JinxedPowder
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Re: Allowed Modifications Q & A

November 27th, 2021, 8:25 pm

Is it allowed to put snow only on roads and terrain and keep vegetation and trees in default colors?
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Jason_Rubik
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Re: Allowed Modifications Q & A

May 7th, 2022, 4:42 pm

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https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
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Billy
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Re: Allowed Modifications Q & A

May 7th, 2022, 5:00 pm

Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No

Jason_Rubik
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Re: Allowed Modifications Q & A

May 7th, 2022, 5:45 pm

Billy wrote:
May 7th, 2022, 5:00 pm
Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No
Any way to get permission for this?
Just strictly for doing some more civilian roleplay activities in the server, without abusing anything
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Billy
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Re: Allowed Modifications Q & A

May 7th, 2022, 8:32 pm

Jason_Rubik wrote:
May 7th, 2022, 5:45 pm
Billy wrote:
May 7th, 2022, 5:00 pm
Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No
Any way to get permission for this?
Just strictly for doing some more civilian roleplay activities in the server, without abusing anything
If you're strictly using it to RP ok, but if you use it in a gunfight you'll get banned.

Led
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Re: Allowed Modifications Q & A

June 1st, 2022, 2:50 pm

Is this outdated, not sure what that announcement said. Subjectivity and "etc" are not helping we need clear words about whether X mod is good or not anymore.
Americansians 14:2. And lo and behold, for Jesus truly said verily unto you: Take upon thee and cherish thou that prodigious bow, which casts the bolts of lead made, in a manner which is indeed automated.

Unlucky
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Re: Allowed Modifications Q & A

June 23rd, 2022, 1:22 am

hitmarker.cs allowed or no?
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done
The Gambler

Billy
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Re: Allowed Modifications Q & A

June 23rd, 2022, 1:39 am

Unlucky wrote:
June 23rd, 2022, 1:22 am
hitmarker.cs allowed or no?
No

Lord-
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Re: Allowed Modifications Q & A

June 26th, 2022, 10:26 pm

Ragdoll modification allowed?

Xilliac
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Re: Allowed Modifications Q & A

June 26th, 2022, 10:39 pm

Lord- wrote:
June 26th, 2022, 10:26 pm
Ragdoll modification allowed?
It's an anim mod so no.

Lord-
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Re: Allowed Modifications Q & A

June 26th, 2022, 10:40 pm

Xilliac wrote:
June 26th, 2022, 10:39 pm
Lord- wrote:
June 26th, 2022, 10:26 pm
Ragdoll modification allowed?
It's an anim mod so no.
oke

2WICE
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Re: Allowed Modifications Q & A

June 28th, 2022, 2:26 pm

LrizzSprintBind.cs?
:mrgreen:

Billy
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Re: Allowed Modifications Q & A

June 29th, 2022, 2:15 am

2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.

Lrizz
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Re: Allowed Modifications Q & A

July 2nd, 2022, 8:31 pm

Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway

Billy
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Re: Allowed Modifications Q & A

July 2nd, 2022, 8:41 pm

Lrizz wrote:
July 2nd, 2022, 8:31 pm
Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway
From what I recall of the drama surrounding this during Tatta vs Barzini, it was ultimately allowed as it is just a keybind. The same could be accomplished with an .ahk.

Lrizz
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Re: Allowed Modifications Q & A

July 9th, 2022, 10:06 am

Billy wrote:
July 2nd, 2022, 8:41 pm
Lrizz wrote:
July 2nd, 2022, 8:31 pm
Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway
From what I recall of the drama surrounding this during Tatta vs Barzini, it was ultimately allowed as it is just a keybind. The same could be accomplished with an .ahk.
don't qoute me on this but i believe its coded wrong in a way were its more speed then a normal autohotkey lol some guy named blitz made it for me the whole featue of it is you can enable disable it with numpad + and numpad - because those old sprint.cs cleos are hard to c bug with but now we have sprinthook which allows you to c bug still so no need for that cleo anymore but its 100 percent faster then people using sprinthook not sure about autohotkey being able to match the same speed needs to be tested lol

Nate
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Re: Allowed Modifications Q & A

July 9th, 2022, 4:01 pm


Allowed?

Roturo
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Re: Allowed Modifications Q & A

July 9th, 2022, 4:36 pm

Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
Yes, Joo mike using similar mod 😜🤡
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xx

newFreak
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Re: Allowed Modifications Q & A

July 9th, 2022, 5:47 pm

Roturo wrote:
July 9th, 2022, 4:36 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
Yes, Joo mike using similar mod 😜🤡
kinda interesting. I hope it's allowed.

HULK
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Re: Allowed Modifications Q & A

July 9th, 2022, 6:51 pm

Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha wtf Minecraft gta
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"Your loves makes me strong. Your hate makes me unstoppable."

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Nate
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Re: Allowed Modifications Q & A

July 10th, 2022, 12:55 am

HULK wrote:
July 9th, 2022, 6:51 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha wtf Minecraft gta
Wym? I think it really looks good, these bushes and tree leaves look damn good

2WICE
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Re: Allowed Modifications Q & A

July 10th, 2022, 2:40 am

HULK wrote:
July 9th, 2022, 6:51 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha
:mrgreen:

Billy
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Re: Allowed Modifications Q & A

July 10th, 2022, 4:37 am

Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
no

Unlucky
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Re: Allowed Modifications Q & A

August 7th, 2022, 2:44 pm

Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done
The Gambler

Billy
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Re: Allowed Modifications Q & A

August 7th, 2022, 3:19 pm

Unlucky wrote:
August 7th, 2022, 2:44 pm
Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi
Allowed:
chatlog.asi (assuming it just saves chatlogs)
bulletholes
fastscreen.asi (assuming it just fixes screenshot delay)
Hud_carHP.cs
LimitPeds.asi

Not allowed:
Swim_FPS_Fix.asi
FramerateVigilanteSA.asi

Unsure what they do:
gps.asi
sa_draw_distance_changer.asi
GraphicsTweakerSA.asi

See this post regarding draw distance editors:
viewtopic.php?f=13&t=189807&p=2457631#p2457656

Unlucky
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Re: Allowed Modifications Q & A

August 7th, 2022, 4:05 pm

Billy wrote:
August 7th, 2022, 3:19 pm
Unlucky wrote:
August 7th, 2022, 2:44 pm
Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi
Allowed:
chatlog.asi (assuming it just saves chatlogs)
bulletholes
fastscreen.asi (assuming it just fixes screenshot delay)
Hud_carHP.cs
LimitPeds.asi

Not allowed:
Swim_FPS_Fix.asi
FramerateVigilanteSA.asi

Unsure what they do:
gps.asi
sa_draw_distance_changer.asi
GraphicsTweakerSA.asi

See this post regarding draw distance editors:
viewtopic.php?f=13&t=189807&p=2457631#p2457656
Thanks for clarifying
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done
The Gambler

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