Page 11 of 13
Re: Italy Mafia - November Update
Posted: December 1st, 2016, 7:09 pm
by Ryan
the team system basically allows you to purchase a faction for 75m
Re: Italy Mafia - November Update
Posted: December 1st, 2016, 7:14 pm
by Kai
K3lroy wrote:(c) k3lroy for team idea
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 8:04 pm
by jek
How about you fix the fucking sync already? I shot a guy 12 times and he was still 60hp yet he kills me in 5. Amazing!!!
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 8:07 pm
by FoxMan
Yes please fix the sync.
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 8:08 pm
by jek
Worst thing about it is he says after you're dead: Easy noob
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 9:37 pm
by Royster
Ryan wrote:the team system basically allows you to purchase a faction for 75m
lol what how can team be considered as a faction?
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 9:58 pm
by TuCo
jek wrote:How about you fix the fucking sync already?
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:27 pm
by K3
jek wrote:How about you fix the fucking sync already? I shot a guy 12 times and he was still 60hp yet he kills me in 5. Amazing!!!
you do realize sync is samp devs fault and not woot's, right?
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:30 pm
by vin
K3lroy wrote:jek wrote:How about you fix the fucking sync already? I shot a guy 12 times and he was still 60hp yet he kills me in 5. Amazing!!!
you do realize sync is samp devs fault and not woot's, right?
woot can make it better though.
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:35 pm
by jek
K3lroy wrote:jek wrote:How about you fix the fucking sync already? I shot a guy 12 times and he was still 60hp yet he kills me in 5. Amazing!!!
you do realize sync is samp devs fault and not woot's, right?
but the sync is far better on foco and other servers lol. You need to be in more full on gunfights to know what i'm talking about, you'd get pissed too. When I play other servers, sync is perfectly fine.
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:41 pm
by Mineral
its Imrp
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:41 pm
by Ehruhgahn
I think what it is Jek, is that when sync first came out our "lovely" community tore woot a new anus because pro/1337 shooters where getting pounded on by noob shooters so woot never bothered fiddling with the sync system. So because everyone has moved off to foco and the likes and got use to their system coming back here is a shock.
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:42 pm
by jek
no man, it's just horrible sync, i can tell the difference so can everyone else.
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 10:46 pm
by vin
Re: Italy Mafia - November Update
Posted: December 2nd, 2016, 11:33 pm
by Arrogant
Lag shooting syncs better.
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:26 am
by woot
confirmed amateur of samp
can you not see that he got run over by the car on his screen, hes laying on the floor crawling up, thus you shooting at his head is not going to damage him
every further shot is a clear miss
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:38 am
by 00-7
woot wrote:
confirmed amateur of samp
can you not see that he got run over by the car on his screen, hes laying on the floor crawling up, thus you shooting at his head is not going to damage him
every further shot is a clear miss
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:40 am
by ray
and with that you just show us you are bad at shooting
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:42 am
by 00-7
ray wrote:and with that you just show us you are bad at shooting
oke
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:42 am
by QUISS
woot wrote:
confirmed amateur of samp
can you not see that he got run over by the car on his screen, hes laying on the floor crawling up, thus you shooting at his head is not going to damage him
every further shot is a clear miss
that's not why he posted them, look where i'm shooting the second guy in the first video then check the second video where vin gets shot by me while i was shooting the door? explain
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:44 am
by jek
woot nice IQ keep denying it
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:54 am
by K3
jek wrote:K3lroy wrote:jek wrote:How about you fix the fucking sync already? I shot a guy 12 times and he was still 60hp yet he kills me in 5. Amazing!!!
you do realize sync is samp devs fault and not woot's, right?
but the sync is far better on foco and other servers lol. You need to be in more full on gunfights to know what i'm talking about, you'd get pissed too. When I play other servers, sync is perfectly fine.
I'm in enough gunfights to know how bad the sync is. It's still better than it used to be tho.
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 12:58 am
by woot
QUISS wrote:woot wrote:
confirmed amateur of samp
can you not see that he got run over by the car on his screen, hes laying on the floor crawling up, thus you shooting at his head is not going to damage him
every further shot is a clear miss
that's not why he posted them, look where i'm shooting the second guy in the first video then check the second video where vin gets shot by me while i was shooting the door? explain
you hit the 2nd player once
and vin is cheating obviously
whats the problem here
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:02 am
by woot
theres a major difference between a server with 15 players hosted in europe (if you're in europe) and a server with 150 players hosted far away from you
+ your scenes are always in public places where many players and many objects get streamed in all the time (which causes even more network usage & less accuracy)
samp already has a bad sync and ^ all those factors just make it worse
if you want a proper DM you need to go to one, you wont find that kind of accuracy and sync in a busy server
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:08 am
by Noylan
woot wrote:theres a major difference between a server with 15 players hosted in europe (if you're in europe) and a server with 150 players hosted far away from you
+ your scenes are always in public places where many players and many objects get streamed in all the time (which causes even more network usage & less accuracy)
samp already has a bad sync and ^ all those factors just make it worse
if you want a proper DM you need to go to one, you wont find that kind of accuracy and sync in a busy server
foco with 60 players daily basis all fine there, before u moved the host from europe the server was cool
add this and ppl won't talk anymore
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:09 am
by 00-7
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:15 am
by Pop
On foco for example I would be died alrdy and couldn't even be able to rush inside the house. a CHANGE !!
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:16 am
by Noylan
Pop wrote:On foco for example I would be died alrdy and couldn't even be able to rush inside the house. a CHANGE !!
Vinnipuh's suggestion it's all what we need fam
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:26 am
by Macaklijepi
Yeah, sync is worse than a 64 tick csgo server. People are sponging bullets. Server sided hit reg, europe server, and many other factors would change the course of this game.
I have seen many time legit, I shoot a guy > he makes anim that hes stunned and took bullet > takes 0 dmg from it.
Re: Italy Mafia - November Update
Posted: December 3rd, 2016, 1:44 am
by woot
@Noylan @00-7
holy fuck you trigger me so much by pointing and trying to fix something while you have no clue what you are talking about
IM is already using server-sided hit registration, a feature introduced in SA-MP 0.3z. Any server that has the "lagcomp on" rule in the rule list in your SA:MP browser is using it. "Sync-shooting" means nothing but server-sided hit registration (lag compensation on)
Again: You have a ping of 150ms (in my case), you have information of ~20 players in your area streaming in and out, you have information of ~300 objects in your area streaming in and out.
Client-sided hit registration is the glitchy old lag-shooting way before 0.3z (which also opens many ways for cheats)
If it was something I can fix easily, it would be fixed already. But there is no way to do that.
No offense intended: The biggest complainers are israelians/egyptians which have the worst situation, most of the time a ping of 300ms+, a poor and slow internet connection, packetloss and all these factors above. If you shoot your weapon, the server needs AT LEAST 300ms to register your shot. Now you have 2 players with 300ms ping each, shooting at eachother. Have you ever tried this in a game like CSGO? You will want to kill yourself.
The most important factor is the latency/ping of the both players to the server. (and of course that they don't cheat)
I already said it 97 times but here goes one more time: The server is currently hosted in Canada since so far it was the only reliable datacenter that was able to keep off DDoS attacks. SA-MP itself already has very poor protection and makes flooding/dos/ddos attacks easy. Aside from that come massive kinds of other DDoS attacks which need to be kept off too.
If you've been here for a while, you know how many times the server IP changed for exactly that reason. Everyone prefers a server with 0 hours of downtime per day rather than a server that goes offline every few hours due to DDoS attacks.
Spoiler: I'm trying a new datacenter again within the next few days in Germany, but don't keep your hopes high that it'll stay that way.