When robbing a business, NOOSE members also count as online law enforcers
/car find will now display separate options if you are in a faction or team
The police MDC has been entirely re-coded to be easier to use (dialogs)
Vehicles that cannot be locked may no longer upgrade their alarm levels
Team tier 1 members may now use /car respray, register, paintjob, park, savemod, unmod, gps on team-owned vehicles
Admins will now be notified if a player has too high packet loss during faction wars
Added a new type of event: Gun-Game. For every kill you make, you will progress to the next weapon level. The further your progress, the harder it will be to make a kill. The winner of the event gains the total event entry prices.
If you joined a casino table, your IC chat will automatically be converted to the table chat. Use /l to speak outside of the table.
Casinos may now have an entrance fee.
Added a /sell command (identical to /give) to prevent scams
When using drugs, the cooldown timer will reset if you die
Introducing faction perks to temporarily or toggle faction upgrades using your faction points (see below)
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 12:50 pm
by woot
Faction Perks
As of the latest script update, f-points for factions gain an entirely new use. Rather than f-points just sitting around doing nothing, these may now bring some advantages to your faction.
There are temporary time-based perks and usage-based perks. Only a faction leader (tier 0) may redeem faction points for perks.
Time-based perks can be stacked to an infinite amount of time as long as you have enough f-points in advance to spend. Usage-based perks need to be paid up-front for as many as you like. If you wish for the next 20 spawns your members to spawn with Armour, you need to pay 20 * 20 = 400 f-points upfront.
Time-based perks:
Faction warehouse will be boosted to double material production rate. If your warehouse is level 6 and currently generates 420 materials per minute, it will be generating 840 materials per minute for the remainder of the perk time. 100 f-points for 1 hour
Usage-based perks:
Faction members will spawn with 50% armour 20 f-points for every faction member that spawns
Faction members will spawn with a Deagle (75 ammo) 50 f-points for every faction member that spawns
If this concept is well received and used, more faction perks will be added over time.
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 12:52 pm
by viox
Nice one.
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 12:56 pm
by Shalev
amazing MDC system!
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 12:56 pm
by Marchesi
Good.
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 1:01 pm
by Maniac
Goodly goodly good good
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 1:03 pm
by Dominic
the best!
Re: Script Update 7.1.4 [08/11/2019]
Posted: November 8th, 2019, 1:16 pm
by Makke
Maddogs interior (house interior 23) was also changed: