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woot
Consigliere
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Game name: Adam_Cooper

Faction Wars: Preventing excessive camping

September 27th, 2020, 4:10 pm

To reduce excessive camping as seen in previous faction wars, the following is now enforced script-wise:

If you spend more than 15 minutes during your lifetime in an interior, your death fee will increase by 1.5x and opponents will get a checkpoint to your location.

You will receive a notification after having spent 5, 10 and 13 minutes in an interior. On minute 15, opposing factions get a checkpoint to your location. If you are in a business, they will have a checkpoint to the entrance, the same things goes for houses, HQs, warehouses, garages, etc..

Once you die, the counter for your time spent in an interior resets to 0.

We'll see how this goes for the next wars and may modify this again in the near future. :ugeek:
This is subject to change, we'll see how it goes in the next war. If it doesn't help at all, the next step is to force players out of the house/business/garage/whatever they are in.



Donald
Faction Leader
Posts: 14398
Game name: Donald_Capazzo

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:15 pm

Punjabi wrote:
September 27th, 2020, 4:14 pm
:ugeek:

Caesar
Server Helper
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Posts: 1350
Game name: Jimmy_Caesar

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:16 pm

u kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing

GodFather
Soldier
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Game name: Sergio_Morelli

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:19 pm

Caesar wrote:
September 27th, 2020, 4:16 pm
u kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing


Donald
Faction Leader
Posts: 14398
Game name: Donald_Capazzo

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:20 pm

I think people will still camp when they're in huge numbers but there's a higher incentive to rush now with increased death fee (should be higher to punish excessive camping, like 2x-3x)

It's a step in the right direction anyway..

Frederick
Basic Administrator
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Game name: Frederick_Price, Harvey_Mendez

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:20 pm

This won't prevent camping/reduce it, nobody cares about MONEY.
It'll only reduce people logging in to farm hours/paytime and hide. They won't be able to hide anymore, that's the only difference.

MIGHT encourage pushing.

CruzTattaglia
Faction Leader
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Game name: Cruz_Tattaglia, Built_Different

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:22 pm

It's alright. A few tweaks to maybe reset the counter if you have been alive for a longer period and it should be good.

edit to clarify: maybe you have been alive for more than an hour and it all added up.

woot
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Posts: 11983
Game name: Adam_Cooper

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:27 pm

As said, this is subject to change, we'll see how it goes in the next war. If it doesn't help at all, the next step is to force players out of the house/business/garage/whatever they are in.

issa knife
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Posts: 810
Game name: Angelo_Farace, Treyvon_Cousins

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:29 pm

woot wrote:
September 27th, 2020, 4:27 pm
As said, this is subject to change, we'll see how it goes in the next war. If it doesn't help at all, the next step is to force players out of the house/business/garage/whatever they are in.
That won't fix the problem, why didn't you give feedback on this instead: viewtopic.php?f=341&t=184934&p=2388283#p2388283
If it's scriptable it's the best option.

Machiavelli
Enforcer
Posts: 1091
Game name: Giovanni_Machiavelli

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:30 pm

Good job not changing anything at all.

Kai
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Game name: Arnold_Martinez, Arnold_DeLeon

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:30 pm

Very nice.

Punjabi
Enforcer
Posts: 1402
Game name: Punjabi_Victoriano

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:31 pm

woot wrote:
September 27th, 2020, 4:27 pm
As said, this is subject to change, we'll see how it goes in the next war. If it doesn't help at all, the next step is to force players out of the house/business/garage/whatever they are in.
It should be now as promised in the thread while having a poll on. Unless, you plan to change the winning conditions ; 50-70m difference for 24-48hrs+? :ugeek:

vans
Donator
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Game name: Rachel_Porter, Dave_Silver

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:33 pm

interesting let's see how it goes

Machiavelli
Enforcer
Posts: 1091
Game name: Giovanni_Machiavelli

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:34 pm

Camp 12 vs 16 in your own HQ.
Enemy knows you're there and camps outside.
No one rushes. No one dies. Useless marker at the HQ and useless 1.5x death fee.

Thanks for trying.

Punjabi
Enforcer
Posts: 1402
Game name: Punjabi_Victoriano

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:35 pm

We were promised to get force out if someone camps for 15min+ or so but what we gets; 1.5x death fees :ugeek:

yea sure don't think anyone would give a fuck about losing 50k more.. :)

ahsugar
Made man
Posts: 2253
Game name: Lewis_Zeni

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:36 pm

You don't need a war to tell you this is actually useless my dude.

issa knife
Enforcer
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Posts: 810
Game name: Angelo_Farace, Treyvon_Cousins

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:39 pm

ahsugar wrote:
September 27th, 2020, 4:36 pm
You don't need a war to tell you this is actually useless my dude.

Gastone
SA Police Department
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Game name: Gastone_King, Gastone_Salerno

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:40 pm

Thank you!

Next step is making an option to win without surrendering or uninviting people.

Liroy
Caporegime
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Game name: Leroy_Burke

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:41 pm

ahsugar wrote:
September 27th, 2020, 4:36 pm
You don't need a war to tell you this is actually useless my dude.

vens
Soldier
Posts: 4444
Game name: Vincent_Pearce, Sai_Tzu

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:47 pm

jek get to work.. we need a war!

Slice
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Game name: Garry_Fitzpatrick, James_Wood, Saimei_Kazuya, Jeremy_Fletcher

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 4:50 pm

war is fun

CruzTattaglia
Faction Leader
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Game name: Cruz_Tattaglia, Built_Different

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:02 pm

Machiavelli wrote:
September 27th, 2020, 4:34 pm
Camp 12 vs 16 in your own HQ.
Enemy knows you're there and camps outside.
No one rushes. No one dies. Useless marker at the HQ and useless 1.5x death fee.

Thanks for trying.
If 12 people die from both factions, the rusher will be in advantage (death fee wise). Even if all 16 of the rushers and 12 campers died, the campers lose more money.

Iam_Lino
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Game name: Lino_Urra, Hayden_Rogers

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:11 pm

Or just ban all interiors during war, example you are not allowed to enter any interior if there is any enemie online, allow to use only HQs where you can vest only.

CruzTattaglia
Faction Leader
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Posts: 7661
Game name: Cruz_Tattaglia, Built_Different

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:12 pm

Iam_Lino wrote:
September 27th, 2020, 5:11 pm
Or just ban all interiors during war, example you are not allowed to enter any interior if there is any enemie online, allow to use only HQs where you can vest only.
Or just paste an IP of an empty DM server and let people play 5v5 dgl duels there how about that

axe
Soldier
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Posts: 3201
Game name: Vince_Cavallo

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:14 pm

Iam_Lino wrote:
September 27th, 2020, 5:11 pm
Or just ban all interiors during war, example you are not allowed to enter any interior if there is any enemie online, allow to use only HQs where you can vest only.
*facepalms*

Mr ExTaSy
Soldier
Posts: 2927
Game name: Zarko_Blanco

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:31 pm

Make it x3 or nothing

C-Slo
Donator
Posts: 5115
Game name: Tom_Licata, Lucious_Craig

Re: Faction Wars: Preventing excessive camping

September 27th, 2020, 5:33 pm

axe wrote:
September 27th, 2020, 5:14 pm
Iam_Lino wrote:
September 27th, 2020, 5:11 pm
Or just ban all interiors during war, example you are not allowed to enter any interior if there is any enemie online, allow to use only HQs where you can vest only.
*facepalms*

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