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Spec
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[MANAGEMENT]Is this allowed?

August 1st, 2017, 4:22 am

Silentpatch.asi
Last edited by Spec on August 1st, 2017, 7:11 am, edited 1 time in total.
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R0M4N
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Game name: Frank_Roman, Roman_Volkov, Adam_Deville

Re: Is this allowed?

August 1st, 2017, 5:29 am

According to GTAgarage.com this it's specification,
  • 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
    More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
    Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
    Mouse should not lock up randomly when exiting the menu on newer systems anymore
    Mouse vertical axis sensitivity now matches horizontal axis sensitivity
    Mouse vertical axis does not lock during camera fadeins now
    NUM5 is now bindable (like in 1.01)
    16:9 resolutions are now selectable (like in 1.01)
    If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
    DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
    Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
    A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
    EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
    Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version (defaults to Steam sizes)
    Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only) (can be toggled on/off; DISABLED by default)
    Wet road reflections render properly again (just like with Road Reflections Fix)
    Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
    Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
    Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
    Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA. This fix can be disabled separately for each file via the INI file
    Hunter interior does not dissapear when viewed through the glass door panel
    Dual rear wheels now show up properly (Yosemite, Tanker etc.)
    Weapons are now visible when viewed through a vehicle window
    Holding a weapon will not cause some objects to be incorrectly lit anymore
    Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
    Dirty cars are now able to get clean (like in 1.01)
    Each car has an unique numberplate now
    Custom numberplates now show up correctly in all cases
    Custom numberplates are now also allowed on bikes
    Numberplates are now bilinear filtered, resulting in a smoother look
    Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
    Detached vehicle parts will now remain the same colour as the vehicle they came from
    Detached vehicle parts now render from both sides
    Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
    Toggling car lights on does not make windows invisible when viewed from inside anymore
    Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
    In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
    Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
    In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors)
    Introduced several fixes for rendering objects with an alpha channel, including an experimental two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards emulating the PS2 alpha test
    Muzzle flash looks better now
    Muzzle flash will now show up when firing the last bullet from the clip
    Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original PS2 version
    Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex colours is now smooth, just like on PS2 version
    With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
    User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
    PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
    PCM WAVE files with an ID3-TAG will now also work with the game
    Temple and Queens are now correctly called on the police scanner
    Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
    Gym glitch ("You have worked out enough... " showing infinitely) has been fixed (can be toggled on/off; ENABLED by default)
    Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled on/off; ENABLED by default)
    Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving to the meeting anymore (can be toggled on/off; ENABLED by default)
    Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
    In addition, impound garages will now store player's car when he's busted
    Streamed entity list has been expanded a bit, so now the game world shouldn't flash when looking down with high Draw Distance settings anymore
    Mouse rotates an airborne car only with Steer with Mouse option enabled
    Towtruck tow hitch does not get bugged after it has been fixed anymore
    Plane doors don't corrupt after the plane has been fixed anymore
    Fixing a plane will now reset its moving props to an undamaged state
    Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop) will not get glitched after the vehicle has been fixed anymore
    Weapons and a jetpack now cast proper shadows
    Crosshair doesn't mess up weapon icon when on a jetpack anymore
    Free resprays will not carry on a New Game now
    Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
    Randomizer error causing peds not to spawn in some areas has been fixed
    Randomizer error causing prostitutes to be quiet during solicit has been fixed
    Text boxes now can show together with a Mission Passed text
    Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
    Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
    Mirror reflection doesn't break with Anti-Aliasing enabled anymore
    With Visual FX Quality set to Very High, mirror reflection quality has been bumped
    Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
    Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
    Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
    Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
    Fixed an occasional crash occuring when standing next to escalators
    Slightly reduced stencil shadows memory overhead
    Steam version has proper aspect ratios now
    IMG size checks have been removed from the Steam version
    Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)
add [MANAGEMENT] to your question title, no one is in a position to tell you wether it's allowed or not but the server management.

ElGendy
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Re: Is this allowed?

August 1st, 2017, 5:41 am

what does it do tho

vens
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Re: Is this allowed?

August 1st, 2017, 5:55 am

It does exactly what the user above you posted. And yes as far as I'm aware this is totally allowed, been using it for years.
FREE ORKA

ElGendy
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Game name: Ezio_Pearce

Re: Is this allowed?

August 1st, 2017, 6:09 am

if it's allowed
share dl here

Spec
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Re: [MANAGEMENT]Is this allowed?

August 1st, 2017, 7:13 am

Added management to the title. Vens told me about it.. I just want to know before I add mods cuz all the other mods I have are from the mods section we have so I know they are allowed.
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Barel
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Re: [MANAGEMENT]Is this allowed?

August 3rd, 2017, 6:07 pm

@Makke

Mr ExTaSy
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Re: [MANAGEMENT]Is this allowed?

August 3rd, 2017, 9:25 pm

I am not sure
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Flactune
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Re: [MANAGEMENT]Is this allowed?

August 6th, 2017, 8:40 pm

so is this allowed?
Spoiler
eatadickucunt

C-Slo
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Re: [MANAGEMENT]Is this allowed?

August 7th, 2017, 11:00 am

I think so that it is allowed, if a guy has been using it for a year and is not banned, then meh..
"If you cannot accept the true I don't find it as mine problem at all."

Report of the decade.

Spec
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Re: [MANAGEMENT]Is this allowed?

August 7th, 2017, 12:46 pm

C-Slo wrote:
August 7th, 2017, 11:00 am
I think so that it is allowed, if a guy has been using it for a year and is not banned, then meh..
Yes but these days you never know..
[+] hmm
hawks
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Catalinutzz
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Re: [MANAGEMENT]Is this allowed?

August 18th, 2017, 10:27 pm

Bump @K3lroy @Makke @Bossnigguh
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AJ STYLES
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Re: [MANAGEMENT]Is this allowed?

August 18th, 2017, 10:30 pm

what does it do????
:)

Catalinutzz
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Re: [MANAGEMENT]Is this allowed?

August 18th, 2017, 10:32 pm

AJ STYLES wrote:
August 18th, 2017, 10:30 pm
what does it do????
Read 2nd comment,lol.
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AJ STYLES
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Re: [MANAGEMENT]Is this allowed?

August 18th, 2017, 10:33 pm

no please no just tell me in short please xD
:)

Trevor-Squad
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Game name: Andrew_Kray

Re: [MANAGEMENT]Is this allowed?

August 26th, 2017, 4:46 am

Spec wrote:
August 7th, 2017, 12:46 pm
C-Slo wrote:
August 7th, 2017, 11:00 am
I think so that it is allowed, if a guy has been using it for a year and is not banned, then meh..
Yes but these days you never know..
[+] hmm
hawks
Hahaha true though, they fucked up. But they were using a hack... I think this would be allowed but still to be one safer side, let makke reply.

vin
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Re: [MANAGEMENT]Is this allowed?

September 6th, 2017, 11:15 am

Allowed as it doesn't give any unfair advantage, be sure to stay under 100 fps though.
awper of lothbrok

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