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Darien
Underboss
Posts: 14790
Game name: Darien_Enzo, Maria_McCarthy

Re: Revised Turf System

April 6th, 2015, 5:44 pm

DaoC wrote:Darien you have been here for a half year, and you're already complaining more than players who have activity played here for 7 years. Try the new feature before coming up with an opinion.

Hahah wow. I make 3 posts on the 6th page and you come up with this.


LOLOLOLOL

And I like how you take my opinion on how it could be fixed as complaining

Faisal
SA Police Department
Posts: 870
Game name: Fernando_Ciaccone, Faisal_Koizumi, Jake_Marlboro

Re: Revised Turf System

April 6th, 2015, 5:47 pm

Vilen wrote:Force everyone to use restricted skins + add more restricted skins to every faction.

DaoC
Enforcer
User avatar
Posts: 1287
Game name: Vidkun_Quisling, Reid_Andrius, Lazar_Angelov

Re: Revised Turf System

April 6th, 2015, 5:48 pm

Darien wrote:
DaoC wrote:Darien you have been here for a half year, and you're already complaining more than players who have activity played here for 7 years. Try the new feature before coming up with an opinion.

Hahah wow. I make 3 posts on the 6th page and you come up with this.


LOLOLOLOL

And I like how you take my opinion on how it could be fixed as complaining
the second sentence was referred to everyone :) I love bbw.

Seko
Enforcer
User avatar
Posts: 1088
Game name: Tyson_Shaquille, Charlie_DeLuca

Re: Revised Turf System

April 6th, 2015, 5:54 pm

RIP to any civilian in the turf.
Sucks.

Liroy
Caporegime
User avatar
Posts: 6718
Game name: Leroy_Burke

Re: Revised Turf System

April 6th, 2015, 5:56 pm

DaoC wrote:Hahahaha this tdm server

vin
Retired Admin
User avatar
Posts: 7497
Game name: Andrew_Yuksel, Marcus_Arryn

Re: Revised Turf System

April 6th, 2015, 7:07 pm

Just tested it out, it's shit.Worst idea.Makes owned turfs impossible to take as 30 guys can just jump one and kill him, therefore making the takeover fail.Forcing restricted skins would make this even worse, atleast having civ skins can give the ones taking over the turf a chance.

Fabio
Caporegime
User avatar
Posts: 5685
Game name: Fabio_Paccini

Re: Revised Turf System

April 6th, 2015, 7:11 pm

Vin wrote:Just tested it out, it's shit.Worst idea.Makes owned turfs impossible to take as 30 guys can just jump one and kill him, therefore making the takeover fail.Forcing restricted skins would make this even worse, atleast having civ skins can give the ones taking over the turf a chance.
It's bugged bro.

MrBluZz
Associate
Posts: 560
Game name: Chris_Solver, Akio_Cuneo, David_Solver

Re: Revised Turf System

April 6th, 2015, 7:12 pm

Really want to check it already .. ^_^

vin
Retired Admin
User avatar
Posts: 7497
Game name: Andrew_Yuksel, Marcus_Arryn

Re: Revised Turf System

April 6th, 2015, 7:19 pm

Fabio wrote:
Vin wrote:Just tested it out, it's shit.Worst idea.Makes owned turfs impossible to take as 30 guys can just jump one and kill him, therefore making the takeover fail.Forcing restricted skins would make this even worse, atleast having civ skins can give the ones taking over the turf a chance.
It's bugged bro.
How is it bugged?I think it's intended to be like this, according to woots post.
Last edited by vin on April 6th, 2015, 7:19 pm, edited 1 time in total.

CruzTattaglia
Faction Leader
User avatar
Posts: 7686
Game name: Cruz_Tattaglia, Built_Different

Re: Revised Turf System

April 6th, 2015, 7:19 pm

TOTAL MAYHEM INSIDE A TURF.

YES LADS, BEWARE.

Sly
Consigliere
User avatar
Posts: 9839
Game name: Sly_Carrone, Sam_Hunt, Dexter_Whittaker

Re: Revised Turf System

April 6th, 2015, 7:21 pm

Well good now turfs will be stable j

Ninja-xXx
Enforcer
User avatar
Posts: 1222
Game name: Paulie_Piro, Jim_Clarkk

Re: Revised Turf System

April 6th, 2015, 7:32 pm

Wtf really...Why not end up complete turf system rather than updating em like this ?

zer0
Enforcer
Posts: 1623
Game name: Jack_Corleone

Re: Revised Turf System

April 6th, 2015, 7:38 pm

Stupid shit.

DaoC
Enforcer
User avatar
Posts: 1287
Game name: Vidkun_Quisling, Reid_Andrius, Lazar_Angelov

Re: Revised Turf System

April 6th, 2015, 7:47 pm

engry IM kids!

aleyeahhhh
SA Police Department
User avatar
Posts: 1864
Game name: Alceo_Visconti

Re: Revised Turf System

April 6th, 2015, 7:49 pm

i like it
don't delete this -.-

Rankie
Soldier
User avatar
Posts: 4666
Game name: Ranko_Santana

Re: Revised Turf System

April 6th, 2015, 7:50 pm

woot,you are the server owner and you can do whatever you want,but,it would be better if you make polls about the new updates instead of adding them directly and ruining everybody's game(i'm talking about the shitty updates),thanks.

Rud
Enforcer
User avatar
Posts: 1458
Game name: Rud_Cuneo

Re: Revised Turf System

April 6th, 2015, 8:25 pm

Force official skins including black gender ethnicity. 3 Skins would be fine including a female one.

jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Revised Turf System

April 6th, 2015, 8:32 pm

Rud wrote:Force official skins including black gender ethnicity. 3 Skins would be fine including a female one.
this turf system wont last long anyways, no one likes it..

Vegas
Soldier
User avatar
Posts: 3830
Game name: Romeo_Cuneo

Re: Revised Turf System

April 6th, 2015, 8:47 pm

This system is dope, but it's not as realistic like the previous one, good update tho, we needed some fresh shit.

Donald
Faction Leader
Posts: 14402
Game name: Donald_Capazzo

Re: Revised Turf System

April 6th, 2015, 8:51 pm

Vegas wrote:This system is dope, but it's not as realistic like the previous one, good update tho, we needed some fresh shit.
:?

wiz
Soldier
Posts: 3002
Game name: Dario_Bonacci

Re: Revised Turf System

April 6th, 2015, 8:52 pm

Image

SpyrixD
Donator
User avatar
Posts: 945
Game name: Keylon_Brooks, Kevin_Cavalante

Re: Revised Turf System

April 6th, 2015, 8:53 pm

Nice.

Green
Donator
Posts: 174
Game name: Brandon_Green

Re: Revised Turf System

April 6th, 2015, 9:33 pm

Calm down folks, you only have to prevent one single player from visiting the checkpoint in order to retain your turf. It should not be impossible.

Nice addition +1

Fabio
Caporegime
User avatar
Posts: 5685
Game name: Fabio_Paccini

Re: Revised Turf System

April 6th, 2015, 10:00 pm

Green wrote:Calm down folks, you only have to prevent one single player from visiting the checkpoint in order to retain your turf. It should not be impossible.

Nice addition +1
Exactly. It isn't impossible at all. It's, in fact, too easy. That's what the problem is.

iChole
Outsider
Posts: 104
Game name: Logan_Crowley, Jarek_Hayes

Re: Revised Turf System

April 6th, 2015, 10:22 pm

Fabio wrote:
Green wrote:Calm down folks, you only have to prevent one single player from visiting the checkpoint in order to retain your turf. It should not be impossible.

Nice addition +1
Exactly. It isn't impossible at all. It's, in fact, too easy. That's what the problem is.
Oh yeah, let us make it harder!

Morrel
Associate
Posts: 472
Game name: Pearce_West, Tommy_Bonanza

Re: Revised Turf System

April 6th, 2015, 10:22 pm

Thanks for fucking the server up woot

iChole
Outsider
Posts: 104
Game name: Logan_Crowley, Jarek_Hayes

Re: Revised Turf System

April 6th, 2015, 10:23 pm

Morrel wrote:Thanks for fucking the server up woot
Do you touch your girlfriend with these fingers?

Cyclope
Enforcer
User avatar
Posts: 825
Game name: Ronald_Zimmer, Andrew_Reitz

Re: Revised Turf System

April 6th, 2015, 10:25 pm

What about making it consisted of three waves of gunfight between the attacking and the defending faction?
A bit more realistic? Yes.

Cipriani
Caporegime
Posts: 5529
Game name: Horatio_McQuell, Tommy_Cipriani

Re: Revised Turf System

April 6th, 2015, 10:53 pm

reset all turfs aswell

Donald
Faction Leader
Posts: 14402
Game name: Donald_Capazzo

Re: Revised Turf System

April 6th, 2015, 10:55 pm

Cipriani wrote:reset all turfs aswell
hahah cry babies cant take our turfs have to rely on the script to serve it at them XD

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