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Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 11:47 pm
by Anaconda
David_Cappone wrote:I want to know some thing can i make my own war house ?
No, you can't. Each illegal faction gets a warehouse each. Nothing else.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 12:54 am
by Oak
Drew_McLandon wrote:
David_Cappone wrote:I want to know some thing can i make my own war house ?
No, you can't. Each illegal faction gets a warehouse each. Nothing else.

lolz personal warehouse just for guns.... Stewie Griffin

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:09 am
by Luigi Tattaglia
The latest updates, both feature and rulewise, made the game so much more interesting. We can also finally stay away from the city whilst conducting business.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 8:14 am
by Bastard
Luigi Tattaglia wrote:The latest updates, both feature and rulewise, made the game so much more interesting. We can also finally stay away from the city whilst conducting business.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 1:21 pm
by JohnnyHaviv
wow wtf luige tagtalia he is boss thenks for you to say this i think meen much to oner wot.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:23 pm
by Milos Miokovic
So basically when a LEO goes down in the Quarry is MGing without any knowledge it is...?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:41 pm
by Aleya BANNED
Somilea wrote:So basically when a LEO goes down in the Quarry is MGing without any knowledge it is...?
I don't think there is a MG in that.
LEOs are humans themselves, beside there exists corrupted LEOs where they have knowledge like any other mafia member. Besides, the whole case is MGed as IC none has been informed about the Quarry and the new warehouses etc... but they were OOC through this thread. Just do what you want to do as a LEO at your own risks and ignore whoever says this is "MG".

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:44 pm
by Milos Miokovic
Aleyazor wrote:I don't think there is a MG in that.
LEOs are humans themselves, beside there exists corrupted LEOs where they have knowledge like any other mafia member. Besides, the whole case is MGed as IC none has been informed about the Quarry and the new warehouses etc... but they were OOC through this thread. Just do what you want to do as a LEO at your own risks and ignore whoever says this is "MG".
Make yourself admin and unjail me please...

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:52 pm
by JohnnyHaviv
Aleyazor wrote:
Somilea wrote:So basically when a LEO goes down in the Quarry is MGing without any knowledge it is...?
I don't think there is a MG in that.
LEOs are humans themselves, beside there exists corrupted LEOs where they have knowledge like any other mafia member. Besides, the whole case is MGed as IC none has been informed about the Quarry and the new warehouses etc... but they were OOC through this thread. Just do what you want to do as a LEO at your own risks and ignore whoever says this is "MG".
IC god made new system for guns cuz old one sucked, he told only mafias cuz its boring to tell cops about it, he let them figure it out alone, that's it thx.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:54 pm
by Aleya BANNED
JohnnyHaviv wrote:
Aleyazor wrote:
Somilea wrote:So basically when a LEO goes down in the Quarry is MGing without any knowledge it is...?
I don't think there is a MG in that.
LEOs are humans themselves, beside there exists corrupted LEOs where they have knowledge like any other mafia member. Besides, the whole case is MGed as IC none has been informed about the Quarry and the new warehouses etc... but they were OOC through this thread. Just do what you want to do as a LEO at your own risks and ignore whoever says this is "MG".
IC god made new system for guns cuz old one sucked, he told only mafias cuz its boring to tell cops about it, he let them figure it out alone, that's it thx.
Bad God you mean. I get you, I really do.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 4:57 pm
by Milos Miokovic
So you all telling me is that Von and me were jailed for some bull crap ... "MG" shit.. ? And Admin is not replying to it and there is no rule about it....

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:15 pm
by Vega
I dont like this, people are requesting 1-2k for each material, which means 250 times more expensive than the ''sellables''. And you can build a deagle with 250 materials, which makes it 500 times worse. Fuck off.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:16 pm
by Thomas
I sold 50k materials for 7m

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:18 pm
by Vega
see? Even sellables dont cost that much. Current system sucks.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:19 pm
by Bossnigguh
@Somilea
Your situation is a bit more complicated because there is only one spot for everyone to load crates, you abused that fact and went there, which is pure MG. I think one or two more lead warehouses would be nice, so LEOs can have some fun too. (if ofcourse they have IC information about where it is)

I would just like to say one more time: This new gundealing system is cool man, our guys keep themselves entertained and thanks to this(and rest of the updates) we are back fully active again after few weeks of only few guys being online.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:23 pm
by Milos Miokovic
Bossnigguh wrote:@Somilea
Your situation is a bit more complicated because there is only one spot for everyone to load crates, you abused that fact and went there, which is pure MG. I think one or two more lead warehouses would be nice, so LEOs can have some fun too. (if ofcourse they have IC information about where it is)
Dude, I didn't know of that place IC nor OOC that you load your trucks there ... Von suggested to go there I approved it.. We didn't camp nor shit, I wanted to just look around with a scope and nothing else, leave and that's it... And turn out in something bigger fantasy crap..

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:23 pm
by 040206
Bossnigguh wrote:@Somilea
Your situation is a bit more complicated because there is only one spot for everyone to load crates, you abused that fact and went there, which is pure MG. I think one or two more lead warehouses would be nice, so LEOs can have some fun too. (if ofcourse they have IC information about where it is)
I was just thinking about it, in order to avoid Metagaming as there's only one place to load crates and whatsoever, there should be a few of them instead.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:39 pm
by Anaconda
040206 wrote:
Bossnigguh wrote:@Somilea
Your situation is a bit more complicated because there is only one spot for everyone to load crates, you abused that fact and went there, which is pure MG. I think one or two more lead warehouses would be nice, so LEOs can have some fun too. (if ofcourse they have IC information about where it is)
I was just thinking about it, in order to avoid Metagaming as there's only one place to load crates and whatsoever, there should be a few of them instead.
Agree'd

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:43 pm
by Luigi Tattaglia
You don't require a degree in phylosophy to realize that the LEA shoud never, ever, with the exception of special roleplay scenarios, be at the Quarry. I've explained why in the report I've made:
Luigi Tattaglia wrote:Do you not understand that by camping the quarry you leave no chance for factions to find an alternative way of getting metal? Now that would be IC appropriate only if we would be able to create our own alternative source of metal, but since we IC are not able to create new metal factories, depots or recycling plants, you should not be allowed to camp the quarry in any way, regardless of what is going on. In other words, we're OOC, through commands, bound to the quarry which you camp. If we had a choice, we'd simply go to another recycling plant or even buy our own scrapyard. That is not possible due to OOC restriction, which is why you should not be anywhere near the quarry waiting for trucks to intercept them. In some ways this actually goes into the domain of powergaming as we have no way to create an IC alternative source.
You do not need an admin to draw you pictures about everything. It is enough to apply common sense. Common sense says that the LEA may take it over incase of some roleplay scenario which is extensive, but not camp it, patrol it or whatever. The reason why you won't find a rule wether you may or may not camp a spot like the quarry is very simple; admins expect us all to apply common sense. Common sense further says that every illegal faction should be ready to defend their load once they leave the Quarry area, because there could be PD/SASF patrols checking the cargo or simply rival families trying to ruin your business.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:45 pm
by K3
Vega wrote:I dont like this, people are requesting 1-2k for each material, which means 250 times more expensive than the ''sellables''. And you can build a deagle with 250 materials, which makes it 500 times worse. Fuck off.
You fuck off you ungrateful cocksucker.

Is what I would say if I wasn't an admin.
I like that it's harder to obtain weapons now. Makes everything much more balanced.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:47 pm
by Anaconda
K3lroy wrote:
Vega wrote:I dont like this, people are requesting 1-2k for each material, which means 250 times more expensive than the ''sellables''. And you can build a deagle with 250 materials, which makes it 500 times worse. Fuck off.
You fuck off you ungrateful cocksucker.

Is what I would say if I wasn't an admin.
I like that it's harder to obtain weapons now. Makes everything much more balanced.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:47 pm
by Luigi Tattaglia
K3lroy wrote:
Vega wrote:I dont like this, people are requesting 1-2k for each material, which means 250 times more expensive than the ''sellables''. And you can build a deagle with 250 materials, which makes it 500 times worse. Fuck off.
You fuck off you ungrateful cocksucker.

Is what I would say if I wasn't an admin.
I like that it's harder to obtain weapons now. Makes everything much more balanced.
I wasn't even expecting that the suggestion would even pass as it seemed to be a lot of work and a major change which I thought the management wouldn't accept. I'm glad its here, really. It is very easy to already notice how much work factions put into obtaining the materials, guarding warehouses, guarding the trucks and so on. Another really nice thing is that all the smaller crime organizations or well, groups, now depend on the major illegal factions and they're trying to interact with us.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:55 pm
by K3
Image

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 5:57 pm
by Thomas
Thomas wrote:I sold 50k materials for 7m
K3lroy wrote:Image

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 6:57 pm
by Hamze
Thomas wrote:
Thomas wrote:I sold 50k materials for 7m
K3lroy wrote:Image
I was the one to buy them, then i used 10k materials i had 40k left, and sold for 11m, hah.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 7:01 pm
by Sly
Hamze Malkawi wrote:
Thomas wrote:
Thomas wrote:I sold 50k materials for 7m
K3lroy wrote:Image
I was the one to buy them, then i used 10k materials i had 40k left, and sold for 11m, hah.
jew

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 7:01 pm
by Thomas
Hamze Malkawi wrote:
Thomas wrote:
Thomas wrote:I sold 50k materials for 7m
K3lroy wrote:Image
I was the one to buy them, then i used 10k materials i had 40k left, and sold for 11m, hah.
got another 50k for u hamze

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 7:02 pm
by Anaconda
K3lroy wrote:Image

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 7:13 pm
by Bennyy
nice!

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 17th, 2013, 7:30 pm
by José
Aleyazor wrote:
Somilea wrote:So basically when a LEO goes down in the Quarry is MGing without any knowledge it is...?
I don't think there is a MG in that.
LEOs are humans themselves, beside there exists corrupted LEOs where they have knowledge like any other mafia member. Besides, the whole case is MGed as IC none has been informed about the Quarry and the new warehouses etc... but they were OOC through this thread. Just do what you want to do as a LEO at your own risks and ignore whoever says this is "MG".
That's mg lol.