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Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:40 pm
by tisler

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:44 pm
by Jakie
Look at them only saying bad things, thank you for the effort mr woot, even tho the effort you made is useless

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:45 pm
by MALKOVICH
The most hilarious update ever.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:46 pm
by dav0
Needs to be harsher

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:47 pm
by francesc0
Mr ExTaSy wrote:
September 27th, 2020, 5:31 pm
Make it x3 or nothing
Should be ATLEAST x3.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 5:50 pm
by Buck
francesc0 wrote:
September 27th, 2020, 5:47 pm
Mr ExTaSy wrote:
September 27th, 2020, 5:31 pm
Make it x3 or nothing
Should be ATLEAST x3.
x5 x8 - to scare of campers for good.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:01 pm
by Mr ExTaSy
Buck wrote:
September 27th, 2020, 5:50 pm
francesc0 wrote:
September 27th, 2020, 5:47 pm
Mr ExTaSy wrote:
September 27th, 2020, 5:31 pm
Make it x3 or nothing
Should be ATLEAST x3.
x5 x8 - to scare of campers for good.
Then you should be able to /surrender in less than 3 days 😋😋😋

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:02 pm
by leonzio
lmao this wont change anything, you dont need a war to know that.. just force ppl out when 15min reached and make them unable to enter an int for X amount of minutes

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:02 pm
by Holysi
Why checkpoint ....

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:09 pm
by AJ STYLES
man we voted for forceout players ..

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:11 pm
by francesc0
This could be a good solution without doing anything else but only if woot raises it to x3-x4. Would make much bigger difference

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:14 pm
by Roturo
leonz wrote:
September 27th, 2020, 6:02 pm
lmao this wont change anything, you dont need a war to know that.. just force ppl out when 15min reached and make them unable to enter an int for X amount of minutes

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:34 pm
by CruzTattaglia
ITT:

people that don't realize how big of a difference *1.5 actually makes

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:35 pm
by Punjabi
Cruz_Gonzalez wrote:
September 27th, 2020, 6:34 pm
ITT:

people that don't realize how big of a difference *50% actually makes
Are you actually that braindead or pretending to be one, right now?

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:37 pm
by CruzTattaglia
Fixed to 1.5.

No im not. Refer to the mth i did few posts above. People like you will never be satisfied till you're placed in LV PD interior with nothing but deagles

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:44 pm
by Ayden
Don't link it to money, cuz people don't care about money now, link it to total daily hours or something. Or just force them out.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 6:56 pm
by tisler
Cruz_Gonzalez wrote:
September 27th, 2020, 6:34 pm
ITT:

people that don't realize how big of a difference *1.5 actually makes
you’re overthinking llll

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 7:04 pm
by Piyush
finally no more camping in a house.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 8:01 pm
by GodFather
Piyush wrote:
September 27th, 2020, 7:04 pm
finally no more camping in a house.
did u even read it(?)
You still won't be able to kill them inside and you will get wiped out of existence the moment you push the house, the x1.5 is useless cause u won't even kill them lol

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 8:10 pm
by zer0
GodFather wrote:
September 27th, 2020, 8:01 pm
Piyush wrote:
September 27th, 2020, 7:04 pm
finally no more camping in a house.
did u even read it(?)
You still won't be able to kill them inside and you will get wiped out of existence the moment you push the house, the x1.5 is useless cause u won't even kill them lol
Learn to rush ;)

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 8:45 pm
by Donut
just force them out lel

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 9:23 pm
by VenConti
Donaldinho wrote:
September 27th, 2020, 4:15 pm
Punjabi wrote:
September 27th, 2020, 4:14 pm
:ugeek:

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 9:30 pm
by PhiliP
Cruz_Gonzalez wrote:
September 27th, 2020, 6:34 pm
ITT:

people that don't realize how big of a difference *1.5 actually makes
Hurray I rush into an interior and kill a T0 and he'll lose extra 75k! That's my damn lucky day.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 9:46 pm
by ChristXmas
it won't end Camping in interior for sure but will help if someone hiding

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 9:46 pm
by Richard
It's a good start and is better than nothing at all even if it's not going to be complete counter, it still counters some of the little stuff and just puts campers at one little disadvantage when it comes to value and yes - money does matter and so does the death difference, although I'd rather have hours not counted inside interiors instead of forcing people out of the interiors automatically or 2 entrances at HQs/HQ houses etc(which would be difficult to do @ some HQs due to unfitting exterior).

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 9:59 pm
by PhiliP
Richard wrote:
September 27th, 2020, 9:46 pm
although I'd rather have hours not counted inside interiors instead of forcing people out of the interiors automatically or 2 entrances at HQs/HQ houses etc(which would be difficult to do @ some HQs due to unfitting exterior).
That's a decent one either

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 10:11 pm
by DaGGeR
So people can still camp, we just get a checkpoint and .5 extra points If we kill them?
nothing was fixed, nobody will want to war with this.

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 10:46 pm
by Rud
At least its better than it was. 15 mins aint much

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 10:52 pm
by Santino
this will increase the campings more than usual.

by increasing death fees when you camp with 20-25 ppl in an interior doesn't matter... the rule only will be effective individual campers ( or 3-5 )

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 10:57 pm
by viox
tafguy wrote:
September 27th, 2020, 10:52 pm
this will increase the campings more than usual.

by increasing death fees when you camp with 20-25 ppl in an interior doesn't matter... the rule only will be effective individual campers ( or 3-5 )
If someone has 20 ig and camps id suggest to quit server :omegalul: