There is currently a faction war going on! View Stats
cereal
Outsider
User avatar
Posts: 260
Game name: Cee_Real

Re: Updated war system

March 22nd, 2017, 5:23 pm

Lmaoo wrote:
Arbi wrote:
ElGendy wrote:
Sanzhes2 wrote:
GodFather wrote:Illegal gunshops?!?!??!?!
yes please!!!

Sanzhes2
Truth News Agency
User avatar
Posts: 267
Game name: Martin_Castellucci

Re: Updated war system

March 22nd, 2017, 5:35 pm

cereal wrote:
Lmaoo wrote:
Arbi wrote:
ElGendy wrote:
Sanzhes2 wrote:
GodFather wrote:Illegal gunshops?!?!??!?!
yes please!!!

Daci
Donator
Posts: 2872
Game name: Edward_Floyd

Re: Updated war system

March 22nd, 2017, 5:40 pm

This is good.

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Updated war system

March 22nd, 2017, 6:43 pm

Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)

Lmaoo
Outsider
Posts: 131
Game name: Vincenzo_Benedetti

Re: Updated war system

March 22nd, 2017, 6:45 pm

K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Updated war system

March 22nd, 2017, 6:48 pm

Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.

GodFather
Soldier
User avatar
Posts: 3447
Game name: Sergio_Morelli

Re: Updated war system

March 22nd, 2017, 6:52 pm

K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Updated war system

March 22nd, 2017, 6:58 pm

GodFather wrote:
K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions
i cant.

dingdangdong
Enforcer
Posts: 1435
Game name: Jesus_Mendez

Re: Updated war system

March 22nd, 2017, 6:59 pm

Finally, thanks.

Brotha
Truth News Agency
User avatar
Posts: 770
Game name: Arsalan_Chelani, Steven_Lucchese

Re: Updated war system

March 22nd, 2017, 6:59 pm

Ok k3 love can u makr something cool for noweplic man?

GodFather
Soldier
User avatar
Posts: 3447
Game name: Sergio_Morelli

Re: Updated war system

March 22nd, 2017, 7:00 pm

K3lroy wrote:
GodFather wrote:
K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions
i cant.
woot can script such shits i believe
Just like he made turfs invisible for Legals or idk

Calogepro
Retired Admin
User avatar
Posts: 6922
Game name: Calogero_Rigazzi, Spartak_Rigazzi

Re: Updated war system

March 22nd, 2017, 11:23 pm

Calogero wrote:
Is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?

And as I see it nowhere, I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)? And the death fee for t0/t1/t2&t3 remain the same?

S3if
SAPD High Command
User avatar
Posts: 1767
Game name: Kouji_Jiang, Seif_King

Re: Updated war system

March 22nd, 2017, 11:31 pm

Great

Andre
Retired Admin
User avatar
Posts: 8892
Game name: Andre_Badal

Re: Updated war system

March 22nd, 2017, 11:37 pm

Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.

ElGendy
Radio DJ
User avatar
Posts: 4152
Game name: Ezio_Pearce

Re: Updated war system

March 23rd, 2017, 11:54 am

Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is an optional term. Contact your faction leaders for more information.
Id of lv ammu?

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Updated war system

March 23rd, 2017, 12:26 pm

ElGendy wrote:
Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.
Id of lv ammu?
Not relocated yet. Needs to be 'scripted'.

ElGendy
Radio DJ
User avatar
Posts: 4152
Game name: Ezio_Pearce

Re: Updated war system

March 23rd, 2017, 12:28 pm

K3lroy wrote:
ElGendy wrote:
Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.
Id of lv ammu?
Not relocated yet. Needs to be 'scripted'.
Alright thanks.

Ardjuna
Outsider
User avatar
Posts: 38
Game name: Conrad_Quinzel

Re: Updated war system

March 26th, 2017, 1:28 pm

Nice One.

r0cc0
Outsider
User avatar
Posts: 391
Game name: Rocco_Corzetti

Re: Updated war system

April 28th, 2017, 6:22 pm

Nice one Sir w00t I luf Update but you Never MAKE

Flamey
SA Police Department
User avatar
Posts: 1001
Game name: Luigi_Simpson, Ivan_Grozny

Re: Updated war system

May 7th, 2017, 12:49 am

Why not make the gunshops where they would be in SP?

Return to “Community Announcements”