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Corallo

November 16th, 2013, 8:15 pm

Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..

Anton Ivanovich
Outsider
Posts: 92
Game name: Anton Ivanovich

November 16th, 2013, 8:16 pm

Corallo wrote:
Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..
This

Luigi Tattaglia
Retired Admin
User avatar
Posts: 14602
Game name: Clint_Marshall, Luigi_Tattaglia

November 16th, 2013, 8:17 pm

This must've taken quite some time to script. Factions now have a way to micromanage everything and thats awesome. Too bad I can't spend much time IG with all the new stuff, but I'm sure the players are going to enioy it.

P.S. There should be no limit to T2 slots as you two have stated above. The only thing that should be done is putting a limit to authorities perhaps, but you should give it a try this way because if someone gets an authority given over night then it is still 'power ranking' of some sort.
Last edited by Luigi Tattaglia on November 16th, 2013, 8:18 pm, edited 1 time in total.


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hyper42O
Made man
User avatar
Posts: 1868
Game name: Joey_DePalma

November 16th, 2013, 8:17 pm

Zeldak wrote:glad to see this happen, I like it

jek
Underboss
Posts: 15297
Game name: Mike_Alphonso

November 16th, 2013, 8:18 pm

Will T1's be able to /ouninvite without the T0 giving you permission for it?
Last edited by jek on November 16th, 2013, 8:19 pm, edited 1 time in total.
i cant wait to catch fat kids cheeks like you .
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Stav Cuneo
Made man
Posts: 2373
Game name: Steven_Andolini

November 16th, 2013, 8:18 pm

the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2

Anton Ivanovich
Outsider
Posts: 92
Game name: Anton Ivanovich

November 16th, 2013, 8:19 pm

Luigi Tattaglia wrote:This must've taken quite some time to script. Factions now have a way to micromanage everything and thats awesome. Too bad I can't spend much time IG with all the new stuff, but I'm sure the players are going to enioy it.

P.S. There should be no limit to T2 slots as you two have stated above. The only thing that should be done is putting a limit to authorities giveaways or make a way to unlock more of them.
Lets See what woot said about it maybe he got another opinion? Maybe lets wait for it.

Aleya BANNED

November 16th, 2013, 8:19 pm

Since tier 2 can have powers to open/close the fgunstock, make tier 1s automatically able to.

Luigi Tattaglia
Retired Admin
User avatar
Posts: 14602
Game name: Clint_Marshall, Luigi_Tattaglia

November 16th, 2013, 8:19 pm

Stav Cuneo wrote:the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2
It is not like that because not all T2s can handle and manage things or different tasks such as recruitment and warehouse runs.

The point is that this way, Soldiers and Capos that cannot be T1 can be given certain authoritiesž without having to make all soldiers be able to do it. Making a soldier T3 doesn't make much sense either cause it OOC classifies him as being worth as much as a new member.
Last edited by Luigi Tattaglia on November 16th, 2013, 8:21 pm, edited 1 time in total.


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Rodozehm
Faction Leader
Posts: 291
Game name: Rakeem_Perkins

November 16th, 2013, 8:21 pm

Corallo wrote:
Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..
Unlimited.

Zaak_West
Outsider
User avatar
Posts: 57
Game name: Roberto_Hawkson

November 16th, 2013, 8:24 pm

Nice Nice Nice .....
Spoiler
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Roberto Hawkson - Ex [ A046]- Police Officer lll

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Flstene
Enforcer
User avatar
Posts: 800
Game name: Michael_Santiago

November 16th, 2013, 8:24 pm

Flstene wrote:T2 can tow the cars?

woot
Consigliere
User avatar
Posts: 11194
Game name: Adam_Cooper

November 16th, 2013, 8:25 pm

There's no limit about how many t2 members a faction can have.

The only limit is how many authorities a single t2 member can have, and that is maximum 3.
E.g. you can only invite, uninvite and manage the fstock.

This is to avoid t0 giving every authority to t2 members thus making t1 less useless.

The only authorities for the moment are:
warehouse/invite/uninvite/freq/fstock/barriers/weplic

There's nothing about fcars, fcar commands are still limited to tier 1 members.
:D


ray
Soldier
User avatar
Posts: 5298
Game name: Raymond_Vederano, Charles_Nixon

November 16th, 2013, 8:26 pm

Ray wrote:Is there a faction notification when an authority is given to a member ?
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Rodozehm
Faction Leader
Posts: 291
Game name: Rakeem_Perkins

November 16th, 2013, 8:27 pm

Corallo wrote:What about the snipers?
Jesus, can't you spend your time reading the OP? T1 stays as it was which means they still posses snipers which t2 can't.

jek
Underboss
Posts: 15297
Game name: Mike_Alphonso

November 16th, 2013, 8:28 pm

Corallo wrote:What about the snipers?
T1 only, obviously you wouldn't want 100 guys with a sniper.
i cant wait to catch fat kids cheeks like you .
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woot
Consigliere
User avatar
Posts: 11194
Game name: Adam_Cooper

November 16th, 2013, 8:31 pm

Ray wrote:
Ray wrote:Is there a faction notification when an authority is given to a member ?
No, only the leader and the affected member sees a notification.
:D

K3
Retired Admin
User avatar
Posts: 10049
Game name: Sarah_Kelroy, Marco_Barese

November 16th, 2013, 8:31 pm

I wasn't a fan of the new system before it was implemented.
Found it too time consuming to use, but after setting up my parameters in excel, it actually makes everything much easier to use.

Here's how I approach the system.

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woot
Consigliere
User avatar
Posts: 11194
Game name: Adam_Cooper

November 16th, 2013, 8:31 pm

Aleya wrote:Since tier 2 can have powers to open/close the fgunstock, make tier 1s automatically able to.
pls lrn2read
:D

Yoran
Retired Admin
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Posts: 3817
Game name: Valar_Montalto, Dave_Crawford

November 16th, 2013, 8:32 pm

Awsome! I love it!
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Luigi Tattaglia
Retired Admin
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Posts: 14602
Game name: Clint_Marshall, Luigi_Tattaglia

November 16th, 2013, 8:34 pm

K3lroy wrote:I wasn't a fan of the new system before it was implemented.
Found it too time consuming to use, but after setting up my parameters in excel, it actually makes everything much easier to use.

Here's how I approach the system.

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Too much sophisticated approaching in one post xD


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Clifton
Associate
Posts: 410
Game name: Dexter_Clifton, Viktor_Bolshov

November 16th, 2013, 8:53 pm

Too cool but the 15 mins maximum jail for t3's is not, the jail times are already low.
Spoiler

Dexter Clifton, SA Special Forces Private 1st Class
Viktor Bolshov, San Andreas Police Department Corporal, S.W.A.T.
Dexter Clifton, San Andreas Police Department Corporal, Field Training Unit.
Dexter Clifton, LS Police Department Captain, Recruitment & Training Bureau Chief.
Dominic Crenshaw, The Crips Leader in East Los Santos.
Viktor Bolshov, LV Police Department Lieutenant.
Viktor Bolshov, SA Special Forces 2nd Lieutenant, 1st Platoon.

DaoC
Enforcer
User avatar
Posts: 1253
Game name: Vidkun_Quisling, Reid_Andrius, Lazar_Angelov

November 16th, 2013, 8:54 pm

Thanks to woot and Luigi for making this possible!
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TBA
Enforcer
User avatar
Posts: 1669
Game name: Douglas_Marshall, Diego_Benitez

November 16th, 2013, 8:55 pm

im waiting for next restart!!
#Rapsodet N'rap T'sotit
I'm respected by everyone you look up to and admire , most of you wouldn't be comfortable in some of my playgrounds
AUTOCHTHONOUS
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ray
Soldier
User avatar
Posts: 5298
Game name: Raymond_Vederano, Charles_Nixon

November 16th, 2013, 8:55 pm

Would there be a command to see who got autorities and who doesn't or it'd be in /foff & /fon ?
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Bill Davis
Retired Admin
Posts: 5623
Game name: Bill_Davis

November 16th, 2013, 8:56 pm

I like everything except the jailtime limit for T3....

Stav Cuneo
Made man
Posts: 2373
Game name: Steven_Andolini

November 16th, 2013, 8:59 pm

Luigi Tattaglia wrote:
Stav Cuneo wrote:the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2
It is not like that because not all T2s can handle and manage things or different tasks such as recruitment and warehouse runs.

The point is that this way, Soldiers and Capos that cannot be T1 can be given certain authoritiesž without having to make all soldiers be able to do it. Making a soldier T3 doesn't make much sense either cause it OOC classifies him as being worth as much as a new member.
You trust your members to be soldiers,yet you don't trust them to handle what they are supposed to do
i understand that according to your logic Soldier shouldn't be like associate,but on the other hand, why would you make someone a soldier if he can't even handle the job? soldier,like capo,is ought to be a very difficult rank to reach. which the current system, Everyone would be able to get a soldier as always,while the authority would be whats matter,and not the rank

Rafael
Enforcer
Posts: 717
Game name: Rafael_Firenzo

November 16th, 2013, 9:43 pm

Awesome update, good job.

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