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ThaCrypte
Manager
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Posts: 10058
Game name: Paul_Henderson, Zoey_Windsor

V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:47 pm

Hello,

With all the launcher and script updates that have happened, we realized that unofficial factions were somewhat left in the dark. With the launcher whitelisted mods and server-sided alliance skins and arrows, we realized that we were making things harder especially for unofficial factions to recognize their allies. Whilst we could've done something that would allow e.g. teams to be connected to alliances, we've opted for something different...


Recognized Unofficials.
Having an unofficial faction on IM-RP can be a long grind, and we know it can be demotivating that you're putting in effort without getting direct feedback for a long time. That's why, along with the aforementioned reasons, we've decided to create a system to enhance the lives of unofficial factions. Not only to aid you and your allies to better identify one another during gameplay, but also to reward unofficial factions for the effort they've put in so far.

Image
The updated /factions command, including an example unofficial called "Banfield Syndicate"

Upon becoming a recognized unofficial faction, you will be a faction. However, there are some big differences. Unofficial factions won't be given a HQ or Warehouse, nor will their t0's or t1's be given snipers. They won't have access to runs and will only have 1 reserved faction skin. They won't gain f-points and can't take turfs either. They will have the ability to join alliances, /fbk, have their own f-bank and set/change their radio frequency. They will also be given 10 vehicle slots.

Upon becoming a recognized unofficial, the illegal faction management will also start enforcing faction standards on your unofficial. You'll have to abide the same rules as official factions, and will be given access to the faction leader section to keep yourselves up to date.

Snoozy
Consigliere
Posts: 9078
Game name: Santino_Capazzo

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:51 pm

mid update

BackTrack
SA Police Department
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Posts: 698
Game name: Chad_Skinner

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:51 pm

Damn, that's one hell of a changed. GG.

Negan
Donator
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Posts: 163
Game name: Luigi_Capazzo, Luigi_Massalsky

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:52 pm

nice shit


Alsarty
SA Police Department
Posts: 4806
Game name: Sergie_Severov

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:55 pm

when owner like makke tbh

evileye
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Posts: 173
Game name: Thomas_DoNaldo, Matteo_Sorrento

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 10:55 pm

:D insaneeeee


Ian-
Outsider
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Posts: 186
Game name: Flavio_Pinto

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 11:01 pm

Crypte dutch goat

Ash Weis
Outsider
Posts: 365
Game name: Ashyur_Moretti

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 11:06 pm

more than i asked for, thank you !

Kantos
Associate
Posts: 556
Game name: Vinko_Sorrento

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 11:10 pm

legit update


PauloF
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Posts: 643
Game name: Paulo_Ferreira, Alejandro_Cruz

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 11:54 pm

Best update to date for unofficials.

Yewish
Associate
User avatar
Posts: 458
Game name: Jin_Tian, Noah_Wells, Xenon_Xyler

Re: V9.2.0 - Recognized Unofficial Factions

January 6th, 2025, 11:55 pm

W change!

D i J o N
SASF Member
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Posts: 1236
Game name: Eddie_Marcelino, Jayden_DeLuca, Rufino_Navarro

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 12:49 am

Good job mate!

Yewish
Associate
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Posts: 458
Game name: Jin_Tian, Noah_Wells, Xenon_Xyler

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 12:52 am

Aside from that, may I ask recognized unofficial faction will have a colored nametag or no?

ThaCrypte
Manager
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Posts: 10058
Game name: Paul_Henderson, Zoey_Windsor

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 12:54 am

Yewish wrote:
January 7th, 2025, 12:52 am
Aside from that, may I ask recognized unofficial faction will have a colored nametag or no?
No, they can be given a color which will also appear in /factions and their ally pins, but their names will be white.

HULK
SA Police Department
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Posts: 4762
Game name: Ragnar_Enzo, Cesare_Scagletti

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 1:36 am

Always adding useless shit but unable to pin point things in the server that are cancer and need to be removed/fixed eg. Buses, bmx/mountain bike and so on

ParkerIsPolice
SAPD High Command
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Posts: 1132
Game name: Parker_Wells, Weiyue_Hui

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 5:24 am

Amazing

HighDude
Outsider
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Game name: Eugene_Giacchetti

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 6:15 am

Ws in the shat chat


diabolik
Enforcer
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Posts: 1176
Game name: Pirey_Barrs, Orka_Barrs

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 9:56 am

All this for Ermetano to wipe himself again

biliziee
Outsider
Posts: 32
Game name: Beqoo_Bayonetta, Wade_Bayonetta

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 11:26 am

nicee

Puppet
Outsider
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Posts: 117
Game name: Kelvin_Helfort, Mandeliene_Vikovic, Qing_Xi

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 12:10 pm

cool!

Rud
Enforcer
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Posts: 1564
Game name: Rud_Cuneo

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 12:28 pm

Good update. Unofficials should be presented IC by their T0 allies to CDC "HOI/aHOI" to get recognised and added into the unofficial list probably.

MashaDaugherty
Rookie
Posts: 3
Game name: Ranga_Daugherty

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 1:39 pm

who ever make this
youre fucking smart



-Lorenzo-
Rookie
Posts: 4
Game name: Lorenzo_Taco

Re: V9.2.0 - Recognized Unofficial Factions

January 7th, 2025, 4:30 pm

now they can know how many chinese are there to fuck em up


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