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DarkVirus
Enforcer
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Game name: Hisashi_Mitsui

Re: IM Development

October 28th, 2015, 4:52 pm

Time to get your asses up again.

Darkel
Caporegime
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Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: IM Development

October 28th, 2015, 10:13 pm

Good luck king

Braga
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Game name: Georgi_Kirov, Charles_Luciano, Anthony_Cavezza

Re: IM Development

October 29th, 2015, 4:19 am

Nice, welcome.

Now please develop some roleplay features instead of RPG only. :ugeek:

random1337
Soldier
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Game name: Cuculev_Barzetti

Re: IM Development

October 29th, 2015, 4:30 pm

ThaCrypte wrote:Welcome King_Hual :)

Scrapper
Government
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Game name: Raijin_Jiang, Edwards_Peter, Terrel_Maurice

Re: IM Development

October 29th, 2015, 7:12 pm

welcome

Giuseppe
Enforcer
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Game name: Giuseppe_Catalerro

Re: IM Development

October 29th, 2015, 9:49 pm

I hope you will get paid by dis lazy woot. Welcome!

P4kit0
Caporegime
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Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 29th, 2015, 9:53 pm

Alsarty wrote:Welcome.

Sad thing is that you don't trust K3lroy and Makke on the script tho.

Anyway, I'm not sure about him dealing with suggestions. I've never seen him playing and I'm not sure if he understands the players and how the server actually works :D
Do Makke and K3lroy even have advanced scripting knowledge? I highly doubt that, they may have some basic knowledge but that's about it.
As for the suggestions, I do believe it is rather obvious that the management will still be decision agent whether suggestions are accepted or not. King Hulala will "only" take care of the scripting itself.

Shoot me if I'm wrong, but I'm 95% sure it'll go down this way.

Oak
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Posts: 5597
Game name: Sean_Oak, Rufus_McIntyre

Re: IM Development

October 29th, 2015, 10:11 pm

P4kit0 wrote:
Alsarty wrote:Welcome.

Sad thing is that you don't trust K3lroy and Makke on the script tho.

Anyway, I'm not sure about him dealing with suggestions. I've never seen him playing and I'm not sure if he understands the players and how the server actually works :D
Do Makke and K3lroy even have advanced scripting knowledge? I highly doubt that, they may have some basic knowledge but that's about it.
As for the suggestions, I do believe it is rather obvious that the management will still be decision agent whether suggestions are accepted or not. King Hulala will "only" take care of the scripting itself.

Shoot me if I'm wrong, but I'm 95% sure it'll go down this way.
Scripting, or programming in general is literally just knowing logic and a language. Anything other than that is experience

P4kit0
Caporegime
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Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 29th, 2015, 11:13 pm

Oak wrote:
P4kit0 wrote:
Alsarty wrote:Welcome.

Sad thing is that you don't trust K3lroy and Makke on the script tho.

Anyway, I'm not sure about him dealing with suggestions. I've never seen him playing and I'm not sure if he understands the players and how the server actually works :D
Do Makke and K3lroy even have advanced scripting knowledge? I highly doubt that, they may have some basic knowledge but that's about it.
As for the suggestions, I do believe it is rather obvious that the management will still be decision agent whether suggestions are accepted or not. King Hulala will "only" take care of the scripting itself.

Shoot me if I'm wrong, but I'm 95% sure it'll go down this way.
Scripting, or programming in general is literally just knowing logic and a language. Anything other than that is experience
I doubt they have the time/will to learn and practice the language in order to be have comparable scripting abilities to someone like woot or, apparently, King Hulala. Call that advanced knowledge or extensive experience, it's the same shit. I'm just pretty sure their scripting ability is not able to produce similar output.

In this sense, having King (a dev) in the team instead of putting Lito/Makke/K3lroy/Andre/Calvaresi scripting, is surely a good decision from woot.
Last edited by P4kit0 on October 29th, 2015, 11:16 pm, edited 1 time in total.

Alsarty
SA Police Department
Posts: 4645
Game name: Sergie_Severov, Asuka_Akiyama

Re: IM Development

October 29th, 2015, 11:15 pm

P4kit0 wrote:
Alsarty wrote:Welcome.

Sad thing is that you don't trust K3lroy and Makke on the script tho.

Anyway, I'm not sure about him dealing with suggestions. I've never seen him playing and I'm not sure if he understands the players and how the server actually works :D
Do Makke and K3lroy even have advanced scripting knowledge? I highly doubt that, they may have some basic knowledge but that's about it.
As for the suggestions, I do believe it is rather obvious that the management will still be decision agent whether suggestions are accepted or not. King Hulala will "only" take care of the scripting itself.

Shoot me if I'm wrong, but I'm 95% sure it'll go down this way.
you all act fagots, this guy got access to server ucp and k3l/makke doesnt(?)

its sad o.o

and u copied that 2nd part from what makke said :| :|

P4kit0
Caporegime
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Game name: Paco_Pakito

Re: IM Development

October 29th, 2015, 11:17 pm

Alsarty wrote:
P4kit0 wrote:
Alsarty wrote:Welcome.

Sad thing is that you don't trust K3lroy and Makke on the script tho.

Anyway, I'm not sure about him dealing with suggestions. I've never seen him playing and I'm not sure if he understands the players and how the server actually works :D
Do Makke and K3lroy even have advanced scripting knowledge? I highly doubt that, they may have some basic knowledge but that's about it.
As for the suggestions, I do believe it is rather obvious that the management will still be decision agent whether suggestions are accepted or not. King Hulala will "only" take care of the scripting itself.

Shoot me if I'm wrong, but I'm 95% sure it'll go down this way.
you all act fagots, this guy got access to server ucp and k3l/makke doesnt(?)

its sad o.o

and u copied that 2nd part from what makke said :| :|
lol i didnt go back to read what others have said, if Makke said the same, proves my point.

And as for whatever King has access, they have totally different tasks so they'll obviously have totally different authorities/restrictions.

Alsarty
SA Police Department
Posts: 4645
Game name: Sergie_Severov, Asuka_Akiyama

Re: IM Development

October 29th, 2015, 11:18 pm

yes w.e why do u all care about what i say ffs

also busted luigi
Image

P4kit0
Caporegime
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Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 29th, 2015, 11:19 pm

i love you alsarty, was just giving u my precious guidance :o since when do u deny it?! :shock: :shock:

Luigi Tattaglia
Retired Admin
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Posts: 15508
Game name: Clint_Marshall, Luigi_Tattaglia

Re: IM Development

October 29th, 2015, 11:20 pm

Alsarty wrote:yes w.e why do u all care about what i say ffs

also busted luigi
Image
wanted to quote someone on our private forums, but realized its the wrong thread haha

question stands anw

ps you know shit went from ereal to real when your messages get printscreened

P4kit0
Caporegime
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Game name: Paco_Pakito

Re: IM Development

October 29th, 2015, 11:27 pm

busteeeeeeeeeed don't dare to delete ur reply again!!

Image

Kody Vendetta
Enforcer
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Game name: Khalil_Coke

Re: IM Development

October 29th, 2015, 11:39 pm

Good decision indeed, high hopes for you kinq!

Beast2life
Associate
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Game name: Shaster_Silverkin

Re: IM Development

October 29th, 2015, 11:40 pm

IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.

P4kit0
Caporegime
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Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 30th, 2015, 12:14 am

Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?

Alsarty
SA Police Department
Posts: 4645
Game name: Sergie_Severov, Asuka_Akiyama

Re: IM Development

October 30th, 2015, 12:17 am

P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
oooooooooooohhhhhhhhhhhhhhhhhhhh :| :| :|

frozen
Retired Admin
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Game name: Enzo_DiPietro

Re: IM Development

October 30th, 2015, 12:19 am

P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
You can say so 8-)

P4kit0
Caporegime
User avatar
Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 30th, 2015, 12:20 am

frozen wrote:
P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
You can say so 8-)
Fuck that man, I'm like Oporto's wine. I get better with age. 8-) 8-) 8-) 8-) 8-)

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: IM Development

October 30th, 2015, 12:37 am

Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
what games do u play

''runescape''


Calogepro
Retired Admin
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Re: IM Development

October 30th, 2015, 12:42 am

P4kit0 wrote:
frozen wrote:
P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
You can say so 8-)
Fuck that man, I'm like Oporto's wine. I get better with age. 8-) 8-) 8-) 8-) 8-)
And surely more bitter aswell xd.

NeMsIs
Donator
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Game name: Mickey_Lombardi, Maurizio_Lombardi

Re: IM Development

October 30th, 2015, 12:46 am

Scripter of the month Hual Vs woot!

Beast2life
Associate
Posts: 640
Game name: Shaster_Silverkin

Re: IM Development

October 30th, 2015, 1:58 am

P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
There are hell lot difference between human and game. and if i accept what you say, the human's life time is like divided to parts and everyone is changed during each period. can you say that i am the same guy from 10 years to now ofcourse the way i act has changed my characterization changed my maturity has changed. in other hand do the game change, just minor updates in the script but graphics still the same.

@jek i dont play games any more i am not intending to appear like serious adult guy that i am not i still can watch spongebob but i am just studying because my pc can barely run any game.

P4kit0
Caporegime
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Game name: Paco_Pakito

Re: IM Development

October 30th, 2015, 2:24 am

Beast2life wrote:
P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
There are hell lot difference between human and game. and if i accept what you say, the human's life time is like divided to parts and everyone is changed during each period. can you say that i am the same guy from 10 years to now ofcourse the way i act has changed my characterization changed my maturity has changed. in other hand do the game change, just minor updates in the script but graphics still the same.

@jek i dont play games any more i am not intending to appear like serious adult guy that i am not i still can watch spongebob but i am just studying because my pc can barely run any game.
Are you trying to imply that the experience I got playing GTA San Andreas Single Player on my playstation 12 years ago, is somehow equal to the experience I get now while playing SAMP 0.3.7 - Italy Mafia v7????

I do believe the game changed a lot. Isn't it what this thread is about? Someone that enhances the game?

Aleyaj
Enforcer
Posts: 1104
Game name: Daryl_Gates, Frank_Caci, Mario_Spera

Re: IM Development

October 30th, 2015, 2:39 am

P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
lol your comparison doesnt make sense even tho i agree he is 12

P4kit0
Caporegime
User avatar
Posts: 6929
Game name: Paco_Pakito

Re: IM Development

October 30th, 2015, 2:41 am

Aleyaj wrote:
P4kit0 wrote:
Beast2life wrote:IM is as interesting as watching paint dry.
seriously GTA SA is not a good place for online game anymore like seriously it's 2016. it's about 12 years since the release date.
Following the same logic, it has been probably about 12 years since your first appearance in the world.
Does that make yourself not interesting anymore?
lol your comparison doesnt make sense even tho i agree he is 12
What does not make sense is people taking the comparison seriously.

lol

It was simply to prove a point: IM v7 @ SAMP 0.3.7 presents significant gameplay changes from the 12 yr old SP GTA SA game.

Oak
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Game name: Sean_Oak, Rufus_McIntyre

Re: IM Development

October 30th, 2015, 2:53 am

P4kit0 wrote: It was simply to prove a point: IM v7 @ SAMP 0.3.7 presents significant gameplay changes from the 12 yr old SP GTA SA game.

Yea, it's like playing GTA SA with cheats. You can kill cops for BS reasons, but the cops can't shoot from helicopters, you won't have Hunters/Hydras/Tanks after you and instead of cops outnumbering you by far you outnumber them.

Kind of GTA SA begginer mode without storylines

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