woot

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SA-MP 0.3.7

May 1st, 2015, 12:38 pm

Hi,

SA-MP 0.3.7 has been released today and we're updating to it.
Changelog:
SA-MP 0.3.7 Updates

- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Please download the latest client on the sa-mp.com website or click here to download it directly.

With it also comes a small script update:
Additions:
- Vehicle collisions are now disabled when joining a race
- RPGs may now be produced with 135k materials
- Added /rnumber <number> - Shows the name of the player with the given phone number
- Location is now shown in /em
- Closest in stock business/atm/.. locations may now be found using /locate
- Players forum names are now displayed in /id
- /setrank, /osetrank, /settier and /osettier logs are now visible @ faction logs
- Business owners are now notified by o-pm with the amount their biz has been robbed
- Added new 0.3.7 items to /copacc

Changes:
- Removed bodywork damage saving
- Race: All players now start at the same position
- Race: No collisions = Unlimited race participants!
- Changed various dialog lists to use new 0.3.7 features
- Regular players can now own 10 vehicles, premium 15 vehicles, enthusiast+ 20 vehicles.
- You can no longer /exit houses or businesses that are closed/locked. (except house tenants)
- Number tracing: Now shows checkpoint ouside house / business if a player is inside
- Number tracing: Now keeps the last signal displayed when the tracing cuts off
From now on I will actively work on a major update (IM V7) which will focus on features for illegal factions and civilians.

The server will update to 0.3.7 today at approx. 12:45.

Beware

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Re: SA-MP 0.3.7

May 1st, 2015, 12:39 pm

Niceeee.

Sype

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Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

noice

Psykick

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Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

135k materials for 1 'bullet' on RPG?Woah.It's not a lot?
I don't know if it's normal or me just insane but-..it sounds a lot.

Snoozy

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Re: SA-MP 0.3.7

May 1st, 2015, 12:41 pm

good fucking job

Fuzzy

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Re: SA-MP 0.3.7

May 1st, 2015, 12:42 pm

cooool rpg but its price is so high

Thaddy

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Re: SA-MP 0.3.7

May 1st, 2015, 12:44 pm

Good jab.

Doodly

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Re: SA-MP 0.3.7

May 1st, 2015, 12:45 pm

woot wrote:Hi,
The server will update to 0.3.7 today at approx. 12:45.
Ahhh 24 hours left can't wait! :D

Calvaresir

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Re: SA-MP 0.3.7

May 1st, 2015, 12:47 pm

thanks woot :)

T-Rock

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Re: SA-MP 0.3.7

May 1st, 2015, 12:48 pm

Well done. :)

francesc0

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Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm

yeah 135k for 1 rpg
ggwp fucking shit

DeSantis

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Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm


TadhgInactive

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Re: SA-MP 0.3.7

May 1st, 2015, 12:51 pm

francesc0 wrote:yeah 135k for 1 rpg
ggwp fucking shit

Darkel

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Re: SA-MP 0.3.7

May 1st, 2015, 12:51 pm

Excellent!

Jakie

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Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

The luncher would be updated or?

unix

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Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

Jake420 wrote:The luncher would be updated or?
not needed

Aldo

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Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

U r beast !

Luke

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Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

GREAT!

Gius

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Re: SA-MP 0.3.7

May 1st, 2015, 12:58 pm

Nice, good job.

Stonex2

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Re: SA-MP 0.3.7

May 1st, 2015, 1:00 pm

NICE, was waiting for this

Pablo

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Re: SA-MP 0.3.7

May 1st, 2015, 1:02 pm

good overall, not sold on races but i wanna try it now, races will be too easy :D

Hazard

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Re: SA-MP 0.3.7

May 1st, 2015, 1:13 pm

Nice to see the things of my suggestions has been added :)

Whiskey

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Re: SA-MP 0.3.7

May 1st, 2015, 1:16 pm

Nizza.

Darien

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Re: SA-MP 0.3.7

May 1st, 2015, 1:20 pm

135k - holly fuck

Vasek

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Re: SA-MP 0.3.7

May 1st, 2015, 1:22 pm

Nice.

Noxious

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Re: SA-MP 0.3.7

May 1st, 2015, 1:24 pm

Awesome.

Darkel

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Re: SA-MP 0.3.7

May 1st, 2015, 1:25 pm

How many bullets the RPG got?

Vinnipuh420

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Re: SA-MP 0.3.7

May 1st, 2015, 1:26 pm

Darkel wrote:How many bullets the RPG got?
1 only.

Noxious

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Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

135k's a lot...but oh well..

Luigi Tattaglia

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Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

Good work.

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