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woot
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Updated war system

March 21st, 2017, 9:35 pm

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War System Update


After the long wait, it is finally here: the updated war system.

Long story short: No more points, just money. Multiple wars at once. Up to 6 factions per team. Script-wise enforced rules. Automated prize handling.



Starting a faction war:

Any lead admin or higher may decide to start a faction war. A faction war always consists of 2 teams; one team always has at least 1 faction and may have up to 6 factions. The agreed prize will be automatically taken from the faction bank balance once the war starts.

Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.

A war cannot start if the factions don't have enough money in their faction bank balance.


During the war:

A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified. Please note that faction members can leave their faction themselves during a war (/leavefaction) - this also counts as an uninvite.

Example: Stracci has 55 members when they start warring. They have up to 11 uninvites before they get eliminated.
Stracci uninvites 7 members because they are bad at shooting, and 5 other Stracci members decide they are sick of the war and use /leavefaction: Stracci will automatically be removed from team 2, but Kemirov will remain in team 2. The war is now 1v1.


Surrendering:

A tier 0 faction leader can decide to surrender a war (/surrender). The only condition is that the war has been running for at least 3 days. You cannot use the command if the war hasn't been going on for at least 3 days. If they are the only faction in the warring team, the opposing team will win. If there is another faction in their war team, the other faction will continue warring.


Winning:

Wars usually end because either team surrenders. If this is not the case, an automated win can be achieved if a team has more than 7000 kills and a KD ratio of over 1.8 - in this case, the team is automatically declared winner and receives the prize.

Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Team 2 achieves 7001 kills with a KD ratio of 1.8 -> Team 1 loses. The war ends. Stracci & Kemirov both receive $300m into their faction bank.


Multiple wars:

If there is only one war going on, /warinfo will display the current war stats. If there are multiple wars going on, /warinfo will display both wars with an ID and you can use /warinfo <warid> to display stats for the specific war. There may be an infinite number of wars at the same time. A faction can however only be in one war at a time.


Anti-rulebreaking measures:

- Healing is impossible within a radius of 175 meters of your opponents faction HQs
- Healing is impossible if an opponent is nearby or outside of your house you are currently in
- /close cannot be used if you were shot within the last 5 minutes
- If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.


Additional adjustments:

- Faction headquarters are now always forced open.
- Faction members will be forced to spawn at their HQ, regardless of rent settings.
- Respawn timer has been reduced from 60 seconds to 30.
- Respawn timer screen has been adjusted (no more black screen)
- War Rules have been revamped.



Credits to Andre & Bossnigguh for their effort, ideas & testing regarding the war system!

Darkel
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Re: Updated war system

March 21st, 2017, 9:36 pm

First!

Marchesi
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Re: Updated war system

March 21st, 2017, 9:36 pm

Second

Hirschaiger
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Re: Updated war system

March 21st, 2017, 9:36 pm

yayayay, hype

mikeloff
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Re: Updated war system

March 21st, 2017, 9:37 pm

sit

Tranquilo
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Re: Updated war system

March 21st, 2017, 9:38 pm

crazy crazy & CRAZY

mejt
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Re: Updated war system

March 21st, 2017, 9:39 pm

time to die cuneo and kemirov

bennyboombatz
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Re: Updated war system

March 21st, 2017, 9:39 pm

DOPE!

hyper42O
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Re: Updated war system

March 21st, 2017, 9:39 pm

mikeloff wrote:sit

miauuuu
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Re: Updated war system

March 21st, 2017, 9:39 pm

:DDDDDDDDDDDDD

QUISS
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Re: Updated war system

March 21st, 2017, 9:39 pm

papa bless

Calogepro
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Re: Updated war system

March 21st, 2017, 9:40 pm

woot wrote: Anti-rulebreaking:
- /close cannot be used if you were shot within the last 5 minutes
So /close is allowed during wars ? Asking this since the war rules say it isn't.
woot wrote: Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
Why don't all participating factions pay the war fee of 300M ? Wouldn't it be more fair and attractive for the faction that's warring alone ? The way it is described above encourages 1 vs multiple factions since it doesn't really have cons

Vinnipuh
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Re: Updated war system

March 21st, 2017, 9:40 pm

holy Shits

Arbi
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Re: Updated war system

March 21st, 2017, 9:40 pm

FUCK YES

jek
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Re: Updated war system

March 21st, 2017, 9:40 pm

ok lets war boy

00-7
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Re: Updated war system

March 21st, 2017, 9:41 pm

cool .

Ramy
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Re: Updated war system

March 21st, 2017, 9:41 pm

Awesome!

Vegas
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Re: Updated war system

March 21st, 2017, 9:41 pm

Dope.

Vauth
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Re: Updated war system

March 21st, 2017, 9:42 pm

woah manukek

Cypress
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Re: Updated war system

March 21st, 2017, 9:42 pm

goood
thank u
Last edited by Cypress on March 21st, 2017, 9:42 pm, edited 1 time in total.

GodFather
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Re: Updated war system

March 21st, 2017, 9:42 pm

Will we have illegal gunshops like before?

Darien
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Re: Updated war system

March 21st, 2017, 9:42 pm

Wow, some nice shit.

K3
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Re: Updated war system

March 21st, 2017, 9:43 pm

It's many good.

00-7
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Re: Updated war system

March 21st, 2017, 9:44 pm

any problem wrote:Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Stracci & Kemirov both receive $300m into their faction bank.

where does the extra 300m come from
nice math skill.ivo

Genius
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Re: Updated war system

March 21st, 2017, 9:44 pm

nice!!!

Vinnipuh
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Re: Updated war system

March 21st, 2017, 9:44 pm

any problem wrote:Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Stracci & Kemirov both receive $300m into their faction bank.

where does the extra 300m come from
150m each i assume(?)

Gersi
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Re: Updated war system

March 21st, 2017, 9:46 pm

Good one!

TuCo
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Re: Updated war system

March 21st, 2017, 9:47 pm

This /leavefaction cmd is so bad

Cypress
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Re: Updated war system

March 21st, 2017, 9:48 pm

TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you

TuCo
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Re: Updated war system

March 21st, 2017, 9:51 pm

Cypress wrote:
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you
Not really, you might die/rage and use it so what's the point? Some people rage in wars alot and they might use it instead of calming down - /q'ing like angry moments

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