Page 6 of 13
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:01 am
by Anaconda
'Suppressed Pistol' wrote:Mario_Lazzari wrote:I dont like at all. Will comment on this thread next weak again hopefully with better comments
Why you don't like it? Because you're not anymore able to DM?
^
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:14 am
by Ehruhgahn

Lost 8k Sellables again LOL! must stop hording

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:19 am
by Aesthetic Guy
Awww yeah, this is what I'm talking about.
Now we only need to arrest these retards who "/ad Selling toy guns" every hour.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:19 am
by Richard Denham
Ehruhgahn wrote:
Lost 8k Sellables again LOL! must stop hording

Saving up for a rainy day when RPGs come back to the mafias?...
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:43 am
by Luigi Tattaglia
VincentGambino wrote:Has anyone mentioned the rules for this yet? Obviously there need to be some or people will just camp the ship or quarry all day looking to hijack/DM and its gonna be a giant mess
Securing your supply routes is one of the key factors here. Do not do it if its risky. Time it wisely.
I didn't this coming, really. woot was all silent for weeks, months even and all of a sudden these major announcements and changes are brought in. All I can say is thank you for the revision and thank you for giving it a try.
There is no doubt that family feuds will expand to this domain, that the gundealing will be much more complex and much more faction dependant and that the server will surely lose a lot of money each day through the things players buy the most; guns.
woot was very clear on everything in his initial post. If you all go through his posts, you won't have any questions left. Just scroll the pages.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:52 am
by ShuruP4D
Luigi Tattaglia wrote:
There is no doubt that family feuds will expand to this domain, that the gundealing will be much more complex and much more faction dependant and that the server will surely lose a lot of money each day through the things players buy the most; guns.
Perhaps implement something like taking over a faction's warehouse? Say, Faction A is at war with Faction B - they take their warehouse to cut them off from their weapon supplies. Just a bare idea popping up as I read your post.
Of course, a lot of /strict/ rules will have to be set, but then again, faction leaders will have to bother protecting their warehouses as much as taking out rival faction's members.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:53 am
by Andre
ShuruP4D wrote:Luigi Tattaglia wrote:
There is no doubt that family feuds will expand to this domain, that the gundealing will be much more complex and much more faction dependant and that the server will surely lose a lot of money each day through the things players buy the most; guns.
Perhaps implement something like taking over a faction's warehouse? Say, Faction A is at war with Faction B - they take their warehouse to cut them off from their weapon supplies. Just a bare idea popping up as I read your post.
Of course, a lot of /strict/ rules will have to be set, but then again, faction leaders will have to bother protecting their warehouses as much as taking out rival faction's members.
No.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:56 am
by Richard Denham
Andre perhaps you would like to expand upon that statement?....
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:58 am
by Paco_Pakito
Joey_Bonanno wrote:Casper wrote:Joey_Bonanno wrote:So.
Can I buy 13409912408128310238 materials for 12391238109239123912 $$, will I have that forever and I can keep it on me?
Can I sell any gun to anyone and anywhere? And also can I sell any gun to myself?
Read the post and you'll find out.
I cant understand it,..
I wouldn't expect Other thing from you. LOL
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 2:25 am
by Luigi Tattaglia
The loading process is pretty cool.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 2:25 am
by ShuruP4D
Richard Denham wrote:Andre perhaps you would like to expand upon that statement?....
It's quite obvious he doesn't want it to happen because he lacks the ability to do something slightly more challenging than current gunrun system now that it's been changed.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 3:27 am
by Simon
Best thing is No more DM every 5min from nubs and others ......
Worst thing is pd does not have jurisdiction,to arrest this Road train........
------------------
Anyway thanks for the update.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 3:29 am
by Anaconda
TIME TO FILL THE FACTION STOCKS UP!
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 9:08 am
by Kjetil
Simon wrote:Worst thing is pd does not have jurisdiction,to arrest this Road train
No, but you can pull them over for routine checks, though you won't find guns, but the driver may have guns on him, eh?
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 10:11 am
by Yuri Zakhaev
I like this change a lot,I hope it will be RPed as well
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 10:21 am
by Daci
Brilliant.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:13 am
by Verq
I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:14 am
by Kjetil
Fagnozzo wrote:I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
As far as I understood it all you need is an open warehouse. No matter who you are you should be able to withdraw materials.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:16 am
by K3
Fagnozzo wrote:I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
Anyone can deal weapons as long as they have materials.
Materials can be taken from any open warehouse.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:17 am
by 'Suppressed Pistol'
Kjetil wrote:Fagnozzo wrote:I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
As far as I understood it all you need is an open warehouse. No matter who you are you should be able to withdraw materials.
Correct, but most of warehouses are obviously closed, so if unofficials need guns, then they need to buy from the officials, that's how it goes.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:31 am
by ShuruP4D
'Suppressed Pistol' wrote:Kjetil wrote:Fagnozzo wrote:I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
As far as I understood it all you need is an open warehouse. No matter who you are you should be able to withdraw materials.
Correct, but most of warehouses are obviously closed, so if unofficials need guns, then they need to buy from the officials, that's how it goes.
And that's how it makes it realistic. Smaller, less notorious organizations have to buy weaponry off the bigger mobs, that have or should have access to weapons smuggling.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:32 am
by 'Suppressed Pistol'
ShuruP4D wrote:'Suppressed Pistol' wrote:Kjetil wrote:Fagnozzo wrote:I'm obviously the only hater, but now you have to be in faction to get any gun? What about the unofficials? Yeah you could maybe get guns If you know any mafioso he could maybe sell you guns, but thats too slow
As far as I understood it all you need is an open warehouse. No matter who you are you should be able to withdraw materials.
Correct, but most of warehouses are obviously closed, so if unofficials need guns, then they need to buy from the officials, that's how it goes.
And that's how it makes it realistic. Smaller, less notorious organizations have to buy weaponry off the bigger mobs, that have or should have access to weapons smuggling.
Yes, that's what I was writing in the page 8, but these guys just complain...

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:38 am
by ShuruP4D
I'm just wondering if by "anyone can take shit from warehouse" he means anyone at all, say, FBI.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:42 am
by Aleya BANNED
(removed)
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:44 am
by woot
Anyone is anyone. Let it be a level 1 noob that just registered, the PD chief or FBI director. Anyone can take as much as he wants as long as the warehouse is open. Anyone can HAVE materials, but LEA cannot use /sellgun.
Other than that, I increased the crate price to $7500 rather than the original $5000.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 11:45 am
by Joey_Bonanno
Joey_Bonanno wrote:How much will a material cost?
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 12:26 pm
by woot
That entirely depends on the mafias at what rate they want to sell their materials.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:08 pm
by ialokiN
Ah nice but........What will happen to the unofficials now? well it would be pretty hard for them to get these materials.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:09 pm
by 'Suppressed Pistol'
Felix wrote:Ah nice but........What will happen to the unofficials now? well it would be pretty hard for them to get these materials.
scroll up.
Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.
Posted: May 12th, 2013, 1:12 pm
by woot
Changes for the next restart because stocks fill up quite fast:
- Trailers can load a maximum of 50k units (instead of the former 100k)
- 1 crate only contains 2k units (instead of the former 5k), 1 crate will cost $3000