10th, 2015, 12:53 am

Can you please upload your mods folder or something or give me s direct link to the original modloader
CIS is life

The Great Pink

Re: [Guide] Modifications - How to/Types

August 10th, 2015, 1:17 am

Royster wrote:Can you please upload your mods folder or something or give me s direct link to the original modloader
viewtopic.php?f=175&t=53053

robinhood
Outsider
Posts: 145
Game name: Liam_Coleman

Re: [Guide] Modifications - How to/Types

January 24th, 2016, 2:50 am

very nice guide,never knew about these stuff in such extended ways.thanks.
Viva la VINKO Stracci!

Jonjon
Outsider
Posts: 357
Game name: Mario_Brucsa

Re: [Guide] Modifications - How to/Types

November 29th, 2017, 5:04 pm

Very helpful guide,it helped me so much.
Good job mate.
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