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SA-MP 0.3.7

Posted: May 1st, 2015, 12:38 pm
by woot
Hi,

SA-MP 0.3.7 has been released today and we're updating to it.
Click here to download SA-MP 0.3.7
Changelog:
SA-MP 0.3.7 Updates

- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Please download the latest client on the sa-mp.com website or click here to download it directly.

With it also comes a small script update:
Additions:
- Vehicle collisions are now disabled when joining a race
- RPGs may now be produced with 135k materials
- Added /rnumber <number> - Shows the name of the player with the given phone number
- Location is now shown in /em
- Closest in stock business/atm/.. locations may now be found using /locate
- Players forum names are now displayed in /id
- /setrank, /osetrank, /settier and /osettier logs are now visible @ faction logs
- Business owners are now notified by o-pm with the amount their biz has been robbed
- Added new 0.3.7 items to /copacc

Changes:
- Removed bodywork damage saving
- Race: All players now start at the same position
- Race: No collisions = Unlimited race participants!
- Changed various dialog lists to use new 0.3.7 features
- Regular players can now own 10 vehicles, premium 15 vehicles, enthusiast+ 20 vehicles.
- You can no longer /exit houses or businesses that are closed/locked. (except house tenants)
- Number tracing: Now shows checkpoint ouside house / business if a player is inside
- Number tracing: Now keeps the last signal displayed when the tracing cuts off
From now on I will actively work on a major update (IM V7) which will focus on features for illegal factions and civilians.

The server will update to 0.3.7 today at approx. 12:45.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:39 pm
by Beware
Niceeee.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:40 pm
by Sype
noice

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:40 pm
by Psykick
135k materials for 1 'bullet' on RPG?Woah.It's not a lot?
I don't know if it's normal or me just insane but-..it sounds a lot.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:41 pm
by Snoozy
good fucking job

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:42 pm
by Fuzzy
cooool rpg but its price is so high

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:44 pm
by Thaddy
Good jab.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:45 pm
by Doodly
woot wrote:Hi,
The server will update to 0.3.7 today at approx. 12:45.
Ahhh 24 hours left can't wait! :D

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:47 pm
by Sahar
thanks woot :)

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:48 pm
by T-Rock
Well done. :)

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:49 pm
by francesc0
yeah 135k for 1 rpg
ggwp fucking shit

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:49 pm
by DeSantis
Y@aaaaaaaay ty

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:51 pm
by Darkel
Excellent!

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:52 pm
by Jakie
The luncher would be updated or?

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:52 pm
by unix
Jake420 wrote:The luncher would be updated or?
not needed

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:53 pm
by Aldo
U r beast !

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:53 pm
by Luke
GREAT!

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 12:58 pm
by Gius
Nice, good job.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:00 pm
by eld0
NICE, was waiting for this

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:02 pm
by Pablo
good overall, not sold on races but i wanna try it now, races will be too easy :D

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:13 pm
by Hazard
Nice to see the things of my suggestions has been added :)

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:16 pm
by Whiskey
Nizza.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:20 pm
by Darien
135k - holly fuck

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:22 pm
by Vasek
Nice.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:24 pm
by Noxious
Awesome.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:25 pm
by Darkel
How many bullets the RPG got?

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:26 pm
by Vinnipuh
Darkel wrote:How many bullets the RPG got?
1 only.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:28 pm
by Noxious
135k's a lot...but oh well..

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:28 pm
by Luigi Tattaglia
Good work.

Re: SA-MP 0.3.7

Posted: May 1st, 2015, 1:31 pm
by Bossnigguh
All good except:

- Vehicle collisions are now disabled when joining a race

Good work on ruining races XD mastering ramming was the fun part

It's funny cuz we once had something like this and the community wanted to see it changed back.