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Re: Survey conclusions

Posted: May 17th, 2014, 5:47 pm
by Donald
I don't know why do you want EMS removed. They don't affect you, and they from time to time provide textual role-play. It's not like EMS is an obstacle for you to do a certain action.

Re: Survey conclusions

Posted: May 17th, 2014, 6:48 pm
by Stav Cuneo
Smoke wrote:I don't know why do you want EMS removed. They don't affect you, and they from time to time provide textual role-play. It's not like EMS is an obstacle for you to do a certain action.
Lets make 200 offical factions who provide rare textual roleplay :P

Re: Survey conclusions

Posted: May 17th, 2014, 6:51 pm
by Donny
Stav Cuneo wrote:
Smoke wrote:I don't know why do you want EMS removed. They don't affect you, and they from time to time provide textual role-play. It's not like EMS is an obstacle for you to do a certain action.
Lets make 200 offical factions who provide rare textual roleplay :P
Actually EMS its useless without the /acceptdeath, they are just getting paid for doing nothing and their leaders are IA as fuck.

Re: Survey conclusions

Posted: May 17th, 2014, 7:15 pm
by riot
What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...

And, fuck no for the gunsaving thing. I don't want to lose 1m every 2 days because of re-arming.

Re: Survey conclusions

Posted: May 17th, 2014, 7:19 pm
by Donald
Stav Cuneo wrote:
Smoke wrote:I don't know why do you want EMS removed. They don't affect you, and they from time to time provide textual role-play. It's not like EMS is an obstacle for you to do a certain action.
Lets make 200 offical factions who provide rare textual roleplay :P
I mean they were kind of useful when acceptdeath was around and activity was high, once activity dropped and acceptdeath was removed there were less interactions between EMS and the people requiring its assistance. But, there's sometimes fire events, marathons etc, rather have the faction do something useful than remove it, which is to some extent doing it right now.

Re: Survey conclusions

Posted: May 17th, 2014, 7:23 pm
by Luigi Tattaglia
Even back then there was no interaction between them and players because there were either none of them there or it wasn't worth waiting for hours for them to revive you.

Re: Survey conclusions

Posted: May 17th, 2014, 7:25 pm
by P4kit0
EMS are useless, I rather see some legal that can keep an active RP, instead of RPing once per month.

Re: Survey conclusions

Posted: May 17th, 2014, 7:27 pm
by Donny
P4kit0 wrote:EMS are useless, I rather see some legal that can keep an active RP, instead of RPing once per month.

Re: Survey conclusions

Posted: May 17th, 2014, 7:28 pm
by sexpistol
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...
Sure. Let the 12y/o camels CK anyone that they dislike.

Re: Survey conclusions

Posted: May 17th, 2014, 7:28 pm
by Vic
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...

And, fuck no for the gunsaving thing. I don't want to lose 1m every 2 days because of re-arming.
In order for FBI to CK/FK someone they need to have Head+ approval.

Re: Survey conclusions

Posted: May 17th, 2014, 7:33 pm
by Luigi Tattaglia
woot said they can't do it if they are brought back in. Good decision.

Re: Survey conclusions

Posted: May 17th, 2014, 7:33 pm
by P4kit0
Miller wrote:
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...

And, fuck no for the gunsaving thing. I don't want to lose 1m every 2 days because of re-arming.
In order for FBI to CK/FK someone they need to have Head+ approval.
won't be like that anymore, FBI won't have the ability to ask for FK/CK anymore, woot said it before.

Re: Survey conclusions

Posted: May 17th, 2014, 7:35 pm
by Nick420
Luigi Tattaglia wrote:woot said they can't do it if they are brought back in. Good decision.
Good to hear, now I'll definitely vote for the FBI to come back

Re: Survey conclusions

Posted: May 17th, 2014, 7:41 pm
by wtf
At least appoint a proper leader this time if you bring FBI back.

Re: Survey conclusions

Posted: May 17th, 2014, 7:42 pm
by riot
Obviously only Keith understood me... I said that FBI is useless without the authority to FK/CK someone UPON(= having first) h/a approval.
sexpistol wrote:
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...
Sure. Let the 12y/o camels CK anyone that they dislike.
If he has enough IC evidences, I don't see why he shouldn't be able to CK him... As I said, h/a approval must be given before the CK take place.

In the end, you have some experience on that matter while I don't. It's just a question I had and I thought of asking it.

Re: Survey conclusions

Posted: May 17th, 2014, 7:44 pm
by MindBlower
EMS should be removed they are useless , nobody even need them.

Re: Survey conclusions

Posted: May 17th, 2014, 7:50 pm
by Misfit
Bring back FBI - Y
Car Surfing - Y
Save weapons - Y

Re: Survey conclusions

Posted: May 17th, 2014, 7:52 pm
by Helene Fischer
Bringing back the FBI would actually be fun. One shall never remain unknown.

Re: Survey conclusions

Posted: May 17th, 2014, 7:56 pm
by Anaconda
Helene Fischer wrote:Bringing back the FBI would actually be fun. One shall never remain unknown.
One shall always abuse /w XDXD

Re: Survey conclusions

Posted: May 17th, 2014, 7:56 pm
by Chole
MindBlower wrote:EMS should be removed they are useless , nobody even need them.
Indeed, yet thinking the other way around.
The faction is inactive, yes indeed - also, the EMS features have been removed. The pretty much only thing EMS was used for was when a player was in death state.

But it's not like the faction can cause any harm or anything like that, therefore it doesn't matter if the faction still exists.
Better to have them there if ever any EMS Member on and someone wants to RP an injury. It's not that common, but it happens.

Re: Survey conclusions

Posted: May 17th, 2014, 7:57 pm
by P4kit0
riot wrote:Obviously only Keith understood me... I said that FBI is useless without the authority to FK/CK someone UPON(= having first) h/a approval.
sexpistol wrote:
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...
Sure. Let the 12y/o camels CK anyone that they dislike.
Nobody understood you, Keith was just being sarcastic

Re: Survey conclusions

Posted: May 17th, 2014, 8:16 pm
by Luigi Tattaglia
riot wrote:Obviously only Keith understood me... I said that FBI is useless without the authority to FK/CK someone UPON(= having first) h/a approval.
sexpistol wrote:
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...
Sure. Let the 12y/o camels CK anyone that they dislike.
You did not just write this.

Re: Survey conclusions

Posted: May 17th, 2014, 8:17 pm
by Anaconda
woot wrote:Let me clear some things up or post my point of view;

Simple RP quiz on the website when registering
This would not be a 20-questions-page full of in-depth roleplaying stuff. Just the very basics you have to know anways if you don't wanna be banned immediately because you don't know the server rules.

Save weapons (& make them much more expensive)
Whoever posted it would increase deathmatching is pretty stupid. In fact, this would decrease useless shootouts that currently happen for every little reason. You will try to avoid shootouts because you don't wanna lose 30k you just paid for a deagle (hinthinthint).

PD can have more than 3 f-authorities
The PD/SASF has 3 more authorities available than mafias (deploying barriers, weapon licensing and /ann). So that's 7 authorities available but t2 PD/SASF members may only use 3 at a time. Increasing it to 5 may get them a minor unfair advantage compared to other factions so I didn't "just do it" yet.

Increased house & business slots
Businesses: 3 => 5, 4 => 6, 5 => 7
Houses: 3 => 6, 4 => 8, 5 => 10

Remove the EMS faction
The EMS faction is useless. Even if I would add new features for them (as requested, "adding random fires at random places at random times") would be fun for 3 days and then be boring. Nobody wants to drive to the same places over and over again and just throw water at a place with no player interaction. If that's what you wanna do you may just take the trucker job, you go from place A to place B over and over again (and you earn money from it).

Bring the FBI faction back
It would not be led by that PD divison because the PD already lacks of good and enough members. The FBI would not be able to FK/CK/whatever anyone but possibly be able to arrest for a longer time (60 min), close down businesses or HQs for ~72 hours if there is a lot of evidence available. They would just be the annoying cunts you don't want to deal with, look at it like a challenge.
To be honest, I don't see why FBI will do those stuff when PD and SASF can do the same.

Re: Survey conclusions

Posted: May 17th, 2014, 8:18 pm
by Luigi Tattaglia
Look at it this way; another LEA for some good old pew-pew.

Re: Survey conclusions

Posted: May 17th, 2014, 9:06 pm
by riot
P4kit0 wrote:
riot wrote:Obviously only Keith understood me... I said that FBI is useless without the authority to FK/CK someone UPON(= having first) h/a approval.
sexpistol wrote:
riot wrote:What's FBI without FK/CK authority(upon h/a approval) ? It's just useless...
Sure. Let the 12y/o camels CK anyone that they dislike.
Nobody understood you, Keith was just being sarcastic
Sure, sarcastic.

Anyways, I still find it pretty idiotic to introduce a butchered FBI. Either open FBI with its full authorities(being able to FK/CK after a h/a approved etc) or don't do it at all.

Re: Survey conclusions

Posted: May 17th, 2014, 9:18 pm
by Luigi Tattaglia
FBI has never had those authorities. What are you even talking about.

Re: Survey conclusions

Posted: May 17th, 2014, 10:04 pm
by NeMsIs
by rising the money to buy guns everyone will avoid to DM so he wont lose his gun or the money it will be funny :D

Re: Survey conclusions

Posted: May 17th, 2014, 10:07 pm
by Donald
NeMsIs wrote:by rising the money to buy guns everyone will avoid to DM so he wont lose his gun or the money it will be funny :D
It will be far from funny.

Re: Survey conclusions

Posted: May 17th, 2014, 10:07 pm
by Vic
Trevor wrote:
woot wrote:Let me clear some things up or post my point of view;

Simple RP quiz on the website when registering
This would not be a 20-questions-page full of in-depth roleplaying stuff. Just the very basics you have to know anways if you don't wanna be banned immediately because you don't know the server rules.

Save weapons (& make them much more expensive)
Whoever posted it would increase deathmatching is pretty stupid. In fact, this would decrease useless shootouts that currently happen for every little reason. You will try to avoid shootouts because you don't wanna lose 30k you just paid for a deagle (hinthinthint).

PD can have more than 3 f-authorities
The PD/SASF has 3 more authorities available than mafias (deploying barriers, weapon licensing and /ann). So that's 7 authorities available but t2 PD/SASF members may only use 3 at a time. Increasing it to 5 may get them a minor unfair advantage compared to other factions so I didn't "just do it" yet.

Increased house & business slots
Businesses: 3 => 5, 4 => 6, 5 => 7
Houses: 3 => 6, 4 => 8, 5 => 10

Remove the EMS faction
The EMS faction is useless. Even if I would add new features for them (as requested, "adding random fires at random places at random times") would be fun for 3 days and then be boring. Nobody wants to drive to the same places over and over again and just throw water at a place with no player interaction. If that's what you wanna do you may just take the trucker job, you go from place A to place B over and over again (and you earn money from it).

Bring the FBI faction back
It would not be led by that PD divison because the PD already lacks of good and enough members. The FBI would not be able to FK/CK/whatever anyone but possibly be able to arrest for a longer time (60 min), close down businesses or HQs for ~72 hours if there is a lot of evidence available. They would just be the annoying cunts you don't want to deal with, look at it like a challenge.
To be honest, I don't see why FBI will do those stuff when PD and SASF can do the same.
Because it's on another level.

Re: Survey conclusions

Posted: May 17th, 2014, 10:29 pm
by Mueller
Miller wrote:
P4kit0 wrote:Bringing FBI back would be plain retarded, it doesn't fit the server at all. FBI goals are to FK faction members based on strict RP arguments/evidences. When those evidences were gathered while factions are enjoying the TDM features of this server.

In last instance, factions would stop robbizing and turfing to avoid being photographed, therefore illegal factions would stop having nothing to fight against each others and legal factions would have no robberies to attend and keep themselves busy.

I think nobody wants that.
Ofc. it's able to stick out within FBI's eyes. Do it with a lowered tone, RP rob a business/person? It's plenty of options, be creative!
Ofcourse we (Refererring to the old FBI) want to FK faction members, who doesn't know what the heck they're doing. Mafias don't run around and shoot people at an open spot, they don't rob business, gunning down copcars, they do shit underground men. :P

If you now still wants to rob business and take turfs. Do it when none of the FBI Agents are available. Simple.
FBI shouldn't be able to FK / Wipe a faction, they should however be able to bring some fear into the server. It would create a better balance between LEA's and mafia ( unlike now, it's just cops n robbers ). With the FBI back mafia should watch their steps but still enjoy their playtime and so will it be for FBI: Enjoy investigating and bringing fear to mafia which results in fun.
( I didn't read all the comments after the quote so dont blame me if I missed some things / said the same shit as someone else )