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Re: Updated war system

Posted: March 21st, 2017, 9:51 pm
by Andre
Calogero wrote:
woot wrote: Anti-rulebreaking:
- /close cannot be used if you were shot within the last 5 minutes
So /close is allowed during wars ?
It's only a counter-measure to reduce abuse.

War Rules
[fsize=x-large]W9) Other war rules / clarifications:[/fsize]
  • Closing yourself or rivals in a building is not permitted. (e.g. /close @ house/biz)

any problem wrote:Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Stracci & Kemirov both receive $300m into their faction bank.

where does the extra 300m come from
The prize would be split between the victorious team.

If the total prize is $300,000,000 and team 2 wins, they each will have $150,000,000 deposited into their faction bank from the prize pot.

Re: Updated war system

Posted: March 21st, 2017, 9:52 pm
by Gaurav
Well done.

Re: Updated war system

Posted: March 21st, 2017, 9:53 pm
by Cypress
TuCo wrote:
Cypress wrote:
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you
Not really, you might die/rage and use it so what's the point? Some people rage in wars alot and they might use it instead of calming down - /q'ing like angry moments
which is why you have to be careful who you invite to play in the war besides you

Re: Updated war system

Posted: March 21st, 2017, 9:53 pm
by MiMiMi
Why did Kemirov win in example :x

Re: Updated war system

Posted: March 21st, 2017, 9:54 pm
by mejt
TuCo wrote:
Cypress wrote:
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you
Not really, you might die/rage and use it so what's the point? Some people rage in wars alot and they might use it instead of calming down - /q'ing like angry moments
those type of people have no business participating in a war then

Re: Updated war system

Posted: March 21st, 2017, 9:54 pm
by TuCo
Cypress wrote:
TuCo wrote:
Cypress wrote:
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you
Not really, you might die/rage and use it so what's the point? Some people rage in wars alot and they might use it instead of calming down - /q'ing like angry moments
which is why you have to be careful who you invite to play in the war besides you
We all know how most of people act in wars, most of them RAGE in normal gun fights, so what do you expect from them in war?

Re: Updated war system

Posted: March 21st, 2017, 9:54 pm
by jek
no, /leavefaction is actually really good. People normally feed and shit for a reason to damage their own faction before leaving, I think that will still be the case, but atleast it gives players a choice and not forcing them to stay and war like slaves or w/e

Re: Updated war system

Posted: March 21st, 2017, 9:55 pm
by TuCo
MiMiMi wrote:Why did Kemirov win in example :x
To raise their moral

Re: Updated war system

Posted: March 21st, 2017, 9:55 pm
by Cypress
woot wrote:
A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified.
I agree with everything but this, I believe the 20% is simply too little and it should be increased to something such as 40/45 of the active war members.

Re: Updated war system

Posted: March 21st, 2017, 9:56 pm
by Gius
TuCo wrote:This /leavefaction cmd is so bad

Re: Updated war system

Posted: March 21st, 2017, 9:58 pm
by TuCo
What about Gun shops?

Re: Updated war system

Posted: March 21st, 2017, 9:59 pm
by ElGendy
Ye fuck ye

Re: Updated war system

Posted: March 21st, 2017, 10:00 pm
by lij0n
Cypress wrote:
woot wrote:
A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified.
I agree with everything but this, I believe the 20% is simply too little and it should be increased to something such as 40/45 of the active war members.
25 max lol what 40/45 xD

Re: Updated war system

Posted: March 21st, 2017, 10:04 pm
by ThaCrypte
I bet King_Hual scripted this.



Not u



so.



yea....

Re: Updated war system

Posted: March 21st, 2017, 10:05 pm
by Copani
Think twice before inviting jews in your faction when you want to war. /leavefaction is just fucked up :@

Re: Updated war system

Posted: March 21st, 2017, 10:05 pm
by ElGendy

Re: Updated war system

Posted: March 21st, 2017, 10:05 pm
by Cypress
sucks to end war for like 10-15 people lol, at least let them play until they lose with the team they have or comeback. that's just my opinion

Re: Updated war system

Posted: March 21st, 2017, 10:08 pm
by Calogepro
Calogero wrote:
woot wrote: Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
Why don't all participating factions pay the war fee of 300M ? Wouldn't it be more fair and attractive for the faction that's warring alone ? The way it is described above encourages 1 vs multiple factions since it doesn't really have cons

Re: Updated war system

Posted: March 21st, 2017, 10:08 pm
by Copani
ThaCrypte wrote:I bet King_Hual scripted this.



Not u



so.



yea....
[21:05:57] <~King_Hual> i haven't touched imrp since june 2016

Re: Updated war system

Posted: March 21st, 2017, 10:09 pm
by ElGendy
Calogero wrote:
Calogero wrote:
woot wrote: Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
Why don't all participating factions pay the war fee of 300M ? Wouldn't it be more fair and attractive for the faction that's warring alone ? The way it is described above encourages 1 vs multiple factions since it doesn't really have cons

Re: Updated war system

Posted: March 21st, 2017, 10:10 pm
by ThaCrypte
Copani wrote:
ThaCrypte wrote:I bet King_Hual scripted this.



Not u



so.



yea....
[21:05:57] <~King_Hual> i haven't touched imrp since june 2016
He got paid extra to say that.

Re: Updated war system

Posted: March 21st, 2017, 10:18 pm
by R0M4N
dope.

Re: Updated war system

Posted: March 21st, 2017, 10:24 pm
by Andre
Cypress wrote:
woot wrote:
A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified.
I agree with everything but this, I believe the 20% is simply too little and it should be increased to something such as 40/45 of the active war members.
20% is a good chunk of any faction.

100 total members = 20 players
50 = 10
25 = 5
and so on.

If 20% of a faction's total members drop out during a war, there's a good chance their faction had issues with their invite standards. Also, keep in mind, a faction's total members may not even be necessarily active or log in during the war, which would, in theory, increase that percentage requirement.


Cypress wrote: Is there no minimum activity required per day/week?
War Rules

[fsize=x-large]W1) Victory Conditions[/fsize]
A minimum of 45 hours of playtime must be achieved by all participating factions during a war - failure to do so will result in a forfeit on the 3rd offense. (players idling for 300+ seconds will be automatically kicked from the server)

Calogero wrote:
woot wrote: Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
Why don't all participating factions pay the war fee of 300M ? Wouldn't it be more fair and attractive for the faction that's warring alone ? The way it is described above encourages 1 vs multiple factions since it doesn't really have cons
A 2 vs 1 isn't meant to be fair.

If a faction manages to get themselves into a lone wolf war and have no alliance support to back them up, the war will almost always be in the favor of the opposition in terms of power. However, there are disadvantages to this; the team with the bigger alliance will have to distribute the prize pot evenly between them and have shared statistics (kill-death ratio) which may or may not be in their best interest in the long-term of the war.

Re: Updated war system

Posted: March 21st, 2017, 10:25 pm
by snapij0
war gunshops ?

Re: Updated war system

Posted: March 21st, 2017, 10:29 pm
by Calogepro
Well alright, I'm positive both you and Carlito are very cautious about authing a 1vs2 then.

+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?

And as I see it nowhere, I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)? And the death fee for t0/t1/t2&t3 remain the same?

Re: Updated war system

Posted: March 21st, 2017, 10:44 pm
by edvin
best omfg

Re: Updated war system

Posted: March 21st, 2017, 10:47 pm
by Alsarty4
That is so perfect honestly, great job <3

Re: Updated war system

Posted: March 21st, 2017, 10:55 pm
by zen
can I job sire ?

Re: Updated war system

Posted: March 21st, 2017, 11:03 pm
by mejt
hahah lippi ffs

Re: Updated war system

Posted: March 21st, 2017, 11:07 pm
by -DANIEL-
/leavefaction is foking shiet. Dont add that aas