There is currently a faction war going on! View Stats
woot
Consigliere
User avatar
Posts: 11983
Game name: Adam_Cooper

SA-MP 0.3.7

May 1st, 2015, 12:38 pm

Hi,

SA-MP 0.3.7 has been released today and we're updating to it.
Changelog:
SA-MP 0.3.7 Updates

- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Please download the latest client on the sa-mp.com website or click here to download it directly.

With it also comes a small script update:
Additions:
- Vehicle collisions are now disabled when joining a race
- RPGs may now be produced with 135k materials
- Added /rnumber <number> - Shows the name of the player with the given phone number
- Location is now shown in /em
- Closest in stock business/atm/.. locations may now be found using /locate
- Players forum names are now displayed in /id
- /setrank, /osetrank, /settier and /osettier logs are now visible @ faction logs
- Business owners are now notified by o-pm with the amount their biz has been robbed
- Added new 0.3.7 items to /copacc

Changes:
- Removed bodywork damage saving
- Race: All players now start at the same position
- Race: No collisions = Unlimited race participants!
- Changed various dialog lists to use new 0.3.7 features
- Regular players can now own 10 vehicles, premium 15 vehicles, enthusiast+ 20 vehicles.
- You can no longer /exit houses or businesses that are closed/locked. (except house tenants)
- Number tracing: Now shows checkpoint ouside house / business if a player is inside
- Number tracing: Now keeps the last signal displayed when the tracing cuts off
From now on I will actively work on a major update (IM V7) which will focus on features for illegal factions and civilians.

The server will update to 0.3.7 today at approx. 12:45.

Beware
Enforcer
User avatar
Posts: 1475
Game name: Frank_Braxton

Re: SA-MP 0.3.7

May 1st, 2015, 12:39 pm

Niceeee.

Sype
Made man
User avatar
Posts: 2115
Game name: Michael_Dentico, Chester_Tattaglia

Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

noice

Psykick
Enforcer
User avatar
Posts: 1378
Game name: Elliot_Clare

Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

135k materials for 1 'bullet' on RPG?Woah.It's not a lot?
I don't know if it's normal or me just insane but-..it sounds a lot.

Snoozy
Consigliere
Posts: 8984
Game name: Santino_Capazzo

Re: SA-MP 0.3.7

May 1st, 2015, 12:41 pm

good fucking job

Fuzzy
Made man
User avatar
Posts: 2596
Game name: Leo_Scarpelli

Re: SA-MP 0.3.7

May 1st, 2015, 12:42 pm

cooool rpg but its price is so high

Thaddy
Enforcer
Posts: 1042
Game name: Nicolas_Capazzo, Thaddeus_Bennett

Re: SA-MP 0.3.7

May 1st, 2015, 12:44 pm

Good jab.

Doodly
Enforcer
User avatar
Posts: 1200
Game name: Doodly_Jooba

Re: SA-MP 0.3.7

May 1st, 2015, 12:45 pm

woot wrote:Hi,
The server will update to 0.3.7 today at approx. 12:45.
Ahhh 24 hours left can't wait! :D

Sahar
Retired Admin
Posts: 4539
Game name: Vincenzo_Calvaresi, Harold_Powell

Re: SA-MP 0.3.7

May 1st, 2015, 12:47 pm

thanks woot :)

T-Rock
Retired Admin
User avatar
Posts: 7478
Game name: Tom_Rockefeller

Re: SA-MP 0.3.7

May 1st, 2015, 12:48 pm

Well done. :)

francesc0
Consigliere
User avatar
Posts: 7428
Game name: Francesco_Casalesi

Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm

yeah 135k for 1 rpg
ggwp fucking shit

DeSantis
Associate
User avatar
Posts: 639
Game name: Keisha_Johnson

Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm

Y@aaaaaaaay ty

Darkel
Caporegime
User avatar
Posts: 6343
Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: SA-MP 0.3.7

May 1st, 2015, 12:51 pm

Excellent!

Jakie
Consigliere
User avatar
Posts: 7359
Game name: Jakie_Pearce, Abod_Abdallah

Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

The luncher would be updated or?

unix
Outsider
Posts: 101
Game name: Teresa_Anzalone

Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

Jake420 wrote:The luncher would be updated or?
not needed

Aldo
Consigliere
Posts: 10272
Game name: Aldo_Barzetti, Andrea_Scagliotto

Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

U r beast !

Luke
Enforcer
User avatar
Posts: 1647
Game name: Luke_McWood, Luke_Howard

Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

GREAT!

Gius
Made man
User avatar
Posts: 2449
Game name: Giuseppe_Marchese

Re: SA-MP 0.3.7

May 1st, 2015, 12:58 pm

Nice, good job.

eld0
Donator
User avatar
Posts: 1806
Game name: Valentin_Barzetti, Daja_Bolegrandit

Re: SA-MP 0.3.7

May 1st, 2015, 1:00 pm

NICE, was waiting for this

Pablo
Senior Administrator
User avatar
Posts: 2446
Game name: Pablo_Tattaglia

Re: SA-MP 0.3.7

May 1st, 2015, 1:02 pm

good overall, not sold on races but i wanna try it now, races will be too easy :D

Hazard
Donator
Posts: 10662
Game name: Manuel_Bagarella

Re: SA-MP 0.3.7

May 1st, 2015, 1:13 pm

Nice to see the things of my suggestions has been added :)

Whiskey
Consigliere
Posts: 8353
Game name: Mickey_Reagan, Tywin_Moore, Rashad_Davis

Re: SA-MP 0.3.7

May 1st, 2015, 1:16 pm

Nizza.

Darien
Underboss
Posts: 14790
Game name: Darien_Enzo, Maria_McCarthy

Re: SA-MP 0.3.7

May 1st, 2015, 1:20 pm

135k - holly fuck

Vasek
Donator
User avatar
Posts: 924
Game name: Ruggero_Casari, Gwen_Marsico, Mauricio_Crosetti

Re: SA-MP 0.3.7

May 1st, 2015, 1:22 pm

Nice.

Noxious
Made man
User avatar
Posts: 2151
Game name: Shui_Jiang

Re: SA-MP 0.3.7

May 1st, 2015, 1:24 pm

Awesome.

Darkel
Caporegime
User avatar
Posts: 6343
Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: SA-MP 0.3.7

May 1st, 2015, 1:25 pm

How many bullets the RPG got?

Vinnipuh
Donator
Posts: 1824
Game name: Paulie_Salerno

Re: SA-MP 0.3.7

May 1st, 2015, 1:26 pm

Darkel wrote:How many bullets the RPG got?
1 only.

Noxious
Made man
User avatar
Posts: 2151
Game name: Shui_Jiang

Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

135k's a lot...but oh well..

Luigi Tattaglia
Retired Admin
User avatar
Posts: 15508
Game name: Clint_Marshall, Luigi_Tattaglia

Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

Good work.

Bossnigguh
Head Administrator
User avatar
Posts: 13175
Game name: Carlito_Tattaglia, Frank_Turner

Re: SA-MP 0.3.7

May 1st, 2015, 1:31 pm

All good except:

- Vehicle collisions are now disabled when joining a race

Good work on ruining races XD mastering ramming was the fun part

It's funny cuz we once had something like this and the community wanted to see it changed back.

Return to “Community Announcements”