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Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 14th, 2013, 9:52 pm
by Luigi Tattaglia
Civilians aren't even supposed to have that many guns. Get connected and get armed. That is about it. If you don't want to do that and obtain illegal weapons, then purchase a weapons license and buy from legal gunstores.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 14th, 2013, 10:15 pm
by Freya
Kjetil wrote:
Lynx wrote:
Kjetil wrote:
Lynx wrote:
José wrote:
Lynx wrote:
Kjetil wrote:
Lynx wrote: T1/T0's will most probably T2's of their faction use the warehouse. Civilians can't have that.
That makes no sense.
A t1/T0 will most likely unlock a warehouse for a T2 member of their faction. They won't do it for civilians.
oh my fucking god? have you brain? whoever has materials can sell guns, t1 and t2 will sell materials to civilians and they make guns you dipshit.
That's what I'm trying to say. Faction members will have to sell guns to civilians. They can't get it themselves. That can be a great disadvantage.
Why?
Civilians won't be able to use a very big change to the server and they can't get guns/materials anytime they want. Seems like a disadvantage to me.

@Fluffy Everyone in the server doesn't have brains. Just wait for it. People will start whining real soon.
If a civilian manage to role play well enough with an official faction, of course they will be able to use the feature. You imply that every tier one and zero on this server will deny every civilian the chance of proving themselves. That is utter bullshit.
I got killed while I was 1km away from Corleone warehouse.
@Luigi Tattaglia Unfortunately, almost all of the unofficial factions are mad up of civilians and they do need guns.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 14th, 2013, 10:50 pm
by José
Lynx wrote:
Kjetil wrote:
Lynx wrote:
Kjetil wrote:
Lynx wrote:
José wrote:
Lynx wrote:
Kjetil wrote:
Lynx wrote: T1/T0's will most probably T2's of their faction use the warehouse. Civilians can't have that.
That makes no sense.
A t1/T0 will most likely unlock a warehouse for a T2 member of their faction. They won't do it for civilians.
oh my fucking god? have you brain? whoever has materials can sell guns, t1 and t2 will sell materials to civilians and they make guns you dipshit.
That's what I'm trying to say. Faction members will have to sell guns to civilians. They can't get it themselves. That can be a great disadvantage.
Why?
Civilians won't be able to use a very big change to the server and they can't get guns/materials anytime they want. Seems like a disadvantage to me.

@Fluffy Everyone in the server doesn't have brains. Just wait for it. People will start whining real soon.
If a civilian manage to role play well enough with an official faction, of course they will be able to use the feature. You imply that every tier one and zero on this server will deny every civilian the chance of proving themselves. That is utter bullshit.
I got killed while I was 1km away from Corleone warehouse.
@Luigi Tattaglia Unfortunately, almost all of the unofficial factions are mad up of civilians and they do need guns.
Obviously they will shoot on sight, it's a warehouse, you're aware that guns are there and metagamed the fact that there's a warehouse only to acquire guns, about the 2nd part, there's a thing called role play, the smaller mafia gets supplies from the big ones.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 14th, 2013, 10:59 pm
by Luigi Tattaglia
Now unofficials have to basicly 'suck up' to some officials to be present. I suppose this is how it goes in real life aswell; the little fish looks for the bigger one for assistance. Now factions truly have control over guns as they have to work for it and they value them much more than a simple command, as was the gundealer job one.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 3:36 am
by Stav Cuneo
Richard Denham wrote:
Stav Cuneo wrote:
Maybe now it isn't that tragic, but imagine what would happen in 1 month,when every warehouse will have over 1 million guns in it
Gee maybe faction leaders will only allow people near the warehouse who can be trusted?...Like...on what planet would you let a brand new associate who joined yesterday access to your entire armoury of fire-arms?

If a mafia member of yours steals them, capture him and force him to return them through torture, ect
If the fleaders would do that
No one but the Soldiers+ in X mafia would have guns
About the second part of your comment
Are you kidding?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:02 am
by Andre
Stav Cuneo wrote:
Richard Denham wrote:
Stav Cuneo wrote:
Maybe now it isn't that tragic, but imagine what would happen in 1 month,when every warehouse will have over 1 million guns in it
Gee maybe faction leaders will only allow people near the warehouse who can be trusted?...Like...on what planet would you let a brand new associate who joined yesterday access to your entire armoury of fire-arms?

If a mafia member of yours steals them, capture him and force him to return them through torture, ect
If the fleaders would do that
No one but the Soldiers+ if X mafia would have guns
About the second part of your comment
Are you kudding?
He is right, if someone takes the weapons you can capture them as they would be right there. Or you could kill them and RP returning the materials he took.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:08 am
by Stav Cuneo
No he wont give it back
Then youll have to report
After the report youll need to make a refund
Which will be useless
And even if he would give it back
You still cant store the material in the warehouse!
But he is right

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:15 am
by Luigi Tattaglia
A command to store materials into the warehouse would be welcome.

Also it would be awesome if woot would add a 25k material limit for taking each 10 seconds to avoid someone taking millions of materials within just one second. Its not even close to realistic if someone would do that and it would cause a painstaking discussion.


/storematerials
/givewhkey for T0 would be welcome aswell.
/takewhkey
x wrote:Civilians won't be able to use a very big change to the server and they can't get guns/materials anytime they want. Seems like a disadvantage to me.

@Fluffy Everyone in the server doesn't have brains. Just wait for it. People will start whining real soon.
We're already steadily supplying several organizations. I don't know what you're talking about with hard-to-obtain gunmaterials. There are only lazy people and people unwilling to make contact.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:23 am
by Stav Cuneo
No to whgivekey
Its just un necessary ...

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:25 am
by Kjetil
I am glad we have Stav in our community. He has the answer to everything.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:26 am
by Luigi Tattaglia
Stav Cuneo wrote:No to whgivekey
Its just un necessary ...
Why is it not necessary? We've got T2s as official dealers, but we need to make them T1 each time to be able to gain access to the warehouse. It would be for people you trust. Wether you'd use it or not is up to you obviously, but it would be useful in many situations.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 4:34 am
by Stav Cuneo
Luigi Tattaglia wrote:
Stav Cuneo wrote:No to whgivekey
Its just un necessary ...
Why is it not necessary? We've got T2s as official dealers, but we need to make them T1 each time to be able to gain access to the warehouse. It would be for people you trust. Wether you'd use it or not is up to you obviously, but it would be useful in many situations.
Give them weekly amount of guns so they can sell it
Unlike the gates you dont use the warehouse countless times each day .. besides usually there is a t1 online to open the warehouse
Yes whkey would be abit easier but woot doesnt want lazy leaders

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 8:30 am
by K3
Stav Cuneo wrote:
Luigi Tattaglia wrote:
Stav Cuneo wrote:No to whgivekey
Its just un necessary ...
Why is it not necessary? We've got T2s as official dealers, but we need to make them T1 each time to be able to gain access to the warehouse. It would be for people you trust. Wether you'd use it or not is up to you obviously, but it would be useful in many situations.
Give them weekly amount of guns so they can sell it
Unlike the gates you dont use the warehouse countless times each day .. besides usually there is a t1 online to open the warehouse
Yes whkey would be abit easier but woot doesnt want lazy leaders
This.

And in regards to stealing all wh mats, I'll modify the rules when I have a pc.
The old 'u can steal max 150 sellables' will be 'u can steal max 150 mats'.
Or scam if u want.


(iPhone)

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 8:38 am
by Aniello
I didn't like it.
If this thing was added to prevent DM, then I would understand. But this thing is not for the sake of RP.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 8:41 am
by Andre
K3lroy wrote:
Stav Cuneo wrote:
Luigi Tattaglia wrote:
Stav Cuneo wrote:No to whgivekey
Its just un necessary ...
Why is it not necessary? We've got T2s as official dealers, but we need to make them T1 each time to be able to gain access to the warehouse. It would be for people you trust. Wether you'd use it or not is up to you obviously, but it would be useful in many situations.
Give them weekly amount of guns so they can sell it
Unlike the gates you dont use the warehouse countless times each day .. besides usually there is a t1 online to open the warehouse
Yes whkey would be abit easier but woot doesnt want lazy leaders
This.

And in regards to stealing all wh mats, I'll modify the rules when I have a pc.
The old 'u can steal max 150 sellables' will be 'u can steal max 150 mats'.
Or scam if u want.


(iPhone)

What's the point of stealing 150 Mats? Sell myself a katana or some flowers? A deagle is worth 250 itself -.-'

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 8:42 am
by Stav Cuneo
Andre wrote:
K3lroy wrote:
Stav Cuneo wrote:
Luigi Tattaglia wrote:
Stav Cuneo wrote:No to whgivekey
Its just un necessary ...
Why is it not necessary? We've got T2s as official dealers, but we need to make them T1 each time to be able to gain access to the warehouse. It would be for people you trust. Wether you'd use it or not is up to you obviously, but it would be useful in many situations.
Give them weekly amount of guns so they can sell it
Unlike the gates you dont use the warehouse countless times each day .. besides usually there is a t1 online to open the warehouse
Yes whkey would be abit easier but woot doesnt want lazy leaders
This.

And in regards to stealing all wh mats, I'll modify the rules when I have a pc.
The old 'u can steal max 150 sellables' will be 'u can steal max 150 mats'.
Or scam if u want.


(iPhone)

What's the point of stealing 150 Mats? Sell myself a katana or some flowers? A deagle is worth 250 itself -.-'
150k obv

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 11:43 am
by José
Aniello wrote:I didn't like it.
If this thing was added to prevent DM, then I would understand. But this thing is not for the sake of RP.
oh well no more running around with sniper on back and bike.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 3:24 pm
by Anaconda
Kjetil wrote:I am glad we have Stav in our community. He has the answer to everything.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 6:47 pm
by K3
Then raise it to 500.
The point is just that it will be adjuated so there is a rule in place.

Im on base and havent checked the system for real yet.
I only tested if it worked with woot before we got live with it.

(iPhone)

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 7:46 pm
by leonzio
I do really get pissed off when I have just recently finished fulling the trailer with units and I am on my way to HQ when suddenly an admin respawns all vehicles, bye-bye trailer.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 7:47 pm
by Luigi Tattaglia
/storematerials; add it please.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 7:49 pm
by leonzio
Also would be good having the opportunity like putting two to four crates in a Forklift, will make them more useful.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 15th, 2013, 10:44 pm
by Stav Cuneo
Luigi Tattaglia wrote:/storematerials; add it please.
yeah this is really necessary
also werehouse log @ cpu would be great

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 2:12 am
by BA™AN
make this for civillian too

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 2:14 am
by Anaconda
BA™AN wrote:make this for civillian too
Uhh... No

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 6:10 pm
by BA™AN
it will bored if not make it to civillian

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 6:10 pm
by Stav Cuneo
BA™AN wrote:it will bored if not make it to civillian
for people who cant rp
yes

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 6:30 pm
by José
BA™AN wrote:it will bored if not make it to civillian
lol srsly, you're posting same thing but in other words in the last five pages or so, if you cant roleplay, then you cant get guns, deal with it.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 8:47 pm
by Mueller
BA™AN wrote:it will bored if not make it to civillian
woot wrote:Anyone is anyone. Let it be a level 1 noob that just registered, the PD chief or FBI director. Anyone can take as much as he wants as long as the warehouse is open. Anyone can HAVE materials, but LEA cannot use /sellgun.

Other than that, I increased the crate price to $7500 rather than the original $5000.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 16th, 2013, 11:46 pm
by David_Cappone
I want to know some thing can i make my own war house ?