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Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 11:02 pm
by Santino
viox wrote:
September 27th, 2020, 10:57 pm
tafguy wrote:
September 27th, 2020, 10:52 pm
this will increase the campings more than usual.

by increasing death fees when you camp with 20-25 ppl in an interior doesn't matter... the rule only will be effective individual campers ( or 3-5 )
If someone has 20 ig and camps id suggest to quit server :omegalul:
we experienced it in enzo vs stracci war.

20 vs 21 yet enzo was camping in a garage

Re: Faction Wars: Preventing excessive camping

Posted: September 27th, 2020, 11:07 pm
by Santino
in my opinion, the only way to prevent camping is by forcing players out and ban them to get in interior for X time

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 12:08 am
by CruzTattaglia
LeRoi wrote:
September 27th, 2020, 9:30 pm
Cruz_Gonzalez wrote:
September 27th, 2020, 6:34 pm
ITT:

people that don't realize how big of a difference *1.5 actually makes
Hurray I rush into an interior and kill a T0 and he'll lose extra 75k! That's my damn lucky day.
You rush 5+ people not one.

Give a man your finger, he takes the entire hand. The title of this thread is "preventing excessive camping" after all. Great update keep it up.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 12:30 am
by Rudy_Batts
You are failing to understand that its not a TDM, factions and their leaders should be able to play it out the way they want to.
Yes, camping is frustrating. It kills the momentum, that's the whole point of it.

No freeze time on entering interiors, molotovs, RPG's, x1.5 death fee. All of these are ways to counter it.

Y'all mofos find excuses for every war system they introduce.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:07 am
by Nyu420
ofc its only tattaglia that thinks the war system is fine and this is a significant/useful change

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:16 am
by DaGGeR
Rudy_Batts wrote:
September 28th, 2020, 12:30 am
You are failing to understand that its not a TDM, factions and their leaders should be able to play it out the way they want to.
Yes, camping is frustrating. It kills the momentum, that's the whole point of it.

No freeze time on entering interiors, molotovs, RPG's, x1.5 death fee. All of these are ways to counter it.

Y'all mofos find excuses for every war system they introduce.
The whole point of the suggestions was to remove camping, this update literally didn't change anything.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:30 am
by zer0
Nyu420 wrote:
September 28th, 2020, 1:07 am
ofc its only tattaglia that thinks the war system is fine and this is a significant/useful change
No, man, I want woot to put us in paintball arena

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:59 am
by KraljinaIpo
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:07 am
by Jakie
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
So what if they don't have the best shooters, this not a tdm server after all, the might win by all their resources and money and loyal core members, you can't blame them tbh, I hate to admit it but they USED to have the best shooters on this server but they all have grown up and left, am not saying am not against camping but you can't consider the camping factions are weak since wars isn't only pew pew, look at Enzo and Cuneo, they had money and shooters they camped and lost because they didn't have the core, it's all like that you can't find the perfect faction, Kazuya had the best shooters on this server literally and where is it now?

Am against camping but we shouldn't judge people for doing it, it a war after all play your game not others.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:13 am
by KraljinaIpo
Why would triads in this war be forced to log in and be bored 24/7 because cuneo was camping always because they couldn't get enough people, with this being added we would wait for checkpoint and locate them and earn x1.5 cash. EASY

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:17 am
by Jakie
Meh just quit, implying this server is fun anw

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:46 am
by Nikon
it's okay to cry on a lot of things my friends from the TDM servers that joined in 2017-2019 doing all their best to know-it-all... there there stop crying already alright?
https://healthcare.utah.edu/the-scope/s ... 0_t00bicfr

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 4:18 am
by TuCo
Cruz_Gonzalez wrote:
September 27th, 2020, 6:34 pm
ITT:

people that don't realize how big of a difference *1.5 actually makes
Let your opponent camp inside their heal house while your whole faction is waiting outside, after reaching the 1.5x, they'll wait for pay time and /q in coin.

Don't count hours inside interiors and force them outside after x time = solved

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:36 am
by francesc0
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
Not rly, if that thing gets added, I can already tell you whenever some faction goes down by 50m, they will simply refuse to fight just like back in the day with points system.

I am pretty sure even Leone t0s are against that and they are the strongest faction right after barzini and paterno

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:53 am
by Unlucky
good update.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:56 am
by SmokeyMLT
Can someone war now to maybe scrap this update / improve it?

OK so no one will be able to CAMP alone so thats a good idea. But if 15 vs 15 people and they are camping its useless. Cuneo used to use Molotovs and RPGs even when we were 8vs15 so x1.5 it will be nothing.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 10:01 am
by Bossnigguh
With this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.

You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.

There is no way around it and regardless of changes made players will always complain about something.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 11:20 am
by Rud
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 12:40 pm
by viox
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
100m is pretty high, 60-70 is fair enough.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 12:44 pm
by Lenzo
Nicholai_Antonovich wrote:
September 28th, 2020, 9:56 am
Can someone war now to maybe scrap this update / improve it?
Np, anything for the cause.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 12:53 pm
by Unlucky
viox wrote:
September 28th, 2020, 12:40 pm
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
100m is pretty high, 60-70 is fair enough.
50m. and the leading faction should make it 50m lead for 3 days.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:01 pm
by Roturo
Lenzo wrote:
September 28th, 2020, 12:44 pm
Nicholai_Antonovich wrote:
September 28th, 2020, 9:56 am
Can someone war now to maybe scrap this update / improve it?
Np, anything for the cause.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:08 pm
by Andyy
increase daily hours lol

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:11 pm
by Bossnigguh
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
60 hours would indirectly encourage fleaders to mass invite for wars, which is against the rules.

And point system (reach X to win concept) is not coming back because it failed 3 times.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:20 pm
by Maniac
Bossnigguh wrote:
September 28th, 2020, 1:11 pm
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
60 hours would indirectly encourage fleaders to mass invite for wars, which is against the rules.

And point system (reach X to win concept) is not coming back because it failed 3 times.
that failed due to excessive camping, but if you come up with a way to stop camping(Kicking player out of house/business after 15 minutes of camping) that can be a great concept for fun wars

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:24 pm
by zer0
Maniac wrote:
September 28th, 2020, 1:20 pm
Bossnigguh wrote:
September 28th, 2020, 1:11 pm
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
60 hours would indirectly encourage fleaders to mass invite for wars, which is against the rules.

And point system (reach X to win concept) is not coming back because it failed 3 times.
that failed due to excessive camping, but if you come up with a way to stop camping(Kicking player out of house/business after 15 minutes of camping) that can be a great concept for fun wars
It would be great concept for making wars into DM arenas

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:26 pm
by Donald
Everyone who's replying against this suggestion is probably rich, but everyone forgets that to a faction there's a lot of low ranked members which in all honesty will get their bank accounts shredded with this (and imo it should be higher) and most likely leave the faction. You have to fund tens of members daily with like 10-15M if you camp and not everyone is willing or has the cash to do that for long.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:28 pm
by francesc0
Maniac wrote:
September 28th, 2020, 1:20 pm
Bossnigguh wrote:
September 28th, 2020, 1:11 pm
Rud wrote:
September 28th, 2020, 11:20 am
45 hours is still a little. Must be around 60 hours also a difference of 100m to have automatically a
winner to prevent long wars.
60 hours would indirectly encourage fleaders to mass invite for wars, which is against the rules.

And point system (reach X to win concept) is not coming back because it failed 3 times.
that failed due to excessive camping, but if you come up with a way to stop camping(Kicking player out of house/business after 15 minutes of camping) that can be a great concept for fun wars
Omg do u understand there are many other ways of avoiding fights completely

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:36 pm
by francesc0
Minimum of 5k(?) kills and 1.3 kdr to auto win the war would be the only decent option. With faction kdr being visible only for HOI

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 1:40 pm
by C-Slo
Aren't wars ic