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zen

Associate
User avatar
Posts: 693
Game name: Obbie_Trice

Re: Weapon Licenses / Update

June 17th, 2019, 11:32 am

who is this new woot ?

samade

Enforcer
Posts: 814
Game name: Thomas_Burke, James_Coleman

Re: Weapon Licenses / Update

June 17th, 2019, 11:51 am

Hazard wrote: ↑
June 17th, 2019, 7:24 am
What would happen if my license gets revoked and I change my name? Would I still have to wait for the cooldown?
cooldown stays.

Darkel

SA Police Department
User avatar
Posts: 6368
Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: Weapon Licenses / Update

June 17th, 2019, 12:07 pm

Very πŸ‘Œ

Skr4tt

Outsider
User avatar
Posts: 56
Game name: Chezzy_Parker

Re: Weapon Licenses / Update

June 17th, 2019, 2:16 pm

Kai wrote: ↑
June 17th, 2019, 5:09 am
rip mats 2019
gg

Scary White Lady

Donator
User avatar
Posts: 743
Game name: Romina_Cavallaro, Jessica_Flores

Re: Weapon Licenses / Update

June 17th, 2019, 2:40 pm

fuck mats

LeRoi

SA Police Department
User avatar
Posts: 963
Game name: Alejandro_Perez, Alejandro_Mendez, Sean_Fitzgerald

Re: Weapon Licenses / Update

June 17th, 2019, 3:45 pm

We luf you

Skr4tt

Outsider
User avatar
Posts: 56
Game name: Chezzy_Parker

Re: Weapon Licenses / Update

June 17th, 2019, 6:00 pm

Darkel wrote: ↑
June 17th, 2019, 12:07 pm
Very πŸ‘Œ

JamesB

Outsider
User avatar
Posts: 122
Game name: Mike_Burke, Adrian_Chase

Re: Weapon Licenses / Update

June 17th, 2019, 6:20 pm

godblastu

Knox

Outsider
User avatar
Posts: 191
Game name: Cassius_Palacio

Re: Weapon Licenses / Update

June 17th, 2019, 7:02 pm

AJ STYLES wrote: ↑
June 17th, 2019, 2:29 am
masha allah and alhamdulillah
:D :lol:

Ina

Radio DJ
User avatar
Posts: 873
Game name: Ina_Carter, Mia_Adley

Re: Weapon Licenses / Update

June 17th, 2019, 7:54 pm

JamesB wrote: ↑
June 17th, 2019, 6:20 pm
godblastu

Copani

Soldier
Posts: 5378
Game name: Antonio_Copani, Antonio_Corzetti

Re: Weapon Licenses / Update

June 17th, 2019, 9:52 pm

enjoy dm eveyrwhere

KraljinaIpo

Donator
Posts: 1087
Game name: Denzel_Snow

Re: Weapon Licenses / Update

June 17th, 2019, 11:50 pm

Ez dm

CorNer

Associate
User avatar
Posts: 646
Game name: Jackson_Cavallo, Frank_DaSilva

Re: Weapon Licenses / Update

June 17th, 2019, 11:52 pm

You forgot to mention the little update in style of UCP, announcement and material design work @woot

Lorenzo_Ferdnanoo

Outsider
User avatar
Posts: 154
Game name: Lorenzo_Ferdnanoo

Re: Weapon Licenses / Update

June 17th, 2019, 11:57 pm

The price of materials has officially dropped.

Trey

Associate
User avatar
Posts: 466
Game name: Trey_Coke, Luca_Agnoli

Re: Weapon Licenses / Update

June 18th, 2019, 1:58 am

Great, Finally.

vans

Soldier
Posts: 4411
Game name: Venya_Vansov

Re: Weapon Licenses / Update

June 18th, 2019, 7:38 am

The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.

Roturo

Donator
User avatar
Posts: 3532
Game name: Gabby_Walker

Re: Weapon Licenses / Update

June 18th, 2019, 8:05 am

vans wrote: ↑
June 18th, 2019, 7:38 am
The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.

Bossnigguh

Head Administrator
User avatar
Posts: 12667
Game name: Carlito_Tattaglia, Frank_Turner

Re: Weapon Licenses / Update

June 18th, 2019, 8:07 am

vans wrote: ↑
June 18th, 2019, 7:38 am
The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.
Ye thought about it yesterday. Level 4-6 sounds right.

@woot

DaGGeR

Made man
User avatar
Posts: 2258
Game name: Andy_Corzetti, Andrey_Kruglov

Re: Weapon Licenses / Update

June 18th, 2019, 8:45 am

I'm gonna repeat what I said in-game.
PD's excuse of using all the heavy vehicles and them saying they had "unfair advantage" was most of the time heroin and them being outnumbered by illegals.
In the present day, there are more cops online than criminals for more than half of the day. And since this Adrenaline shot was implemented I believe it's time PD gets regulated on using their tanks and Sparrows in the city.

This is not a hate message I'm just here to discuss something that has been bothering everyone(but PD obviously)
Don't reply to this if you're going to shitpost tyvm.

Yogurt

SA Police Department
User avatar
Posts: 2240
Game name: Sean_Dalton

Re: Weapon Licenses / Update

June 18th, 2019, 11:27 am

DaGGeR wrote: ↑
June 18th, 2019, 8:45 am
I'm gonna repeat what I said in-game.
PD's excuse of using all the heavy vehicles and them saying they had "unfair advantage" was most of the time heroin and them being outnumbered by illegals.
In the present day, there are more cops online than criminals for more than half of the day. And since this Adrenaline shot was implemented I believe it's time PD gets regulated on using their tanks and Sparrows in the city.

This is not a hate message I'm just here to discuss something that has been bothering everyone(but PD obviously)
Don't reply to this if you're going to shitpost tyvm.
YES LOL

Yesterday 2 sparrows + water tank + rhino + 50 cops + adrenaline vs 8 corleone turfing

Connorious

Basic Administrator
User avatar
Posts: 5705
Game name: Fabio_Leone, Fabio_Carvelli

Re: Weapon Licenses / Update

June 18th, 2019, 11:58 am

Yogurt wrote: ↑
June 18th, 2019, 11:27 am
DaGGeR wrote: ↑
June 18th, 2019, 8:45 am
I'm gonna repeat what I said in-game.
PD's excuse of using all the heavy vehicles and them saying they had "unfair advantage" was most of the time heroin and them being outnumbered by illegals.
In the present day, there are more cops online than criminals for more than half of the day. And since this Adrenaline shot was implemented I believe it's time PD gets regulated on using their tanks and Sparrows in the city.

This is not a hate message I'm just here to discuss something that has been bothering everyone(but PD obviously)
Don't reply to this if you're going to shitpost tyvm.
YES LOL

Yesterday 2 sparrows + water tank + rhino + 50 cops + adrenaline vs 8 corleone turfing
dont commit crime

Makke

Community Owner
User avatar
Posts: 14363
Game name: Makke_Benton

Re: Weapon Licenses / Update

June 18th, 2019, 11:59 am

331 people have bought their 1st weapon license.

Yogurt

SA Police Department
User avatar
Posts: 2240
Game name: Sean_Dalton

Re: Weapon Licenses / Update

June 18th, 2019, 11:59 am

i was sitting on a shitty roof at rodeo and i got rushed lmao

Yogurt

SA Police Department
User avatar
Posts: 2240
Game name: Sean_Dalton

Re: Weapon Licenses / Update

June 18th, 2019, 12:00 pm

Makke wrote: ↑
June 18th, 2019, 11:59 am
331 people have bought their 1st weapon license.
watch ammunations going OOS every 3 days

Hazard

Donator
Posts: 10508
Game name: Manuel_Lombardi, Mark_Jordan

Re: Weapon Licenses / Update

June 18th, 2019, 12:01 pm

Bossnigguh wrote: ↑
June 18th, 2019, 8:07 am
vans wrote: ↑
June 18th, 2019, 7:38 am
The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.
Ye thought about it yesterday. Level 4-6 sounds right.

@woot
Yeah, level 6 sounds fair enough.

Makke

Community Owner
User avatar
Posts: 14363
Game name: Makke_Benton

Re: Weapon Licenses / Update

June 18th, 2019, 12:02 pm

Yogurt wrote: ↑
June 18th, 2019, 12:00 pm
Makke wrote: ↑
June 18th, 2019, 11:59 am
331 people have bought their 1st weapon license.
watch ammunations going OOS every 3 days
don't worry ;)

I prepared ; Image

vans

Soldier
Posts: 4411
Game name: Venya_Vansov

Re: Weapon Licenses / Update

June 18th, 2019, 1:19 pm

Makke wrote: ↑
June 18th, 2019, 12:02 pm
Yogurt wrote: ↑
June 18th, 2019, 12:00 pm
Makke wrote: ↑
June 18th, 2019, 11:59 am
331 people have bought their 1st weapon license.
watch ammunations going OOS every 3 days
don't worry ;)

I prepared ; Image
pogCHAMP

Eazzy

Government
Posts: 404
Game name: Ivan_Kryuchkov, Eric_Burke

Re: Weapon Licenses / Update

June 18th, 2019, 1:23 pm

Bossnigguh wrote: ↑
June 18th, 2019, 8:07 am
vans wrote: ↑
June 18th, 2019, 7:38 am
The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.
Ye thought about it yesterday. Level 4-6 sounds right.

@woot
still too low imo, make it 15 just like being able to use name off/on commands

Axitz

Enforcer
User avatar
Posts: 840
Game name: Armando_Constavo

Re: Weapon Licenses / Update

June 18th, 2019, 6:27 pm

Eazzy wrote: ↑
June 18th, 2019, 1:23 pm
Bossnigguh wrote: ↑
June 18th, 2019, 8:07 am
vans wrote: ↑
June 18th, 2019, 7:38 am
The whole new weapon license system is awesome, but I think there should be a level restriction to get them, something like you need to be at least level 6-10 to purchase them.

Just like the faction invite system.
Ye thought about it yesterday. Level 4-6 sounds right.

@woot
still too low imo, make it 15 just like being able to use name off/on commands
true, new players or just some bunch of troll might create new account just to dm everyone

C-Slo

Donator
User avatar
Posts: 4673
Game name: Tommaso_Vendetta, Lucious_Craig, Carlos_Slocombe

Re: Weapon Licenses / Update

June 18th, 2019, 6:36 pm

level 8 should be good.
level 6 u can join illegal faction and use mats till ur level 8 so meh

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