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Re: Allowed Modifications Q & A

Posted: June 30th, 2021, 9:23 pm
by Ralph_
tafguy wrote:
June 30th, 2021, 9:55 am
i can clearly confirm that some AHK usage in PD gives a bit advantage. but not huge.
it just takes 1-2 seconds to type /get , /cuff or any other cmd anw. you just get a few seconds of advantage. you can only benefit from it if you know how to do so xd
If you mean getting player information through AHK and using it to auto cuff / get the specific ID, that is already ruled to be not allowed.

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 2:06 am
by Forbidden
Nameflow.cs?

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 3:16 am
by Billy
Forbidden wrote:
July 4th, 2021, 2:06 am
Nameflow.cs?
The one that just shows text on your screen? Allowed.

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 11:55 am
by HULK
Billyy wrote:
June 29th, 2021, 5:30 pm
HULK wrote:
June 29th, 2021, 10:52 am
Billyy wrote:
June 29th, 2021, 5:29 am
Mare wrote:
June 28th, 2021, 4:55 pm
And what about reload.cs and letmejumpout.asi, they give 'advantage' too I assume?
Depends what reload.cs does, letmejumpout.asi is not allowed.
Once again, not allowed since when? And by who? You just making up things by yourself? I’m using it for over a year, never had any issues or any PMs from woot.

It fixes a bug by the game and it’s a handicap for whoever is driving the NRG you jump out because they can’t exit until it stops.
It allows you to exit the vehicle faster, it's not allowed. The animation also generally doesn't sync properly. I confirmed it with Makke months ago, not that it should have been needed as it's pretty obviously not allowed.

No idea why you're here complaining about what's allowed and what isn't when you're banned indefinitely anyway.
I am banned indefinitely? Ahaha by who? For being t1/t0 for a month on fake IM? You’re hilarious with your assumptions, it’s 6 months m8 once again you’re not reading the rules properly

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 12:59 pm
by tisler
HULK wrote:
July 4th, 2021, 11:55 am
Billyy wrote:
June 29th, 2021, 5:30 pm
No idea why you're here complaining about what's allowed and what isn't when you're banned indefinitely anyway.
I am banned indefinitely? Ahaha by who? For being t1/t0 for a month on fake IM? You’re hilarious with your assumptions, it’s 6 months m8 once again you’re not reading the rules properly
this dude thinks the admins are obligated to unban him so he can keep acting like an ass

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 1:13 pm
by Mosquito
WRLD wrote:
June 30th, 2021, 1:49 pm
is sprintbind.cs allowed

it makes u run more faster
yes

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 6:36 pm
by Zuish_420
Very helpful topic, thanks Billy.

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 8:52 pm
by Forbidden
Billyy wrote:
July 4th, 2021, 3:16 am
Forbidden wrote:
July 4th, 2021, 2:06 am
Nameflow.cs?
The one that just shows text on your screen? Allowed.
yes ty...

Re: Allowed Modifications Q & A

Posted: July 4th, 2021, 11:00 pm
by 2WICE
FPSUnlock.cs Is not allowed, The launcher detected it as illegal mod ....

Re: Allowed Modifications Q & A

Posted: July 5th, 2021, 1:52 pm
by RogueMS
Billyy wrote:
June 29th, 2021, 5:29 am
Mare wrote:
June 28th, 2021, 4:55 pm
And what about reload.cs and letmejumpout.asi, they give 'advantage' too I assume?
Depends what reload.cs does, letmejumpout.asi is not allowed.
Reload.cs just gives you opportunity to reload weapon when it's half clip without scrolling, and you get reloading animation which other players can see.

Re: Allowed Modifications Q & A

Posted: July 8th, 2021, 2:05 pm
by Led
Do deagle.ifp etc count in disallowed anim mods? I just remembered they exist now but haven't seen any mention of them in all these arguments

Re: Allowed Modifications Q & A

Posted: July 9th, 2021, 9:04 pm
by MrAlex
Yo RefreshRateFixByDarkP1xel32.asu allowedi

Re: Allowed Modifications Q & A

Posted: July 9th, 2021, 10:49 pm
by Kingman
MrAlex wrote:
July 9th, 2021, 9:04 pm
Yo RefreshRateFixByDarkP1xel32.asu allowedi
yes

Re: Allowed Modifications Q & A

Posted: July 10th, 2021, 4:02 am
by Potchi
when is imrp launcher allowing codsmp

Re: Allowed Modifications Q & A

Posted: July 10th, 2021, 5:47 am
by Billy
Ledrawn wrote:
July 8th, 2021, 2:05 pm
Do deagle.ifp etc count in disallowed anim mods? I just remembered they exist now but haven't seen any mention of them in all these arguments
Not allowed; no animation mods are allowed.

Re: Allowed Modifications Q & A

Posted: July 10th, 2021, 2:15 pm
by Led
Billyy wrote:
July 10th, 2021, 5:47 am
Ledrawn wrote:
July 8th, 2021, 2:05 pm
Do deagle.ifp etc count in disallowed anim mods? I just remembered they exist now but haven't seen any mention of them in all these arguments
Not allowed; no animation mods are allowed.
Can it be added to the rules? I had it for like a decade but never saw it anywhere to remember I had it or its illegal

Re: Allowed Modifications Q & A

Posted: July 11th, 2021, 10:39 am
by MrAlex
Stamina bar allowed?

Re: Allowed Modifications Q & A

Posted: July 11th, 2021, 10:43 am
by Ralph_
MrAlex wrote:
July 11th, 2021, 10:39 am
Stamina bar allowed?
Mod that shows your current stamina is allowed.

Re: Allowed Modifications Q & A

Posted: July 13th, 2021, 10:00 pm
by 2WICE
Is no clouds allowed?

Re: Allowed Modifications Q & A

Posted: July 14th, 2021, 7:19 am
by Billy
bardockzz wrote:
July 13th, 2021, 10:00 pm
Is no clouds allowed?
Yes

Re: Allowed Modifications Q & A

Posted: July 14th, 2021, 1:04 pm
by Igli
is gun sound mod allowed

Re: Allowed Modifications Q & A

Posted: July 14th, 2021, 5:13 pm
by Mihawk
Aimbot and nametag is allowed ?

Re: Allowed Modifications Q & A

Posted: July 14th, 2021, 5:22 pm
by Mr ExTaSy
Igli wrote:
July 14th, 2021, 1:04 pm
is gun sound mod allowed
Make sure you dont hear gunshots from another part of the map.

Re: Allowed Modifications Q & A

Posted: July 14th, 2021, 8:39 pm
by _Coc
NITRO weapon pack allowed?

Image

Re: Allowed Modifications Q & A

Posted: July 16th, 2021, 6:52 pm
by MrAlex
100fps.asj allowed?

Re: Allowed Modifications Q & A

Posted: July 16th, 2021, 8:50 pm
by MrAlex
And is Reconnect_SHIFT0.cs qllowed?

Re: Allowed Modifications Q & A

Posted: July 18th, 2021, 4:08 am
by 2WICE
ExtraWS allowed?

Re: Allowed Modifications Q & A

Posted: July 18th, 2021, 8:36 am
by Billy
GunjaPazzi wrote:
July 14th, 2021, 8:39 pm
NITRO weapon pack allowed?
Hard to tell from one image.
MrAlex wrote:100fps.asj allowed?
Yes. I'm assuming your referring to the one that just locks your FPS to 100.
MrAlex wrote:And is Reconnect_SHIFT0.cs qllowed?
Yes. If it's the one that just reconnects you when you press shift + 0.
bardockzz wrote:ExtraWS allowed?
No.

Re: Allowed Modifications Q & A

Posted: July 18th, 2021, 8:22 pm
by MrAlex
Billy wrote:
July 18th, 2021, 8:36 am
MrAlex wrote:100fps.asj allowed?
Yes. I'm assuming your referring to the one that just locks your FPS to 100.

The launcher detects it as an illegal mod though..

Re: Allowed Modifications Q & A

Posted: July 18th, 2021, 10:06 pm
by Billy
MrAlex wrote:
July 18th, 2021, 8:22 pm
Billy wrote:
July 18th, 2021, 8:36 am
MrAlex wrote:100fps.asj allowed?
Yes. I'm assuming your referring to the one that just locks your FPS to 100.

The launcher detects it as an illegal mod though..
There's many different .asi's that lock your FPS to 100, if the one you're using is blacklisted by the launcher then obviously it isn't allowed.

I have no idea why you would even ask, if it is blacklisted by the launcher it is NOT allowed.