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Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:07 pm
by Mr ExTaSy
francesc0 wrote:
September 28th, 2020, 1:36 pm
Minimum of 5k(?) kills and 1.3 kdr to auto win the war would be the only decent option. With faction kdr being visible only for HOI
Maybe it should be public as it used to be.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:13 pm
by Kurka
Bossnigguh wrote:
September 28th, 2020, 10:01 am
With this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.

You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.

There is no way around it and regardless of changes made players will always complain about something.
Fully agree with this. Well said

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 2:23 pm
by SmokeyMLT
Bossnigguh wrote:
September 28th, 2020, 10:01 am
With this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.

You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.

There is no way around it and regardless of changes made players will always complain about something.
THen why not again start Lead Admins + take care of waves like old times? As far as i know camping was rare old times right? with waves you are forced to fight by admins.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 3:31 pm
by MiChaboii
GodFather wrote:
September 27th, 2020, 4:19 pm
Caesar wrote:
September 27th, 2020, 4:16 pm
u kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 3:50 pm
by Bennyy
Utah Beach, IMRP offensive.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 3:51 pm
by Mihawk
Michaboy wrote:
September 28th, 2020, 3:31 pm
GodFather wrote:
September 27th, 2020, 4:19 pm
Caesar wrote:
September 27th, 2020, 4:16 pm
u kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 3:56 pm
by Donald
Bossnigguh wrote:
September 28th, 2020, 10:01 am
With this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.

You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.

There is no way around it and regardless of changes made players will always complain about something.
Yes to material/drug loss, it would in a way punish campers but also keep camping as a valid tactic and alongside the increased death fee would make camping far less of an attractive option.

Wars should never be linear, there should be different layers and depths to it and camping is one of them. Kicking people out of interior shouldn't even be considered

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 5:56 pm
by QUISS
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
Image


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Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 6:01 pm
by KraljinaIpo
QUISS wrote:
September 28th, 2020, 5:56 pm
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
Image


Image

Image
Rules are rules...

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 7:55 pm
by tisler
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
wars are about faction strength in both assets and leadership not the quantity of hired mercenaries

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 8:03 pm
by KraljinaIpo
tisler wrote:
September 28th, 2020, 7:55 pm
KraljinaIpo wrote:
September 28th, 2020, 1:59 am
If they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.


sit tatta :)
wars are about faction strength in both assets and leadership not the quantity of hired mercenaries
Yeah but this fixes nothing for the factions that have unlimited money and can war for years. If they add some way to auto-win the war, then tattaglia has no chance of winning a single war, maybe if they war kashkaev.

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:19 pm
by CruzTattaglia
TIL: Tattaglia is the actual problem, not the war system.

boo hoo

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:21 pm
by Rudy_Batts
:lol: :lol: :lol:

Re: Faction Wars: Preventing excessive camping

Posted: September 28th, 2020, 9:42 pm
by HULK
Donaldinho wrote:
September 28th, 2020, 3:56 pm
Bossnigguh wrote:
September 28th, 2020, 10:01 am
With this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.

You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.

There is no way around it and regardless of changes made players will always complain about something.
Yes to material/drug loss, it would in a way punish campers but also keep camping as a valid tactic and alongside the increased death fee would make camping far less of an attractive option.

Wars should never be linear, there should be different layers and depths to it and camping is one of them. Kicking people out of interior shouldn't even be considered
Fully agree with this

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 9:18 am
by tisler
Cruz_Gonzalez wrote:
September 28th, 2020, 9:19 pm
TIL: Tattaglia is the actual problem, not the war system.

boo hoo
not really they just bring you out as an example

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 9:50 am
by wiz
hit em with a little ghetto gospel

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 11:06 pm
by Rudy_Batts
Someone willing to war?

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 11:36 pm
by KraljinaIpo
Rudy_Batts wrote:
September 29th, 2020, 11:06 pm
Someone willing to war?
when they add the difference thing = win or something that its winnable without surrender = tatta will have a war

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 11:45 pm
by francesc0
I already have 3 ways to avoid fighting COMPLETELY even if everything gets added. Not like that will ever be needed with the current level of competition :lol:

Every system can be abused, I really hope 75m thing gets added. The amount of complaints after first Tattaglia war would be insane :)

Re: Faction Wars: Preventing excessive camping

Posted: September 29th, 2020, 11:55 pm
by Gastone
KraljinaIpo wrote:
September 29th, 2020, 11:36 pm
Rudy_Batts wrote:
September 29th, 2020, 11:06 pm
Someone willing to war?
when they add the difference thing = win or something that its winnable without surrender = tatta will have a war
probably

Re: Faction Wars: Preventing excessive camping

Posted: September 30th, 2020, 12:42 am
by KraljinaIpo
francesc0 wrote:
September 29th, 2020, 11:45 pm
I already have 3 ways to avoid fighting COMPLETELY even if everything gets added. Not like that will ever be needed with the current level of competition :lol:

Every system can be abused, I really hope 75m thing gets added. The amount of complaints after first Tattaglia war would be insane :)
flying up with maverick wont really help you, it takes 3 shamals and 2 dodos to find > take you down.

Re: Faction Wars: Preventing excessive camping

Posted: September 30th, 2020, 9:26 am
by francesc0
It has nothing to do with mavs. There are 3 way better options to avoid enemies and fights

Re: Faction Wars: Preventing excessive camping

Posted: September 30th, 2020, 10:34 am
by Rudy_Batts
Excuses.....

Re: Faction Wars: Preventing excessive camping

Posted: October 1st, 2020, 10:46 pm
by CruzTattaglia
Dunno what the excuse will be then

Re: Faction Wars: Preventing excessive camping

Posted: October 2nd, 2020, 7:36 pm
by Luigi Tattaglia
Good change. Instead of forcing players out if it doesn't achieve the intended purpose, the multiplier could be adjusting itself over time and be an ever-increasing multiplier.

Re: Faction Wars: Preventing excessive camping

Posted: October 3rd, 2020, 4:39 pm
by HULK
KraljinaIpo wrote:
September 30th, 2020, 12:42 am
francesc0 wrote:
September 29th, 2020, 11:45 pm
I already have 3 ways to avoid fighting COMPLETELY even if everything gets added. Not like that will ever be needed with the current level of competition :lol:

Every system can be abused, I really hope 75m thing gets added. The amount of complaints after first Tattaglia war would be insane :)
flying up with maverick wont really help you, it takes 3 shamals and 2 dodos to find > take you down.
Can't help but laugh at this... you clearly know this game very well. x)

Re: Faction Wars: Preventing excessive camping

Posted: October 4th, 2020, 2:15 am
by Resick
How is this helpful is any sort of way? It's a slight improvement, but definitely not a solution to the current problem.

The current war system is total nonsense, you have to wait and play for months just to lose by uninvites. There should be a way a faction can win by skill and not economy.

Re: Faction Wars: Preventing excessive camping

Posted: October 4th, 2020, 2:48 am
by KraljinaIpo
Resick wrote:
October 4th, 2020, 2:15 am
How is this helpful is any sort of way? It's a slight improvement, but definitely not a solution to the current problem.

The current war system is total nonsense, you have to wait and play for months just to lose by uninvites. There should be a way a faction can win by skill and not economy.
First time I am hearing some wise words from you. Everyone agreed to this hence they are coming up with possible solutions to fix the future wars, you know the pain from Enzo v Stracci war when you had to camp for months just because you had no chance and there was no other way to win the war but to wait for one side to win by uninvites.

Re: Faction Wars: Preventing excessive camping

Posted: October 4th, 2020, 8:18 am
by Piyush
KraljinaIpo wrote:
October 4th, 2020, 2:48 am
Resick wrote:
October 4th, 2020, 2:15 am
How is this helpful is any sort of way? It's a slight improvement, but definitely not a solution to the current problem.

The current war system is total nonsense, you have to wait and play for months just to lose by uninvites. There should be a way a faction can win by skill and not economy.
First time I am hearing some wise words from you. Everyone agreed to this hence they are coming up with possible solutions to fix the future wars, you know the pain from Enzo v Stracci war when you had to camp for months just because you had no chance and there was no other way to win the war but to wait for one side to win by uninvites.

Re: Faction Wars: Preventing excessive camping

Posted: October 4th, 2020, 10:43 am
by Iam_Lino
Take a boat and run to Liberty city :D