Page 8 of 13

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 10:39 pm
by Gersi
Aldo wrote:And this happen when i leave

**drop a tear**
hahaha xD

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 10:44 pm
by Genius
Cool , i like it

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:19 pm
by Kaidou
Good job, you're free now.

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:37 pm
by TBA
Legend, i will miss SDC

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:39 pm
by MilkShake
nice!

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:39 pm
by Aleyaj
Very nice. Great job on this!

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:52 pm
by Snoozy
now lift ip bans

Re: Italy Mafia - November Update

Posted: October 24th, 2016, 11:59 pm
by Darien
amazing

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 12:03 am
by PaC
Darien wrote:amazing
We need to build a wall!

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 12:50 am
by Vilbar
God job woot

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 1:50 am
by Braga
Thanks, you made my day.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:06 am
by mikeloff
november update and its october xaxaxa this ..

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:11 am
by resini
Hey mikeloff

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:14 am
by Braga
By the way it was mistake making the team owning soo easy reachable.

Now everyone t0 horny for experience will invest 50m and in 1 week we gonna have 100 teams, then they won't be unique and ofcourse not active.

You can still make them payable, but atleast make them earnable first with votes from t0's like before.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:35 am
by DarkHorse
Braga wrote:By the way it was mistake making the team owning soo easy reachable.

Now everyone t0 horny for experience will invest 50m and in 1 week we gonna have 100 teams, then they won't be unique and ofcourse not active.

You can still make them payable, but atleast make them earnable first with votes from t0's like before.
Bare in mind not everyone will be using them for mafias/gangs - These can be used to create a unique work force for a business. I've already set mine up for my garages and set lowest rank being mechanic, vehicles being tow trucks.

A lot of roleplay and potential can come out of this update which is exciting. Let just hope the kids don't spoil this feature for us all.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:44 am
by Gaurav
Great update. Feels bad for SDC though.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:46 am
by Cypress
how it's wiped?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:46 am
by Pop
Cypress wrote:how it's wiped?
/remove faction by woot ?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:48 am
by Cypress
Gaurav wrote: Time for SDC to go completely illegal once again?
Pop wrote:
Cypress wrote:how it's wiped?
/remove faction by woot ?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:49 am
by Gaurav
My bad, didn't read the first few pages except the OP.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 3:32 am
by Cipriani
-Shanks wrote:
woot wrote:By default, teams can have up to 3 team-owned vehicles and up to 10 members in total. Anybody can create a team for $50m.
Just 10 members in total? wow
Make those 10 members the highest ranked members

Also do team ranks show on /r?
If so does it conflict with faction ranks?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 3:41 am
by QUISS
Cipriani wrote:
-Shanks wrote:
woot wrote:By default, teams can have up to 3 team-owned vehicles and up to 10 members in total. Anybody can create a team for $50m.
Just 10 members in total? wow
Make those 10 members the highest ranked members

Also do team ranks show on /r?
If so does it conflict with faction ranks?
they do not show on radio

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 5:13 am
by ABM
Nice thank you woot

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 6:32 am
by Mineral
wtf nice i make 50m nowww

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 7:04 am
by Sly
10 members is a buzz killer. At least make it upgrade able.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 7:17 am
by anthcamorra
as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 7:37 am
by Sly
Team backup should be introduced, since groups might not be taken as factions but teams are. That's the purpose of them (Legal/Illegal organizations), buying localization and /tbk or something.

Cars/members should be allowed to be increased.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 7:40 am
by Stav Cuneo
anthcamorra wrote:as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.
These are the reasons
-You don't need more than 20 members, (or whatever the current amount is) since team are supposed to be a group of small people comparing to a faction,which makes them inferior(how it is supposed to be)
-For the same reason,you don't need more than10/20 vehicles
-Teams can set freq manually, having the same features of official facitons will remove the advantage factions have over teams
-same reason
-Backup is probably one of the most importatn commands official facitons have, teams aren't supposed to have it

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 7:57 am
by anthcamorra
Stav Cuneo wrote:
anthcamorra wrote:as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.
These are the reasons
-You don't need more than 20 members, (or whatever the current amount is) since team are supposed to be a group of small people comparing to a faction,which makes them inferior(how it is supposed to be)
-For the same reason,you don't need more than10/20 vehicles
-Teams can set freq manually, having the same features of official facitons will remove the advantage factions have over teams
-same reason
-Backup is probably one of the most importatn commands official facitons have, teams aren't supposed to have it
welcome back you lildouchbag camel xD

Well, no you are wrong in my option.

"Teams are between groups and factions" = staff wrote, now my option about the car slot/ member slot is usrfull, 10 members is kinda low, 3 vehicles? Are you kidding with me? I own 20 vehicles, i have a group with 25 active members and guess what? Not all of them are able to buy a car so i buying for them instead of using shared vehicle and slove rhe problem, now 3 is less.

I made my own format for now to use group and team, but its not how that should be , im.not a faction to.make outsiders group.
team radio , will be much easy instead of spamming the chat or to do /groupname and spam it and lost cash for changing the name.

/team back up, usefull = since teams gonna have agreements with factions and they make runs.for.them.or what ever, back up between the team.member should be added.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:17 am
by K3
.........

You will be able to upgrade soon. Is that not obvious from the OP?