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Makke
Community Owner
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Posts: 14736
Game name: Makke_Benton

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:42 pm

Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr some missing updates will be on the server.

Snoozy
Consigliere
Posts: 8984
Game name: Santino_Capazzo

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:43 pm

Makke wrote:
Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr everything will be on the server.
Coming together with bug fixes and server suggestions which got accepted or these updates only?

Makke
Community Owner
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Posts: 14736
Game name: Makke_Benton

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:44 pm

Snoozy wrote:
Makke wrote:
Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr everything will be on the server.
Coming together with bug fixes and server suggestions which got accepted or these updates only?
everything what woot has scripted

Vasek
Donator
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Posts: 924
Game name: Ruggero_Casari, Gwen_Marsico, Mauricio_Crosetti

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:44 pm

Nice.

Alsarty
SA Police Department
Posts: 4645
Game name: Sergie_Severov, Asuka_Akiyama

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:45 pm

Good job, I like it.
I don't understand why aren't you allowed to heal at the enemy's HQ tho?

Makke
Community Owner
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Posts: 14736
Game name: Makke_Benton

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:45 pm

Alsarty wrote:Good job, I like it.
I don't understand why aren't you allowed to heal at the enemy's HQ tho?
It caused too many useless reports of "heal in fight" etc.

Castoro
Donator
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Posts: 427
Game name: Castoro_Ossola

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:46 pm

Amazing one

Cipriani
Caporegime
Posts: 5529
Game name: Horatio_McQuell, Tommy_Cipriani

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:46 pm

The 5 day rule is too short, is it allowed to pass on t0 to another person, then come back back a week later; then reclaim t0?

Alsarty
SA Police Department
Posts: 4645
Game name: Sergie_Severov, Asuka_Akiyama

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:47 pm

^ You just need permission.

Ah well gj makke and lito.

Oh and by the way, what happened to the camping enemy's HQ rule? Is it allowed?

Vauth
Basic Administrator
Posts: 7512
Game name: Ryan_Leone

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:48 pm

Alsarty wrote:^ You just need permission.

Ah well gj makke and lito.

Oh and by the way, what happened to the camping enemy's HQ rule? Is it allowed?
Cant you read?

Snoozy
Consigliere
Posts: 8984
Game name: Santino_Capazzo

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:49 pm

Cipriani wrote:The 5 day rule is too short, is it allowed to pass on t0 to another person, then come back back a week later; then reclaim t0?
It used to be 3 days before, but this can be excused or informing the management.

Image

Ayden
Caporegime
Posts: 5631
Game name: Ayden_Brayden, Adrika_Veronin

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:49 pm

Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.

Camorra2
Associate
Posts: 670
Game name: Andrew_Camorra, Malario_Henderson

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:49 pm

Finally removed the Freeze upon enter/exit

Snoozy
Consigliere
Posts: 8984
Game name: Santino_Capazzo

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:50 pm

Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
It's like that already.

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:51 pm

Makke wrote:
Cypress wrote:'Faction Leaders who have not been online for 5 days will be removed'
Isn't this too... harsh?
It was 3 days before. Nice leader don't even know rules.
counts for tattaglia too? lol

Bossnigguh
Head Administrator
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Posts: 13175
Game name: Carlito_Tattaglia, Frank_Turner

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:51 pm

Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.

Jems
Retired Admin
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Posts: 4392
Game name: James_Bradshaw, Terrance_Washington

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:53 pm

Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.

Bossnigguh
Head Administrator
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Posts: 13175
Game name: Carlito_Tattaglia, Frank_Turner

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:53 pm

GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)

Jems
Retired Admin
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Game name: James_Bradshaw, Terrance_Washington

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:53 pm

Aight'

frozen
Retired Admin
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Posts: 5268
Game name: Enzo_DiPietro

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:54 pm

Bossnigguh wrote:
GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)
That's awesome.

Snoozy
Consigliere
Posts: 8984
Game name: Santino_Capazzo

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:55 pm

Bossnigguh wrote:
Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
It is like this afaik..

Cuneo robs Kemi biz -> Kemi gets heat
Kemi robs Cuneo biz -> Cuneo gets heat

Castoro
Donator
User avatar
Posts: 427
Game name: Castoro_Ossola

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:56 pm

frozen wrote:
Bossnigguh wrote:
GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)
That's awesome.
So in general its time decreased , good


Ayden
Caporegime
Posts: 5631
Game name: Ayden_Brayden, Adrika_Veronin

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:57 pm

Snoozy wrote:
Bossnigguh wrote:
Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
It is like this afaik..

Cuneo robs Kemi biz -> Kemi gets heat
Kemi robs Cuneo biz -> Cuneo gets heat
No, in this System
Cuneo robs Kemi -> both get heat
I calculated it with Barzini in two days and that's what i found.

BackTrack
SASF Member
User avatar
Posts: 598
Game name: Chad_Skinner

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:58 pm

Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.

Makke
Community Owner
User avatar
Posts: 14736
Game name: Makke_Benton

Re: Revised war / faction rules & tweaks

September 13th, 2015, 2:59 pm

BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
added "Faction"

Oak
Caporegime
User avatar
Posts: 5597
Game name: Sean_Oak, Rufus_McIntyre

Re: Revised war / faction rules & tweaks

September 13th, 2015, 3:01 pm

Makke wrote:
BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
added "Faction"
10 Guys online for 1 hour, one per hour, over the span of 10 hours?

riot
Enforcer
Posts: 1428
Game name: Giancarlo_Massino, Anthony_Megale

Re: Revised war / faction rules & tweaks

September 13th, 2015, 3:02 pm

BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.

What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?

Lui
Enforcer
Posts: 830
Game name: Lui_Accardi, Delford_Hampton, Lui_Jozs

Re: Revised war / faction rules & tweaks

September 13th, 2015, 3:02 pm

me likey.

and may we know the date of the upcoming restart?
Last edited by Lui on September 13th, 2015, 3:03 pm, edited 1 time in total.

Makke
Community Owner
User avatar
Posts: 14736
Game name: Makke_Benton

Re: Revised war / faction rules & tweaks

September 13th, 2015, 3:03 pm

riot wrote:
BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.

What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?
Nope, only burritos on LV war.

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