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Timmy
Enforcer
User avatar
Posts: 750
Game name: Timmy_Pearce

[Management] are these mods okay?

June 14th, 2017, 4:45 am

I wanted to know if all these mods compiled within the modpack are okay?

The download link is in the description of the video;
Spoiler

R0M4N
Soldier
User avatar
Posts: 3407
Game name: Frank_Roman, Roman_Volkov, Adam_Deville

Re: [Management] are these mods okay?

June 14th, 2017, 5:48 am

that's what I got about the loadout info, that's basically it's features explained, the parts I highlighted is forbidden as it's violating the IMRP ruleset
K3lroy wrote:Using any forbidden modifications or third-party software to give you an unfair advantage over other players is not allowed under any circumstances.
If you have questions about e.g. CLEO mods or textures, speak to an admin to avoid any misunderstandings.
Examples of forbidden mods: CLEO cheats, cam hacks, auto aim, sobeit, oversized/flashy weapon textures.
Allowed CLEO mods:
- ELM(Emergency Light Mod) - Only allowed for law enforcement and government employees in charge of roadwork or parking enforcement.
- 1st person mod
- HP/armour digital mod(displays YOUR OWN HP & armour in digits)
  • Dizz Nicca's ENB 2.1 - This has been edited slightly, default configs are included. I've also enabled the "BorderlessFullscreen" option in
  • enblocal.ini - this may mess with some recording software
  • Anticrasher
  • SAMP Graphic Restore - Fixes the water n some other shit
  • Improved Vehicle Features - Adds indicators, high beams, and some other neat stuff - See: http://ng-gaming.net/forums/showthre...hicle-
  • Features
  • Custom Font
  • Overdose Effects - Changes effects within the game, such as explosions, nitrous, and gunfire/muzzle flash
  • A few skins I've collected from the LSRP forums and elsewhere
  • Weapon skins, sounds, and textures
  • Vehicle sounds
  • Original GTA SA vehicles with Improved Vehicle Features functionality
  • Rain Texture Fix - Fixes the grainy rain texture
  • Rims
  • New radar, crosshair, and map
  • New checkpoint texture
  • some meme-worthy billboard mod I got sent
  • Nissan Silvia S13 to replace the Elegy because eat sleep jdm
  • Sensitivityfix.cs - Fixes Y Axis sensitivity when aiming
  • Render.cs - Minor shader mod
  • Damage Informer - Plays a "ding" sound when you hit someone, also informs you of damage dealt/sustained
  • Cruise Control - Right click to maintain current speed, without holding W
  • Normal Map - Gives proper shading to character models
    Widescreen patch
  • flickr.asi - Fixes a bug with ENB
  • Re-textured SAMP Hud - Dialogue boxes will look different
  • New timecyc - Changes how the sky looks, adjusts draw distance slightly.
and as for the timecyc i am pretty sure it's allowed refer to Makke's answer when I asked about it.
and I highly advise you to wait for management's reply as I don't represent management in any way what so ever, just wanted to answer your question based on my knowledge of the rules and little experience.

Timmy
Enforcer
User avatar
Posts: 750
Game name: Timmy_Pearce

Re: [Management] are these mods okay?

June 14th, 2017, 6:14 am

Thats what I am planning on doing;

thanks for your response you faggot ;D


tisler
Consigliere
User avatar
Posts: 7872
Game name: Tommy_Caesar

Re: [Management] are these mods okay?

June 16th, 2017, 4:27 pm

R0M4N wrote:
Spoiler
that's what I got about the loadout info, that's basically it's features explained, the parts I highlighted is forbidden as it's violating the IMRP ruleset
K3lroy wrote:Using any forbidden modifications or third-party software to give you an unfair advantage over other players is not allowed under any circumstances.
If you have questions about e.g. CLEO mods or textures, speak to an admin to avoid any misunderstandings.
Examples of forbidden mods: CLEO cheats, cam hacks, auto aim, sobeit, oversized/flashy weapon textures.
Allowed CLEO mods:
- ELM(Emergency Light Mod) - Only allowed for law enforcement and government employees in charge of roadwork or parking enforcement.
- 1st person mod
- HP/armour digital mod(displays YOUR OWN HP & armour in digits)
  • Dizz Nicca's ENB 2.1 - This has been edited slightly, default configs are included. I've also enabled the "BorderlessFullscreen" option in
  • enblocal.ini - this may mess with some recording software
  • Anticrasher
  • SAMP Graphic Restore - Fixes the water n some other shit
  • Improved Vehicle Features - Adds indicators, high beams, and some other neat stuff - See: http://ng-gaming.net/forums/showthre...hicle-
  • Features
  • Custom Font
  • Overdose Effects - Changes effects within the game, such as explosions, nitrous, and gunfire/muzzle flash
  • A few skins I've collected from the LSRP forums and elsewhere
  • Weapon skins, sounds, and textures
  • Vehicle sounds
  • Original GTA SA vehicles with Improved Vehicle Features functionality
  • Rain Texture Fix - Fixes the grainy rain texture
  • Rims
  • New radar, crosshair, and map
  • New checkpoint texture
  • some meme-worthy billboard mod I got sent
  • Nissan Silvia S13 to replace the Elegy because eat sleep jdm
  • Sensitivityfix.cs - Fixes Y Axis sensitivity when aiming
  • Render.cs - Minor shader mod
  • Damage Informer - Plays a "ding" sound when you hit someone, also informs you of damage dealt/sustained
  • Cruise Control - Right click to maintain current speed, without holding W
  • Normal Map - Gives proper shading to character models
    Widescreen patch
  • flickr.asi - Fixes a bug with ENB
  • Re-textured SAMP Hud - Dialogue boxes will look different
  • New timecyc - Changes how the sky looks, adjusts draw distance slightly.
and as for the timecyc i am pretty sure it's allowed refer to Makke's answer when I asked about it.
and I highly advise you to wait for management's reply as I don't represent management in any way what so ever, just wanted to answer your question based on my knowledge of the rules and little experience.
Textures = skins, are road textures also disallowed then?
Grainy rain fix gives no advantage.
Checkpoint texture is included in GTA5 hud, it's allowed.
Sensfix is a must for every shooter, it's definitely allowed.
Render.cs, can't see what it does, but if it's the same as ENB by enchancing shadows it makes no sense that it's disallowed.
Cruise control isn't prohibited, even Whiskey is using it.
Hud mods are allowed.
20:50 - tisler: come ig lets farm heroin
20:51 - Andyy: no i got beated
20:51 - Andyy: irl

the 2 guys i like, donald and tisler, since they;re are worst enemies (ic) t0 in factions, yet they still friends and joking with eachother, peace

Suggestion: Driveable Skull

It's same as chocolate, there's a chocolate that you really like but if they change the taste of it will you buy it? I guess not. There are so many chocolate (servers) out ther

Timmy
Enforcer
User avatar
Posts: 750
Game name: Timmy_Pearce

Re: [Management] are these mods okay?

June 16th, 2017, 4:41 pm

tisler wrote:
Spoiler
R0M4N wrote:
Spoiler
that's what I got about the loadout info, that's basically it's features explained, the parts I highlighted is forbidden as it's violating the IMRP ruleset
K3lroy wrote:Using any forbidden modifications or third-party software to give you an unfair advantage over other players is not allowed under any circumstances.
If you have questions about e.g. CLEO mods or textures, speak to an admin to avoid any misunderstandings.
Examples of forbidden mods: CLEO cheats, cam hacks, auto aim, sobeit, oversized/flashy weapon textures.
Allowed CLEO mods:
- ELM(Emergency Light Mod) - Only allowed for law enforcement and government employees in charge of roadwork or parking enforcement.
- 1st person mod
- HP/armour digital mod(displays YOUR OWN HP & armour in digits)
  • Dizz Nicca's ENB 2.1 - This has been edited slightly, default configs are included. I've also enabled the "BorderlessFullscreen" option in
  • enblocal.ini - this may mess with some recording software
  • Anticrasher
  • SAMP Graphic Restore - Fixes the water n some other shit
  • Improved Vehicle Features - Adds indicators, high beams, and some other neat stuff - See: http://ng-gaming.net/forums/showthre...hicle-
  • Features
  • Custom Font
  • Overdose Effects - Changes effects within the game, such as explosions, nitrous, and gunfire/muzzle flash
  • A few skins I've collected from the LSRP forums and elsewhere
  • Weapon skins, sounds, and textures
  • Vehicle sounds
  • Original GTA SA vehicles with Improved Vehicle Features functionality
  • Rain Texture Fix - Fixes the grainy rain texture
  • Rims
  • New radar, crosshair, and map
  • New checkpoint texture
  • some meme-worthy billboard mod I got sent
  • Nissan Silvia S13 to replace the Elegy because eat sleep jdm
  • Sensitivityfix.cs - Fixes Y Axis sensitivity when aiming
  • Render.cs - Minor shader mod
  • Damage Informer - Plays a "ding" sound when you hit someone, also informs you of damage dealt/sustained
  • Cruise Control - Right click to maintain current speed, without holding W
  • Normal Map - Gives proper shading to character models
    Widescreen patch
  • flickr.asi - Fixes a bug with ENB
  • Re-textured SAMP Hud - Dialogue boxes will look different
  • New timecyc - Changes how the sky looks, adjusts draw distance slightly.
and as for the timecyc i am pretty sure it's allowed refer to Makke's answer when I asked about it.
and I highly advise you to wait for management's reply as I don't represent management in any way what so ever, just wanted to answer your question based on my knowledge of the rules and little experience.
Textures = skins, are road textures also disallowed then?
Grainy rain fix gives no advantage.
Checkpoint texture is included in GTA5 hud, it's allowed.
Sensfix is a must for every shooter, it's definitely allowed.
Render.cs, can't see what it does, but if it's the same as ENB by enchancing shadows it makes no sense that it's disallowed.
Cruise control isn't prohibited, even Whiskey is using it.
Hud mods are allowed.

Hmm, I'll await a message from management, but I think its all fine, just don't wanna unintentionally break any rules

ElGendy
Radio DJ
User avatar
Posts: 4153
Game name: Ezio_Pearce

Re: [Management] are these mods okay?

June 16th, 2017, 5:37 pm

Arctic wrote:
tisler wrote:
Spoiler
R0M4N wrote:
Spoiler
that's what I got about the loadout info, that's basically it's features explained, the parts I highlighted is forbidden as it's violating the IMRP ruleset
K3lroy wrote:Using any forbidden modifications or third-party software to give you an unfair advantage over other players is not allowed under any circumstances.
If you have questions about e.g. CLEO mods or textures, speak to an admin to avoid any misunderstandings.
Examples of forbidden mods: CLEO cheats, cam hacks, auto aim, sobeit, oversized/flashy weapon textures.
Allowed CLEO mods:
- ELM(Emergency Light Mod) - Only allowed for law enforcement and government employees in charge of roadwork or parking enforcement.
- 1st person mod
- HP/armour digital mod(displays YOUR OWN HP & armour in digits)
  • Dizz Nicca's ENB 2.1 - This has been edited slightly, default configs are included. I've also enabled the "BorderlessFullscreen" option in
  • enblocal.ini - this may mess with some recording software
  • Anticrasher
  • SAMP Graphic Restore - Fixes the water n some other shit
  • Improved Vehicle Features - Adds indicators, high beams, and some other neat stuff - See: http://ng-gaming.net/forums/showthre...hicle-
  • Features
  • Custom Font
  • Overdose Effects - Changes effects within the game, such as explosions, nitrous, and gunfire/muzzle flash
  • A few skins I've collected from the LSRP forums and elsewhere
  • Weapon skins, sounds, and textures
  • Vehicle sounds
  • Original GTA SA vehicles with Improved Vehicle Features functionality
  • Rain Texture Fix - Fixes the grainy rain texture
  • Rims
  • New radar, crosshair, and map
  • New checkpoint texture
  • some meme-worthy billboard mod I got sent
  • Nissan Silvia S13 to replace the Elegy because eat sleep jdm
  • Sensitivityfix.cs - Fixes Y Axis sensitivity when aiming
  • Render.cs - Minor shader mod
  • Damage Informer - Plays a "ding" sound when you hit someone, also informs you of damage dealt/sustained
  • Cruise Control - Right click to maintain current speed, without holding W
  • Normal Map - Gives proper shading to character models
    Widescreen patch
  • flickr.asi - Fixes a bug with ENB
  • Re-textured SAMP Hud - Dialogue boxes will look different
  • New timecyc - Changes how the sky looks, adjusts draw distance slightly.
and as for the timecyc i am pretty sure it's allowed refer to Makke's answer when I asked about it.
and I highly advise you to wait for management's reply as I don't represent management in any way what so ever, just wanted to answer your question based on my knowledge of the rules and little experience.
Textures = skins, are road textures also disallowed then?
Grainy rain fix gives no advantage.
Checkpoint texture is included in GTA5 hud, it's allowed.
Sensfix is a must for every shooter, it's definitely allowed.
Render.cs, can't see what it does, but if it's the same as ENB by enchancing shadows it makes no sense that it's disallowed.
Cruise control isn't prohibited, even Whiskey is using it.
Hud mods are allowed.

Hmm, I'll await a message from management, but I think its all fine, just don't wanna unintentionally break any rules
render.cs is in jr timecyc so it's allowed for sure

r0cc0
Outsider
User avatar
Posts: 391
Game name: Rocco_Corzetti

Re: [Management] are these mods okay?

June 26th, 2017, 5:26 pm

Those are allowed.
Image

Image

DR34M
Server Helper
User avatar
Posts: 981
Game name: Matthew_Boscorelli

Re: [Management] are these mods okay?

June 27th, 2017, 4:06 pm

First time I hear cruise control is allowed. When you crash, hit a bump or anything that would slow a vehicle down while driving by holding W, would a vehicle on cruise control slow down?!

DR34M
Server Helper
User avatar
Posts: 981
Game name: Matthew_Boscorelli

Re: [Management] are these mods okay?

June 29th, 2017, 11:44 am

Dizz Nicca's ENB 2.1 - This has been edited slightly, default configs are included. I've also enabled the "BorderlessFullscreen" option in
enblocal.ini - this may mess with some recording software=OK
Anticrasher=OK
SAMP Graphic Restore - Fixes the water n some other shit=OK
Improved Vehicle Features - Adds indicators, high beams, and some other neat stuff - See: http://ng-gaming.net/forums/showthre...hicle-
Features=Only if leo

Custom Font=OK
Overdose Effects - Changes effects within the game, such as explosions, nitrous, and gunfire/muzzle flash=OK
A few skins I've collected from the LSRP forums and elsewhere=OK
Weapon skins, sounds, and textures=if they are flashy or oversized then no.
Vehicle sounds=OK
Original GTA SA vehicles with Improved Vehicle Features functionality=NOT ALLOWED
Rain Texture Fix - Fixes the grainy rain texture=OK
Rims=OK
New radar, crosshair, and map=OK
New checkpoint texture=OK
some meme-worthy billboard mod I got sent=OK
Nissan Silvia S13 to replace the Elegy because eat sleep jdm=OK
Sensitivityfix.cs - Fixes Y Axis sensitivity when aiming=OK
Render.cs - Minor shader mod=OK
Damage Informer - Plays a "ding" sound when you hit someone, also informs you of damage dealt/sustained=NOT ALLOWED
Cruise Control - Right click to maintain current speed, without holding W= NOT ALLOWED
Normal Map - Gives proper shading to character models=OK
Widescreen patch=OK
flickr.asi - Fixes a bug with ENB=OK
Re-textured SAMP Hud - Dialogue boxes will look different =OK
New timecyc - Changes how the sky looks, adjusts draw distance slightly. =OK

Italy Mafia RP
Community bot!
Posts: 6573
Game name: SERVER

Re: [Management] are these mods okay?

June 29th, 2017, 11:47 am

The question has been answered!
If you still want to discuss this matter, please contact a moderator and ask for the thread to be re-opened!
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