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Re: Faction tier change explained!

Posted: November 16th, 2013, 8:15 pm
by Corallo
Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:16 pm
by Anton Ivanovich
Corallo wrote:
Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..
This

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:17 pm
by Luigi Tattaglia
This must've taken quite some time to script. Factions now have a way to micromanage everything and thats awesome. Too bad I can't spend much time IG with all the new stuff, but I'm sure the players are going to enioy it.

P.S. There should be no limit to T2 slots as you two have stated above. The only thing that should be done is putting a limit to authorities perhaps, but you should give it a try this way because if someone gets an authority given over night then it is still 'power ranking' of some sort.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:17 pm
by hyper42O
Zeldak wrote:glad to see this happen, I like it

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:18 pm
by jek
Will T1's be able to /ouninvite without the T0 giving you permission for it?

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:18 pm
by Stav Cuneo
the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:19 pm
by Anton Ivanovich
Luigi Tattaglia wrote:This must've taken quite some time to script. Factions now have a way to micromanage everything and thats awesome. Too bad I can't spend much time IG with all the new stuff, but I'm sure the players are going to enioy it.

P.S. There should be no limit to T2 slots as you two have stated above. The only thing that should be done is putting a limit to authorities giveaways or make a way to unlock more of them.
Lets See what woot said about it maybe he got another opinion? Maybe lets wait for it.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:19 pm
by Aleya BANNED
Since tier 2 can have powers to open/close the fgunstock, make tier 1s automatically able to.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:19 pm
by Luigi Tattaglia
Stav Cuneo wrote:the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2
It is not like that because not all T2s can handle and manage things or different tasks such as recruitment and warehouse runs.

The point is that this way, Soldiers and Capos that cannot be T1 can be given certain authoritiesž without having to make all soldiers be able to do it. Making a soldier T3 doesn't make much sense either cause it OOC classifies him as being worth as much as a new member.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:21 pm
by Rodozehm
Corallo wrote:
Bossnigguh wrote:Nice, this will be useful for leaders.

To all who cant understand: T0 = the same as now. T1 = the same as now. T3 will be the current tier 2. The only thing that changes is the new tier added in beetwen (tier 2 that is), those members will be able to /whopen, /invite, /fcar tow etc. if given permission by T0.
Yea but the question is the limit of T2 slots..
Unlimited.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:24 pm
by Zaak_West
Nice Nice Nice .....

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:24 pm
by Flstene
Flstene wrote:T2 can tow the cars?

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:25 pm
by woot
There's no limit about how many t2 members a faction can have.

The only limit is how many authorities a single t2 member can have, and that is maximum 3.
E.g. you can only invite, uninvite and manage the fstock.

This is to avoid t0 giving every authority to t2 members thus making t1 less useless.

The only authorities for the moment are:
warehouse/invite/uninvite/freq/fstock/barriers/weplic

There's nothing about fcars, fcar commands are still limited to tier 1 members.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:26 pm
by Corallo
What about the snipers?

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:26 pm
by ray
Ray wrote:Is there a faction notification when an authority is given to a member ?

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:27 pm
by Rodozehm
Corallo wrote:What about the snipers?
Jesus, can't you spend your time reading the OP? T1 stays as it was which means they still posses snipers which t2 can't.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:28 pm
by jek
Corallo wrote:What about the snipers?
T1 only, obviously you wouldn't want 100 guys with a sniper.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:28 pm
by Corallo
xD alright.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:31 pm
by woot
Ray wrote:
Ray wrote:Is there a faction notification when an authority is given to a member ?
No, only the leader and the affected member sees a notification.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:31 pm
by K3
I wasn't a fan of the new system before it was implemented.
Found it too time consuming to use, but after setting up my parameters in excel, it actually makes everything much easier to use.

Here's how I approach the system.

Image

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:31 pm
by woot
Aleya wrote:Since tier 2 can have powers to open/close the fgunstock, make tier 1s automatically able to.
pls lrn2read

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:32 pm
by Yoran
Awsome! I love it!

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:34 pm
by Luigi Tattaglia
K3lroy wrote:I wasn't a fan of the new system before it was implemented.
Found it too time consuming to use, but after setting up my parameters in excel, it actually makes everything much easier to use.

Here's how I approach the system.

Image
Too much sophisticated approaching in one post xD

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:53 pm
by Clifton
Too cool but the 15 mins maximum jail for t3's is not, the jail times are already low.

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:54 pm
by DaoC
Thanks to woot and Luigi for making this possible!

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:55 pm
by TBA
im waiting for next restart!!

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:55 pm
by ray
Would there be a command to see who got autorities and who doesn't or it'd be in /foff & /fon ?

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:56 pm
by Bill Davis
I like everything except the jailtime limit for T3....

Re: Faction tier change explained!

Posted: November 16th, 2013, 8:59 pm
by Stav Cuneo
Luigi Tattaglia wrote:
Stav Cuneo wrote:the authority thing is kinda stupid
the /settier 2 itself is ought to give all authorities which are classified under t2
It is not like that because not all T2s can handle and manage things or different tasks such as recruitment and warehouse runs.

The point is that this way, Soldiers and Capos that cannot be T1 can be given certain authoritiesž without having to make all soldiers be able to do it. Making a soldier T3 doesn't make much sense either cause it OOC classifies him as being worth as much as a new member.
You trust your members to be soldiers,yet you don't trust them to handle what they are supposed to do
i understand that according to your logic Soldier shouldn't be like associate,but on the other hand, why would you make someone a soldier if he can't even handle the job? soldier,like capo,is ought to be a very difficult rank to reach. which the current system, Everyone would be able to get a soldier as always,while the authority would be whats matter,and not the rank

Re: Faction tier change explained!

Posted: November 16th, 2013, 9:43 pm
by Rafael
Awesome update, good job.