Additions:
- You can now rob warehouses in an interactive robbery. See the forum for a detailed guide.
- Warehouses may now be upgraded up to level 6 (production = 35)
- Clicking on a note in /mynotes now gives you the option to quickly delete a note
- Added a /last command: Show the latest advertisements, the latest calls and SMSes you received.
- Your weapons, position, health and armour will now be given back when you enter and leave paintball / races / events
- Businesses now have a seperate turf tax which can be set (0-10%) by turf owners in addition to the gov taxes. Gov taxes lowered.
- Suiciding in war now actually reduces your money and costs x2 deathfee
- Many warehouse commands have been combined into one command to make management easier: /wh
- Many business commands have been combined into one command to make management easier: /biz
- Many house commands have been combined into one command to make management easier: /house
- Vehicle location is now displayed in /car spawn
- Turf faction tax income is now logged into faction logs
- You can now install a gps on your vehicle to make it traceable while occupied. (/car gps)
- /warinfo will now display the total amount of kills, deaths, KDR and total money lost
- You are now required to have a drivers license to buy vehicles from dealerships, service vehicles or rent vehicles
- Your vehicle must be registered in order to have it serviced or fixed at a PNS
- You can now toggle accessories using /acctog
- You may now toggle various hud components: /toghud <vehicle/ads/location>
- Money log entries for pay and transfers are now also displayed at the recipients moneylog
- /freq and /setfreq now trigger a /me to avoid abuse during roleplay scenes.
- You can now use /showradio <playerid> to read out frequencies other players. The other player must "/accept showradio"
- /name off now assigns you a random unique ID, players can use this ID in all other commands. (/pay, /give, /tie, ..)
The following commands are excluded from using the new nameoff unique id: /pm /blockpm /number /housedupekey /mdc
- You can now /tie players on foot if they are in /handsup animation
- You can now /letgo and /get players that are tied up
- Added new sa-mp 0.3.7 objects available for /acc
- /stats now displays if you reached the required playtime to get the next paytime
- Businesses and houses cannot be opened/closed while they are being robbed
- Businesses may now have up to 50 duplicate keys.
- Business duplicate keys can now be individually customized: The owner can set individual permissions for every duplicate key
- Houses may now have up to 50 duplicate keys.
- House duplicate keys can now be individually customized: The owner can set individual permissions for every duplicate key
- Admins who start races can now configure whether to enable or disable collisions in this race
- Changing clothes/skins is now much easier to use if you do not know skin ids; previews will be shown.
- You can now rob components from businesses. When using /robbiz, you can chose what you want to rob.
- Faction warehouses can now store components (item and alcohol components)
- PD: /car revoketickets is now logged into faction logs
- /turf now displays how many minutes left until takeover cooldown is over
- You can now sell brass knuckles with /sellgun
- You can now switch between yellow/blue faction chat color using /fcol
- Admin: Added death logging to #italymafia.death, damage logging to #italymafia.dmg
- Admin: /getcars now displays unspawned vehicles too
- Admin: Use /id <maskid> to find out a players real name
- Admin: Added /gotowh
Changes:
- /tazer now uses /ame rather than /me (less spammy)
- Event winner prize is now the total of all entry fees rather than a random amount
- PD is now alerted 65 seconds before robbery ends rather than the previous 50.
- Houselockers are now capped: You can store max 2m materials & $200m money
- /myvehicles now shows where the vehicle spawns rather than it's actual position
- Time displayed when race finishes is now in mm:ss format
- Only the top 3 of race finishers will be rewarded rather than the previous 5
- /startevent may now be used up to 35 players online (rather than the previous 25)
- Taking over turfs has been reverted back to the old way. (stay close together for a few minutes to take over)
- The "stuffs" component for businesses has been renamed to "items"
- Admin: Consistency: Names on IRC now always include underscore
Fixes:
- /car nitro no longer working if the business is out of stock
- You can no longer answer your phone if you are cuffed or tied.
- Clamped vehicles can no longer be hotwired
- You no longer lose money/materials when killed by PD in events
- /osetrank and /osettier were sometimes not working correctly
- /tracen now properly sets the checkpoint if inside an apartment complex
- Exploit to duplicate weapons
- Launcher sometimes displaying token expired due to network configuration
- Race checkpoints were not displaying arrows most of the time
- /car tow'ing all will now only deduct money for spawned vehicles rather than all owned ones
- sellguncrates not appearing in faction logs
- Fixed SA:MP bug where long distance sniper hits did not register correctly
I don't get this. Is it about the donation or something else?woot wrote:PS: Topping up your account between 17th July 19:00 and 24th July 19:00 will count twice. (7 days)
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- /warinfo will now display the total amount of kills, deaths, KDR and total money lost
Do we need to remove the materials from the house if we have more than 2m right now?woot wrote:- Houselockers are now capped: You can store max 2m materials & $200m money
Good question lol.frozen wrote:Do we need to remove the materials from the house if we have more than 2m right now?woot wrote:- Houselockers are now capped: You can store max 2m materials & $200m money
frozen wrote:Do we need to remove the materials from the house if we have more than 2m right now?woot wrote:- Houselockers are now capped: You can store max 2m materials & $200m money
No, they will stay there, you will be able to withdraw it all but you won't be able to deposit again until you have less than $2m in it.Benjamin wrote:Good question lol.frozen wrote:Do we need to remove the materials from the house if we have more than 2m right now?woot wrote:- Houselockers are now capped: You can store max 2m materials & $200m money
Alrighty then, awesome updates!woot wrote:No, they will stay there, you will be able to withdraw it all but you won't be able to deposit again until you have less than $2m in it.Benjamin wrote:Good question lol.frozen wrote:Do we need to remove the materials from the house if we have more than 2m right now?woot wrote:- Houselockers are now capped: You can store max 2m materials & $200m money
They were lowered too. Much more minor changes were made, not everything is in the changelog.Luigi Tattaglia wrote:This is really good, especially the simplified commands and war updates.
What about comp consumption at ammunations? Can you make that a bit more realistic depending on the gun that is sold? This is the main reason why ammus go OOS 24/7.
Finally.woot wrote:- Launcher sometimes displaying token expired due to network configuration
Ok, thats supergeilomaticowoot wrote:They were lowered too. Much more minor changes were made, not everything is in the changelog.Luigi Tattaglia wrote:This is really good, especially the simplified commands and war updates.
What about comp consumption at ammunations? Can you make that a bit more realistic depending on the gun that is sold? This is the main reason why ammus go OOS 24/7.
Yes, it's depositing money on your topup account so you can donate.harshdawg wrote:I don't get this. Is it about the donation or something else?woot wrote:PS: Topping up your account between 17th July 19:00 and 24th July 19:00 will count twice. (7 days)