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Andyy
Enforcer
Posts: 1471
Game name: Valentino_Vella, Andy_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 3:59 pm

finally , had enough of people going ooc in radio ffs

ElGendy
Radio DJ
User avatar
Posts: 4152
Game name: Ezio_Pearce

Re: Radios and "public" Frequencies

July 17th, 2018, 4:12 pm

Andyy wrote:
July 17th, 2018, 3:59 pm
finally , had enough of people going ooc in radio ffs
:shock:

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Radios and "public" Frequencies

July 17th, 2018, 4:15 pm

therock wrote:
July 16th, 2018, 11:23 pm
Finally, something happening on the server.
Wow such a big new exclusive addition this is, been waiting for years for this man, holy hell i’m so happy right now!

Bad Boys
Outsider
User avatar
Posts: 151
Game name: Daryl_VacCaro

Re: Radios and "public" Frequencies

July 17th, 2018, 4:16 pm

PaC wrote:
July 17th, 2018, 8:48 am
Admins are not by any means exluded from this rule. Next time please take a picture and report it to either K3lroy or Makke. If you think "what's the point?" Trust me, it helps. We're starting to improve for the better.
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team but instead, he was still a senior admin, when i was pd, i cuffed quiss with around 100k mats, while i tried to /get him, he was constantly abusing G and when i reported, no one gave a fuck so reporting an admin doesnt work on IM bruh

zer0
Server Helper
Posts: 1621
Game name: Jack_Corleone

Re: Radios and "public" Frequencies

July 17th, 2018, 4:22 pm

Bad Boys wrote:
July 17th, 2018, 4:16 pm
PaC wrote:
July 17th, 2018, 8:48 am
Admins are not by any means exluded from this rule. Next time please take a picture and report it to either K3lroy or Makke. If you think "what's the point?" Trust me, it helps. We're starting to improve for the better.
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team but instead, he was still a senior admin, when i was pd, i cuffed quiss with around 100k mats, while i tried to /get him, he was constantly abusing G and when i reported, no one gave a fuck so reporting an admin doesnt work on IM bruh
Bad boy bad boy wachu gonna do wachu gonna do when we come for you???

PauloF
Associate
User avatar
Posts: 585
Game name: Paulo_Ferreira

Re: Radios and "public" Frequencies

July 17th, 2018, 4:27 pm

K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 4:35 pm

PauloF wrote:
July 17th, 2018, 4:27 pm
K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D
Image

AJ STYLES
Donator
User avatar
Posts: 2405
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 17th, 2018, 4:40 pm

U can script too?

Darkel
Caporegime
User avatar
Posts: 6343
Game name: Darkel_Rosenberg, Alvie_Sinclair, Amelia_Sinclair

Re: Radios and "public" Frequencies

July 17th, 2018, 4:50 pm

Ppl are still using that freq

Monday
Outsider
User avatar
Posts: 249
Game name: Alfred_Gronevelt, Alex_Archer

Re: Radios and "public" Frequencies

July 17th, 2018, 5:36 pm

/r command functionality = IC communication with selected players
Why not just add "/ro" (or "/rb" to keep it consistent with "/b") command so players can communicate OOC with selected players?

Just add OOC equivalent for each IC communication command (or add parameter for existing commands) and the problem is solved. Gameplay would be enhanced. Simple and effective solution.

How otherwise you contact OOC with selected players? Using /f? Retyping it in /g because some of the people on radio are not in faction? Messaging others individually using /pm with the same message because they're not in the same group? All this just to comply with the rules that are adjusted to unconvienient/inconsistent commands implementation.

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 6:09 pm

Monday wrote:
July 17th, 2018, 5:36 pm
/r command functionality = IC communication with selected players
Why not just add "/ro" (or "/rb" to keep it consistent with "/b") command so players can communicate OOC with selected players?

Just add OOC equivalent for each IC communication command (or add parameter for existing commands) and the problem is solved. Gameplay would be enhanced. Simple and effective solution.

How otherwise you contact OOC with selected players? Using /f? Retyping it in /g because some of the people on radio are not in faction? Messaging others individually using /pm with the same message because they're not in the same group? All this just to comply with the rules that are adjusted to unconvienient/inconsistent commands implementation.
Groups and teams. Or factions.
It's not up for discussion, really. :)

Otherwise you meet with them physically, or talk to the person you want to talk to OOC over distance via /pm.

PauloF
Associate
User avatar
Posts: 585
Game name: Paulo_Ferreira

Re: Radios and "public" Frequencies

July 17th, 2018, 6:21 pm

K3lroy wrote:
July 17th, 2018, 4:35 pm
PauloF wrote:
July 17th, 2018, 4:27 pm
K3lroy wrote:
July 17th, 2018, 1:36 am
Braga wrote:
July 17th, 2018, 12:46 am
Why is K3lroy Owner, what happened to woot and King_Hual (the coder)
woot is on vacation, Makke and I are in charge until he returns.
woot still owns IM and is the only one with access to the code and backend administration.

Makke and I have RCON access, a few extra tools and I have access to the filter scripts/FTP.
Aww nice,give me FTP access 2 :D
Image
LMAOOO im dead... anyways congratulations for the "Owner" Rank,well deserved :D

Monday
Outsider
User avatar
Posts: 249
Game name: Alfred_Gronevelt, Alex_Archer

Re: Radios and "public" Frequencies

July 17th, 2018, 8:04 pm

Image

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Radios and "public" Frequencies

July 17th, 2018, 8:15 pm

Monday wrote:
July 17th, 2018, 8:04 pm
Image
fair point tbh, all these OOC chats might aswell make the same for radio to speak with allies and enemies etc

tisler
Consigliere
User avatar
Posts: 7868
Game name: Tommy_Caesar

Re: Radios and "public" Frequencies

July 17th, 2018, 8:18 pm

2018 and people still sayin its an rp server wtf wrong with yall

Gius
Made man
User avatar
Posts: 2449
Game name: Giuseppe_Marchese

Re: Radios and "public" Frequencies

July 17th, 2018, 8:41 pm

Bad Boys wrote:
July 17th, 2018, 4:16 pm
in 7 years, only 2 admins were removed(dont remember their names) quiss should be the first guy who had to be removed from admin team
Joined: June 9th, 2017, 8:57 pm

Mr ExTaSy
Soldier
Posts: 2927
Game name: Zarko_Blanco

Re: Radios and "public" Frequencies

July 17th, 2018, 8:48 pm

Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?

Cipriani
Caporegime
Posts: 5529
Game name: Horatio_McQuell, Tommy_Cipriani

Re: Radios and "public" Frequencies

July 17th, 2018, 8:58 pm

Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do

Mr ExTaSy
Soldier
Posts: 2927
Game name: Zarko_Blanco

Re: Radios and "public" Frequencies

July 17th, 2018, 9:07 pm

Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Radios and "public" Frequencies

July 17th, 2018, 9:10 pm

Mr ExTaSy wrote:
July 17th, 2018, 9:07 pm
Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD
and you're the most retarded helper i've ever seen judging from your posts on world cup thread

Donald
Faction Leader
Posts: 14397
Game name: Donald_Capazzo

Re: Radios and "public" Frequencies

July 17th, 2018, 10:22 pm

jek wrote:
July 17th, 2018, 9:10 pm
Mr ExTaSy wrote:
July 17th, 2018, 9:07 pm
Cipriani wrote:
July 17th, 2018, 8:58 pm
Mr ExTaSy wrote:
July 17th, 2018, 8:48 pm
Monday wrote:
July 17th, 2018, 8:04 pm
Image
What is wrong with you?
the joke here is that there is a straightforward solution that cuts out the bullshit which is being blocked by "IMRP" and instead people would need to take a longer alternative route to do what they need to do
I asked what is wrong with him not with the picture xD
and you're the most retarded helper i've ever seen judging from your posts on world cup thread
HAHAHAHA

Michael_Brewer
Outsider
User avatar
Posts: 257
Game name: Andrew_Corzetti

Re: Radios and "public" Frequencies

July 17th, 2018, 11:26 pm

I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.

Donald
Faction Leader
Posts: 14397
Game name: Donald_Capazzo

Re: Radios and "public" Frequencies

July 17th, 2018, 11:27 pm

Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely

Michael_Brewer
Outsider
User avatar
Posts: 257
Game name: Andrew_Corzetti

Re: Radios and "public" Frequencies

July 17th, 2018, 11:29 pm

Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
How is opening /o gonna kill the server :?

tisler
Consigliere
User avatar
Posts: 7868
Game name: Tommy_Caesar

Re: Radios and "public" Frequencies

July 17th, 2018, 11:31 pm

Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
cant kill whats dead already

K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Radios and "public" Frequencies

July 17th, 2018, 11:32 pm

Michael_Brewer wrote:
July 17th, 2018, 11:29 pm
Donaldinho wrote:
July 17th, 2018, 11:27 pm
Michael_Brewer wrote:
July 17th, 2018, 11:26 pm
I believe the server is dying, and this frequency is just a way for people to have fun, i think admins should open /o more when there's less than 100 players or something , because there's nothing to do on this server other than chatting with other players.
I think you just listed the ways on how to increase the likelihood of server dying completely
How is opening /o gonna kill the server :?
You don't want to know..

GodFather
Soldier
User avatar
Posts: 3447
Game name: Sergio_Morelli

Re: Radios and "public" Frequencies

July 18th, 2018, 12:47 am

Speaking on that freq was fun tho

AJ STYLES
Donator
User avatar
Posts: 2405
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 18th, 2018, 1:14 am

entony wrote:
July 18th, 2018, 12:38 am
still bad at english

retarTed
ratardit

AJ STYLES
Donator
User avatar
Posts: 2405
Game name: Oggy_Licata, Globby_Bones

Re: Radios and "public" Frequencies

July 18th, 2018, 1:15 am

we cant even talk IC in that freq??????

Cypress
Consigliere
Posts: 8758
Game name: Abelardo_Rigazzi

Re: Radios and "public" Frequencies

July 18th, 2018, 1:47 am

Funny you say that because everyone who says they're in character are actually referring to so much out of character shit

They're using it like it's global chat

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