Andyy

Enforcer
Posts: 1364
Game name: Valentino_Vella, Andy_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 3:59 pm

finally , had enough of people going ooc in radio ffs

ElGendy

Radio DJ
Posts: 3999
Game name: Ezio_Pearce, David_Santana

Re: Radios and "public" Frequencies

July 17th, 2018, 4:12 pm

Andyy wrote:
July 17th, 2018, 3:59 pm
finally , had enough of people going ooc in radio ffs
:shock:

jek

Underboss
Posts: 14857
Game name: Zakhaev_Zajtsev, Mike_Alphonso, Jackson_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 4:15 pm

therock wrote:
July 16th, 2018, 11:23 pm
Finally, something happening on the server.
Wow such a big new exclusive addition this is, been waiting for years for this man, holy hell i’m so happy right now!

Bad Boys

Outsider
User avatar
Posts: 151
Game name: Daryl_VacCaro

Re: Radios and "public" Frequencies

July 17th, 2018, 4:16 pm

PaC wrote:
July 17th, 2018, 8:48 am
Admins are not by any means exluded from this rule. Next time please take a picture and report it to either K3lroy or Makke. If you think "what's the point?" Trust me, it helps. We're starting to improve for the better.
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team but instead, he was still a senior admin, when i was pd, i cuffed quiss with around 100k mats, while i tried to /get him, he was constantly abusing G and when i reported, no one gave a fuck so reporting an admin doesnt work on IM bruh

Zer0

Enforcer
User avatar
Posts: 1312
Game name: Jack_Bonanza

Re: Radios and "public" Frequencies

July 17th, 2018, 4:22 pm

Bad Boys wrote:
July 17th, 2018, 4:16 pm
PaC wrote:
July 17th, 2018, 8:48 am
Admins are not by any means exluded from this rule. Next time please take a picture and report it to either K3lroy or Makke. If you think "what's the point?" Trust me, it helps. We're starting to improve for the better.
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team but instead, he was still a senior admin, when i was pd, i cuffed quiss with around 100k mats, while i tried to /get him, he was constantly abusing G and when i reported, no one gave a fuck so reporting an admin doesnt work on IM bruh
Bad boy bad boy wachu gonna do wachu gonna do when we come for you???

PauloF

SA Police Department
User avatar
Posts: 318
Game name: Paulo_Ferreira

Re: Radios and "public" Frequencies

July 17th, 2018, 4:27 pm

K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D

K3

Community Owner
User avatar
Posts: 11153
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 4:35 pm

PauloF wrote:
July 17th, 2018, 4:27 pm
K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D
Image

AJ STYLES

Made man
User avatar
Posts: 2188
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 17th, 2018, 4:40 pm

U can script too?

Darkel

Server Helper
User avatar
Posts: 6362
Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: Radios and "public" Frequencies

July 17th, 2018, 4:50 pm

Ppl are still using that freq

Monday

Outsider
User avatar
Posts: 249
Game name: Alfred_Gronevelt, Alex_Archer

Re: Radios and "public" Frequencies

July 17th, 2018, 5:36 pm

/r command functionality = IC communication with selected players
Why not just add "/ro" (or "/rb" to keep it consistent with "/b") command so players can communicate OOC with selected players?

Just add OOC equivalent for each IC communication command (or add parameter for existing commands) and the problem is solved. Gameplay would be enhanced. Simple and effective solution.

How otherwise you contact OOC with selected players? Using /f? Retyping it in /g because some of the people on radio are not in faction? Messaging others individually using /pm with the same message because they're not in the same group? All this just to comply with the rules that are adjusted to unconvienient/inconsistent commands implementation.

K3

Community Owner
User avatar
Posts: 11153
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 6:09 pm

Monday wrote:
July 17th, 2018, 5:36 pm
/r command functionality = IC communication with selected players
Why not just add "/ro" (or "/rb" to keep it consistent with "/b") command so players can communicate OOC with selected players?

Just add OOC equivalent for each IC communication command (or add parameter for existing commands) and the problem is solved. Gameplay would be enhanced. Simple and effective solution.

How otherwise you contact OOC with selected players? Using /f? Retyping it in /g because some of the people on radio are not in faction? Messaging others individually using /pm with the same message because they're not in the same group? All this just to comply with the rules that are adjusted to unconvienient/inconsistent commands implementation.
Groups and teams. Or factions.
It's not up for discussion, really. :)

Otherwise you meet with them physically, or talk to the person you want to talk to OOC over distance via /pm.

PauloF

SA Police Department
User avatar
Posts: 318
Game name: Paulo_Ferreira

Re: Radios and "public" Frequencies

July 17th, 2018, 6:21 pm

K3lroy wrote:
July 17th, 2018, 4:35 pm
PauloF wrote:
July 17th, 2018, 4:27 pm
K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D
Image
LMAOOO im dead... anyways congratulations for the "Owner" Rank,well deserved :D

Monday

Outsider
User avatar
Posts: 249
Game name: Alfred_Gronevelt, Alex_Archer

Re: Radios and "public" Frequencies

July 17th, 2018, 8:04 pm

Image

jek

Underboss
Posts: 14857
Game name: Zakhaev_Zajtsev, Mike_Alphonso, Jackson_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 8:15 pm

Monday wrote:
July 17th, 2018, 8:04 pm
Image
fair point tbh, all these OOC chats might aswell make the same for radio to speak with allies and enemies etc

tisler

Caporegime
User avatar
Posts: 7170
Game name: Tommy_Caesar

Re: Radios and "public" Frequencies

July 17th, 2018, 8:18 pm

2018 and people still sayin its an rp server wtf wrong with yall

Gius

Made man
User avatar
Posts: 2435
Game name: Giuseppe_Scardino

Re: Radios and "public" Frequencies

July 17th, 2018, 8:41 pm

Bad Boys wrote:
July 17th, 2018, 4:16 pm
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team
Joined: June 9th, 2017, 8:57 pm

Mr ExTaSy

Made man
Posts: 1852
Game name: Luca_DeRossi, Zarko_Milanovic

Re: Radios and "public" Frequencies

July 17th, 2018, 8:48 pm

Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?

Cipriani

Soldier
User avatar
Posts: 5118
Game name: Cameron_Alonzo, Sean_Grizzley, Mitch_Crowley

Re: Radios and "public" Frequencies

July 17th, 2018, 8:58 pm

Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do

Mr ExTaSy

Made man
Posts: 1852
Game name: Luca_DeRossi, Zarko_Milanovic

Re: Radios and "public" Frequencies

July 17th, 2018, 9:07 pm

Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD

jek

Underboss
Posts: 14857
Game name: Zakhaev_Zajtsev, Mike_Alphonso, Jackson_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 9:10 pm

Mr ExTaSy wrote:
July 17th, 2018, 9:07 pm
Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD
and you're the most retarded helper i've ever seen judging from your posts on world cup thread

Donaldinho

Consigliere
User avatar
Posts: 12536
Game name: Sergej_Zinchenko, Donald_Capazzo

Re: Radios and "public" Frequencies

July 17th, 2018, 10:22 pm

jek wrote:
July 17th, 2018, 9:10 pm
Mr ExTaSy wrote:
July 17th, 2018, 9:07 pm
Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD
and you're the most retarded helper i've ever seen judging from your posts on world cup thread
HAHAHAHA

Michael_Brewer

Outsider
User avatar
Posts: 247
Game name: Andrew_Corzetti

Re: Radios and "public" Frequencies

July 17th, 2018, 11:26 pm

I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.

Donaldinho

Consigliere
User avatar
Posts: 12536
Game name: Sergej_Zinchenko, Donald_Capazzo

Re: Radios and "public" Frequencies

July 17th, 2018, 11:27 pm

Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely

Michael_Brewer

Outsider
User avatar
Posts: 247
Game name: Andrew_Corzetti

Re: Radios and "public" Frequencies

July 17th, 2018, 11:29 pm

Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
How is opening /o gonna kill the server :?

tisler

Caporegime
User avatar
Posts: 7170
Game name: Tommy_Caesar

Re: Radios and "public" Frequencies

July 17th, 2018, 11:31 pm

Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
cant kill whats dead already

K3

Community Owner
User avatar
Posts: 11153
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 11:32 pm

Michael_Brewer wrote:
July 17th, 2018, 11:29 pm
Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
How is opening /o gonna kill the server :?
You don't want to know..

entony

Faction Leader
Posts: 2793
Game name: Anthony_Graham, Leonardo_Vannucci

Re: Radios and "public" Frequencies

July 18th, 2018, 12:38 am

still bad at english

retarTed

GodFather

Made man
User avatar
Posts: 2385
Game name: Kiyin_Jiang, Jefferson_McRoller, Sergio_Morelli

Re: Radios and "public" Frequencies

July 18th, 2018, 12:47 am

Speaking on that freq was fun tho

AJ STYLES

Made man
User avatar
Posts: 2188
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 18th, 2018, 1:14 am

entony wrote:
July 18th, 2018, 12:38 am
still bad at english

retarTed
ratardit

AJ STYLES

Made man
User avatar
Posts: 2188
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 18th, 2018, 1:15 am

we cant even talk IC in that freq??????

Return to “Community Announcements”