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woot

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Game name: Adam_Cooper

SA-MP 0.3.7

May 1st, 2015, 12:38 pm

Hi,

SA-MP 0.3.7 has been released today and we're updating to it.
Changelog:
SA-MP 0.3.7 Updates

- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Please download the latest client on the sa-mp.com website or click here to download it directly.

With it also comes a small script update:
Additions:
- Vehicle collisions are now disabled when joining a race
- RPGs may now be produced with 135k materials
- Added /rnumber <number> - Shows the name of the player with the given phone number
- Location is now shown in /em
- Closest in stock business/atm/.. locations may now be found using /locate
- Players forum names are now displayed in /id
- /setrank, /osetrank, /settier and /osettier logs are now visible @ faction logs
- Business owners are now notified by o-pm with the amount their biz has been robbed
- Added new 0.3.7 items to /copacc

Changes:
- Removed bodywork damage saving
- Race: All players now start at the same position
- Race: No collisions = Unlimited race participants!
- Changed various dialog lists to use new 0.3.7 features
- Regular players can now own 10 vehicles, premium 15 vehicles, enthusiast+ 20 vehicles.
- You can no longer /exit houses or businesses that are closed/locked. (except house tenants)
- Number tracing: Now shows checkpoint ouside house / business if a player is inside
- Number tracing: Now keeps the last signal displayed when the tracing cuts off
From now on I will actively work on a major update (IM V7) which will focus on features for illegal factions and civilians.

The server will update to 0.3.7 today at approx. 12:45.

Beware

SA Police Department
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Re: SA-MP 0.3.7

May 1st, 2015, 12:39 pm

Niceeee.

Sype

Made man
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Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

noice

Psykick

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Re: SA-MP 0.3.7

May 1st, 2015, 12:40 pm

135k materials for 1 'bullet' on RPG?Woah.It's not a lot?
I don't know if it's normal or me just insane but-..it sounds a lot.

Snoozy

Consigliere
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Re: SA-MP 0.3.7

May 1st, 2015, 12:41 pm

good fucking job

Fuzzy

Made man
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Re: SA-MP 0.3.7

May 1st, 2015, 12:42 pm

cooool rpg but its price is so high

Thaddy

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Game name: Nicolas_Capazzo, Thaddeus_Bennett

Re: SA-MP 0.3.7

May 1st, 2015, 12:44 pm

Good jab.

Doodly

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Re: SA-MP 0.3.7

May 1st, 2015, 12:45 pm

woot wrote:Hi,
The server will update to 0.3.7 today at approx. 12:45.
Ahhh 24 hours left can't wait! :D

Calvaresir

Retired Admin
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Re: SA-MP 0.3.7

May 1st, 2015, 12:47 pm

thanks woot :)

T-Rock

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Re: SA-MP 0.3.7

May 1st, 2015, 12:48 pm

Well done. :)

francesc0

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Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm

yeah 135k for 1 rpg
ggwp fucking shit

DeSantis

Associate
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Re: SA-MP 0.3.7

May 1st, 2015, 12:49 pm


Darkel

SASF Member
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Re: SA-MP 0.3.7

May 1st, 2015, 12:51 pm

Excellent!

Jakie

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Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

The luncher would be updated or?

unix

Outsider
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Game name: Teresa_Anzalone

Re: SA-MP 0.3.7

May 1st, 2015, 12:52 pm

Jake420 wrote:The luncher would be updated or?
not needed

Aldo

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Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

U r beast !

Luke

SA Police Department
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Re: SA-MP 0.3.7

May 1st, 2015, 12:53 pm

GREAT!

Gius

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Re: SA-MP 0.3.7

May 1st, 2015, 12:58 pm

Nice, good job.

Stonex2

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Re: SA-MP 0.3.7

May 1st, 2015, 1:00 pm

NICE, was waiting for this

Pablo

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Re: SA-MP 0.3.7

May 1st, 2015, 1:02 pm

good overall, not sold on races but i wanna try it now, races will be too easy :D

Hazard

Donator
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Re: SA-MP 0.3.7

May 1st, 2015, 1:13 pm

Nice to see the things of my suggestions has been added :)

Whiskey

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Re: SA-MP 0.3.7

May 1st, 2015, 1:16 pm

Nizza.

Darien

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Re: SA-MP 0.3.7

May 1st, 2015, 1:20 pm

135k - holly fuck

Vasek

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Re: SA-MP 0.3.7

May 1st, 2015, 1:22 pm

Nice.

Noxious

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Re: SA-MP 0.3.7

May 1st, 2015, 1:24 pm

Awesome.

Darkel

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Re: SA-MP 0.3.7

May 1st, 2015, 1:25 pm

How many bullets the RPG got?

Vinnipuh

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Re: SA-MP 0.3.7

May 1st, 2015, 1:26 pm

Darkel wrote:How many bullets the RPG got?
1 only.

Noxious

Faction Leader
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Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

135k's a lot...but oh well..

Luigi Tattaglia

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Re: SA-MP 0.3.7

May 1st, 2015, 1:28 pm

Good work.

Bossnigguh

Lead Administrator
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Game name: Carlito_Tattaglia, Frank_Turner

Re: SA-MP 0.3.7

May 1st, 2015, 1:31 pm

All good except:

- Vehicle collisions are now disabled when joining a race

Good work on ruining races XD mastering ramming was the fun part

It's funny cuz we once had something like this and the community wanted to see it changed back.

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