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Re: Allowed Modifications Q & A

Posted: November 15th, 2021, 1:37 pm
by 2WICE

Re: Allowed Modifications Q & A

Posted: November 27th, 2021, 8:25 pm
by RogueMS
Is it allowed to put snow only on roads and terrain and keep vegetation and trees in default colors?

Re: Allowed Modifications Q & A

Posted: May 7th, 2022, 4:42 pm
by Jason_Rubik
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481

Re: Allowed Modifications Q & A

Posted: May 7th, 2022, 5:00 pm
by Billy
Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No

Re: Allowed Modifications Q & A

Posted: May 7th, 2022, 5:45 pm
by Jason_Rubik
Billy wrote:
May 7th, 2022, 5:00 pm
Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No
Any way to get permission for this?
Just strictly for doing some more civilian roleplay activities in the server, without abusing anything

Re: Allowed Modifications Q & A

Posted: May 7th, 2022, 8:32 pm
by Billy
Jason_Rubik wrote:
May 7th, 2022, 5:45 pm
Billy wrote:
May 7th, 2022, 5:00 pm
Jason_Rubik wrote:
May 7th, 2022, 4:42 pm
Image
https://www.gtagarage.com/mods/show.php?id=16141

Is this HotDog Van mod allowed?
It allows you to enter the interior of the van for RPing a hotdog vendor.

An admin gave permission in this post from 2016, so I don't know if it's still allowed
viewtopic.php?f=71&t=129737&p=1745481&h ... n#p1745481
No
Any way to get permission for this?
Just strictly for doing some more civilian roleplay activities in the server, without abusing anything
If you're strictly using it to RP ok, but if you use it in a gunfight you'll get banned.

Re: Allowed Modifications Q & A

Posted: June 1st, 2022, 2:50 pm
by Led
Is this outdated, not sure what that announcement said. Subjectivity and "etc" are not helping we need clear words about whether X mod is good or not anymore.

Re: Allowed Modifications Q & A

Posted: June 23rd, 2022, 1:22 am
by Unlucky
hitmarker.cs allowed or no?

Re: Allowed Modifications Q & A

Posted: June 23rd, 2022, 1:39 am
by Billy
Unlucky wrote:
June 23rd, 2022, 1:22 am
hitmarker.cs allowed or no?
No

Re: Allowed Modifications Q & A

Posted: June 26th, 2022, 10:26 pm
by Lord-
Ragdoll modification allowed?

Re: Allowed Modifications Q & A

Posted: June 26th, 2022, 10:39 pm
by Xilliac
Lord- wrote:
June 26th, 2022, 10:26 pm
Ragdoll modification allowed?
It's an anim mod so no.

Re: Allowed Modifications Q & A

Posted: June 26th, 2022, 10:40 pm
by Lord-
Xilliac wrote:
June 26th, 2022, 10:39 pm
Lord- wrote:
June 26th, 2022, 10:26 pm
Ragdoll modification allowed?
It's an anim mod so no.
oke

Re: Allowed Modifications Q & A

Posted: June 28th, 2022, 2:26 pm
by 2WICE
LrizzSprintBind.cs?

Re: Allowed Modifications Q & A

Posted: June 29th, 2022, 2:15 am
by Billy
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.

Re: Allowed Modifications Q & A

Posted: July 2nd, 2022, 8:31 pm
by Lrizz
Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway

Re: Allowed Modifications Q & A

Posted: July 2nd, 2022, 8:41 pm
by Billy
Lrizz wrote:
July 2nd, 2022, 8:31 pm
Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway
From what I recall of the drama surrounding this during Tatta vs Barzini, it was ultimately allowed as it is just a keybind. The same could be accomplished with an .ahk.

Re: Allowed Modifications Q & A

Posted: July 9th, 2022, 10:06 am
by Lrizz
Billy wrote:
July 2nd, 2022, 8:41 pm
Lrizz wrote:
July 2nd, 2022, 8:31 pm
Billy wrote:
June 29th, 2022, 2:15 am
2WICE wrote:
June 28th, 2022, 2:26 pm
LrizzSprintBind.cs?
Assuming it's just a sprint bind... yes.
its actually faster then sprinthook it should be not allowed imo but people will find other sprint.cs cleos to get an advantage anyway
From what I recall of the drama surrounding this during Tatta vs Barzini, it was ultimately allowed as it is just a keybind. The same could be accomplished with an .ahk.
don't qoute me on this but i believe its coded wrong in a way were its more speed then a normal autohotkey lol some guy named blitz made it for me the whole featue of it is you can enable disable it with numpad + and numpad - because those old sprint.cs cleos are hard to c bug with but now we have sprinthook which allows you to c bug still so no need for that cleo anymore but its 100 percent faster then people using sprinthook not sure about autohotkey being able to match the same speed needs to be tested lol

Re: Allowed Modifications Q & A

Posted: July 9th, 2022, 4:01 pm
by Nate

Allowed?

Re: Allowed Modifications Q & A

Posted: July 9th, 2022, 4:36 pm
by Roturo
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
Yes, Joo mike using similar mod 😜🤡

Re: Allowed Modifications Q & A

Posted: July 9th, 2022, 5:47 pm
by newFreak
Roturo wrote:
July 9th, 2022, 4:36 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
Yes, Joo mike using similar mod 😜🤡
kinda interesting. I hope it's allowed.

Re: Allowed Modifications Q & A

Posted: July 9th, 2022, 6:51 pm
by HULK
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha wtf Minecraft gta

Re: Allowed Modifications Q & A

Posted: July 10th, 2022, 12:55 am
by Nate
HULK wrote:
July 9th, 2022, 6:51 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha wtf Minecraft gta
Wym? I think it really looks good, these bushes and tree leaves look damn good

Re: Allowed Modifications Q & A

Posted: July 10th, 2022, 2:40 am
by 2WICE
HULK wrote:
July 9th, 2022, 6:51 pm
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
hahahaha

Re: Allowed Modifications Q & A

Posted: July 10th, 2022, 4:37 am
by Billy
Nate wrote:
July 9th, 2022, 4:01 pm

Allowed?
no

Re: Allowed Modifications Q & A

Posted: August 7th, 2022, 2:44 pm
by Unlucky
Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi

Re: Allowed Modifications Q & A

Posted: August 7th, 2022, 3:19 pm
by Billy
Unlucky wrote:
August 7th, 2022, 2:44 pm
Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi
Allowed:
chatlog.asi (assuming it just saves chatlogs)
bulletholes
fastscreen.asi (assuming it just fixes screenshot delay)
Hud_carHP.cs
LimitPeds.asi

Not allowed:
Swim_FPS_Fix.asi
FramerateVigilanteSA.asi

Unsure what they do:
gps.asi
sa_draw_distance_changer.asi
GraphicsTweakerSA.asi

See this post regarding draw distance editors:
viewtopic.php?f=13&t=189807&p=2457631#p2457656

Re: Allowed Modifications Q & A

Posted: August 7th, 2022, 4:05 pm
by Unlucky
Billy wrote:
August 7th, 2022, 3:19 pm
Unlucky wrote:
August 7th, 2022, 2:44 pm
Allowed ?

GraphicsTweakerSA.asi
Swim_FPS_Fix.asi
chatlog.asi
bullethole mods
FramerateVigilanteSA.asi
gps.asi
fastscreen.asi
Hud_carHP.cs
sa_draw_distance_changer.asi
LimitPeds.asi
Allowed:
chatlog.asi (assuming it just saves chatlogs)
bulletholes
fastscreen.asi (assuming it just fixes screenshot delay)
Hud_carHP.cs
LimitPeds.asi

Not allowed:
Swim_FPS_Fix.asi
FramerateVigilanteSA.asi

Unsure what they do:
gps.asi
sa_draw_distance_changer.asi
GraphicsTweakerSA.asi

See this post regarding draw distance editors:
viewtopic.php?f=13&t=189807&p=2457631#p2457656
Thanks for clarifying

Re: Allowed Modifications Q & A

Posted: August 19th, 2022, 8:58 am
by diabolik
We need a list/pictures/links of allowed timecyc after this:

Image
on the other side...
Image

I believe the majority of the server use timecyc that are bright/daylight constantly, and anything can be considered as "advantage", so please any admin give a more thorough definition on this rule

Re: Allowed Modifications Q & A

Posted: October 4th, 2022, 9:45 am
by Unlucky
Not a modification. Can we use sandboxie or Any software that produce near or similar effect

- Its the ability to open two or more SA-MP client (here, opening two IMRP clients one alt, one main) in one PC.
I always afk my main account and play other game just to keep my stuffs. Recently, I found fun in playing on alts.
So I think it's the same effect as playing other games and afk'ing your imrp account to keep stuffs.

Re: Allowed Modifications Q & A

Posted: October 4th, 2022, 10:14 am
by JayZon
Unlucky wrote:
October 4th, 2022, 9:45 am
Not a modification. Can we use sandboxie or Any software that produce near or similar effect

- Its the ability to open two or more SA-MP client (here, opening two IMRP clients one alt, one main) in one PC.
I always afk my main account and play other game just to keep my stuffs. Recently, I found fun in playing on alts.
So I think it's the same effect as playing other games and afk'ing your imrp account to keep stuffs.
Allowed as long as you don't mix between your accounts.