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Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:20 pm
by Vauth
resini wrote:Holy fucking shit. Awesome!

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:21 pm
by Copani
Copani wrote:
woot wrote:
Calogero wrote:
Copani wrote:^ he asked how much does it cost upgrading warehouse security level..
That depends on how much money is in your familybank. If no money is in there, you automatically get the lvl 1 security. If you have 1,5m in your familybank, you're covered for 5 attempts with the max security.
No, a tier 0 needs to set it at the warehouse icon. If he sets it to level 3, you will always lose 300k from the faction bank when there is a robbery. If you don't have enough money in your faction bank, it will reset to level 1. You can also have 1b in your faction bank but only use security level 1 because you're greedy (like michael_corleone)
What about removing this system and creating this one?
Level 1,

Faction members will be notified 45seconds before the robbery finishes,
Robbery faction can steal 75% of materials that are in the warehouse,
There is needed of 3 persons to be able robbing it.
Upgrading this may cost: Free

Level 2,

Faction members will be notified 55seconds before the robbery finishes,
Robbery faction can steal 45% of materials that are in the warehouse,
There is needed of 4 persons to be able robbing it.
Upgrading this may cost: $15,000,000

Level 3,

Faction members will be notified 65seconds before the robbery finishes,
Robbery faction can steal 25% of materials that are in the warehouse,
There is needed of 6 persons to be able robbing it.
Upgrading this may cost: $25,000,000
And something,

Only tier 1+ may upgrade warehouse security level.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:22 pm
by Mendoza
Nice, finally some updates. Great job woot
But where are updates for S.D.C. which Nino sent to you month ago? -_-

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:24 pm
by Calogepro
Copani wrote:
Copani wrote:
woot wrote:
Calogero wrote:
Copani wrote:^ he asked how much does it cost upgrading warehouse security level..
That depends on how much money is in your familybank. If no money is in there, you automatically get the lvl 1 security. If you have 1,5m in your familybank, you're covered for 5 attempts with the max security.
No, a tier 0 needs to set it at the warehouse icon. If he sets it to level 3, you will always lose 300k from the faction bank when there is a robbery. If you don't have enough money in your faction bank, it will reset to level 1. You can also have 1b in your faction bank but only use security level 1 because you're greedy (like michael_corleone)
What about removing this system and creating this one?
Level 1,

Faction members will be notified 45seconds before the robbery finishes,
Robbery faction can steal 75% of materials that are in the warehouse,
There is needed of 3 persons to be able robbing it.
Upgrading this may cost: Free

Level 2,

Faction members will be notified 55seconds before the robbery finishes,
Robbery faction can steal 45% of materials that are in the warehouse,
There is needed of 4 persons to be able robbing it.
Upgrading this may cost: $15,000,000

Level 3,

Faction members will be notified 65seconds before the robbery finishes,
Robbery faction can steal 25% of materials that are in the warehouse,
There is needed of 6 persons to be able robbing it.
Upgrading this may cost: $25,000,000
And something,

Only tier 1+ may upgrade warehouse security level.
No, 75% is way too much. 25% is enough. And your security is way too cheap.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:24 pm
by NeonZ
Epic.... gg woot

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:25 pm
by Copani
Calogero wrote: No, 75% is way too much. 25% is enough.
Why? other leaders are not greedy like mikkel_Kokleon.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:26 pm
by Luigi Tattaglia
You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:27 pm
by Thomie
Awesome.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:27 pm
by Giovanni_C
Lol yall shit asslickers

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:29 pm
by Copani
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:30 pm
by Thomie
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
rofl pls stop being serious

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:31 pm
by Copani
Thomie wrote:
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
rofl pls stop being serious
That is true, to be honest.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:34 pm
by Gius
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
lmfao

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:35 pm
by Luigi Tattaglia
Gius wrote:
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
lmfao
whats funny

my savings > Albania's annual budget

:')

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:36 pm
by QUISS
hYyYyYyyYyYpe
cool update

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:37 pm
by Copani
Luigi Tattaglia wrote:
Gius wrote:
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
lmfao
whats funny

my savings > Albania's annual budget

:')
smd

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:37 pm
by Gius
Luigi Tattaglia wrote:
Gius wrote:
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
lmfao
whats funny

my savings > Albania's annual budget

:')
said by a bosnian XD

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:40 pm
by Dempseyy
Awesome.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:44 pm
by Bastard
Awesome updates, nice effort by the management team once again!

The only thing that bothers me is this:
woot wrote:Tier 0 mafia leaders can define the tax rate business owners will need to pay to you when they unload their money. This means there is a government tax (0-5%) and a mafia tax (0-10%) which factions can set individually for every business.
I think that mafias shouldn't receive taxes from businesses automatically. It's not an official tax like the gov tax is. Members of mafias should meet the business owners and make them pay the taxes instead. It feels kinda stupid that the script forces business owner to pay taxes to a mafia, even though he has never met its' members or don't even know about it IC.

Edit: Oh and another thing:
woot wrote:The real name will not be visible in your money logs for 72 hours. For 72 hours you will have "Given $50.000 to Stranger 39485" in your money logs. After 72 hours, this will automatically convert into the player's real name.
I think this is unnecessary and kind of ruins the whole idea of this feature. Let's say that an FBI agent or a hitman wants to remain anonymous. Okay, he gets to keep his anonymity for 72 hours, but after the player he interacted with knows his name. As you said, admins can look up the name of the stranger anytime, so isn't this "72 hours" thing kinda useless?

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:48 pm
by Luigi Tattaglia
Gius wrote:
Luigi Tattaglia wrote:
Gius wrote:
Copani wrote:
Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.
lmfao
whats funny

my savings > Albania's annual budget

:')
said by a bosnian XD
yep, why not

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:49 pm
by CruzTattaglia
please is sniper bug fixed

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:49 pm
by Giovanni_C
even bosnian troll albanians now,omfg

luigi tattaglia go away before i fuck ur entire family,scrub

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:51 pm
by Hopkins
Good job wooty

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:52 pm
by Giovanni_C
You got my vote for manager of the month ..

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:52 pm
by 00-7
Oh IM never stay on topic

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:53 pm
by Abnormal
Bastard wrote:Awesome updates, nice effort by the management team once again!

The only thing that bothers me is this:
woot wrote:Tier 0 mafia leaders can define the tax rate business owners will need to pay to you when they unload their money. This means there is a government tax (0-5%) and a mafia tax (0-10%) which factions can set individually for every business.
I think that mafias shouldn't receive taxes from businesses automatically. It's not an official tax like the gov tax is. Members of mafias should meet the business owners and make them pay the taxes instead. It feels kinda stupid that the script forces business owner to pay taxes to a mafia, even though he has never met its' members or don't even know about it IC.
You have to remember, that the people on the server are invited to the faction "family" as per say. A "faction" would have way more members working for them that aren't in the links of the mafia family that would go around collecting things such as the self input taxes on businesses in owned turfs. There are things that have to be scripted because they just basically cannot be RPed without an immense number of people being in each faction and on the server as a whole.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:54 pm
by NeMsIs
Oh my god well done woot but we need more details on how to rob a wh like video

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:54 pm
by Aleyaj
Very nice. Good jab wooter.

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:55 pm
by Abnormal
NeMsIs wrote:Oh my god well done woot but we need more details on how to rob a wh like video
What, no, ruins the fun :D
You gotta go IG on the day of update and test all of the things!!!!1! :D

Re: Italy Mafia V7 Information

Posted: June 16th, 2015, 5:55 pm
by Pablo
I guess I might be active after this update, good stuff.