Re: Italy Mafia V7 Information
Posted: June 16th, 2015, 5:20 pm
resini wrote:Holy fucking shit. Awesome!
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resini wrote:Holy fucking shit. Awesome!
And something,Copani wrote:What about removing this system and creating this one?woot wrote:No, a tier 0 needs to set it at the warehouse icon. If he sets it to level 3, you will always lose 300k from the faction bank when there is a robbery. If you don't have enough money in your faction bank, it will reset to level 1. You can also have 1b in your faction bank but only use security level 1 because you're greedy (like michael_corleone)Calogero wrote:That depends on how much money is in your familybank. If no money is in there, you automatically get the lvl 1 security. If you have 1,5m in your familybank, you're covered for 5 attempts with the max security.Copani wrote:^ he asked how much does it cost upgrading warehouse security level..
Level 1,
Faction members will be notified 45seconds before the robbery finishes,
Robbery faction can steal 75% of materials that are in the warehouse,
There is needed of 3 persons to be able robbing it.
Upgrading this may cost: Free
Level 2,
Faction members will be notified 55seconds before the robbery finishes,
Robbery faction can steal 45% of materials that are in the warehouse,
There is needed of 4 persons to be able robbing it.
Upgrading this may cost: $15,000,000
Level 3,
Faction members will be notified 65seconds before the robbery finishes,
Robbery faction can steal 25% of materials that are in the warehouse,
There is needed of 6 persons to be able robbing it.
Upgrading this may cost: $25,000,000
No, 75% is way too much. 25% is enough. And your security is way too cheap.Copani wrote:And something,Copani wrote:What about removing this system and creating this one?woot wrote:No, a tier 0 needs to set it at the warehouse icon. If he sets it to level 3, you will always lose 300k from the faction bank when there is a robbery. If you don't have enough money in your faction bank, it will reset to level 1. You can also have 1b in your faction bank but only use security level 1 because you're greedy (like michael_corleone)Calogero wrote:That depends on how much money is in your familybank. If no money is in there, you automatically get the lvl 1 security. If you have 1,5m in your familybank, you're covered for 5 attempts with the max security.Copani wrote:^ he asked how much does it cost upgrading warehouse security level..
Level 1,
Faction members will be notified 45seconds before the robbery finishes,
Robbery faction can steal 75% of materials that are in the warehouse,
There is needed of 3 persons to be able robbing it.
Upgrading this may cost: Free
Level 2,
Faction members will be notified 55seconds before the robbery finishes,
Robbery faction can steal 45% of materials that are in the warehouse,
There is needed of 4 persons to be able robbing it.
Upgrading this may cost: $15,000,000
Level 3,
Faction members will be notified 65seconds before the robbery finishes,
Robbery faction can steal 25% of materials that are in the warehouse,
There is needed of 6 persons to be able robbing it.
Upgrading this may cost: $25,000,000
Only tier 1+ may upgrade warehouse security level.
Why? other leaders are not greedy like mikkel_Kokleon.Calogero wrote: No, 75% is way too much. 25% is enough.
Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
rofl pls stop being seriousCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
That is true, to be honest.Thomie wrote:rofl pls stop being seriousCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
lmfaoCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
whats funnyGius wrote:lmfaoCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
smdLuigi Tattaglia wrote:whats funnyGius wrote:lmfaoCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
my savings > Albania's annual budget
:')
said by a bosnian XDLuigi Tattaglia wrote:whats funnyGius wrote:lmfaoCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
my savings > Albania's annual budget
:')
I think that mafias shouldn't receive taxes from businesses automatically. It's not an official tax like the gov tax is. Members of mafias should meet the business owners and make them pay the taxes instead. It feels kinda stupid that the script forces business owner to pay taxes to a mafia, even though he has never met its' members or don't even know about it IC.woot wrote:Tier 0 mafia leaders can define the tax rate business owners will need to pay to you when they unload their money. This means there is a government tax (0-5%) and a mafia tax (0-10%) which factions can set individually for every business.
I think this is unnecessary and kind of ruins the whole idea of this feature. Let's say that an FBI agent or a hitman wants to remain anonymous. Okay, he gets to keep his anonymity for 72 hours, but after the player he interacted with knows his name. As you said, admins can look up the name of the stranger anytime, so isn't this "72 hours" thing kinda useless?woot wrote:The real name will not be visible in your money logs for 72 hours. For 72 hours you will have "Given $50.000 to Stranger 39485" in your money logs. After 72 hours, this will automatically convert into the player's real name.
yep, why notGius wrote:said by a bosnian XDLuigi Tattaglia wrote:whats funnyGius wrote:lmfaoCopani wrote:Community's economy is very rich more than countries in real-life, this money should be spent somewhere.Luigi Tattaglia wrote:You can store only 2 million materials now, which means that all the excess might go into warehouses. That is why 75% would be too much, but then again $150k more to protect your materials isn't much
my savings > Albania's annual budget
:')
You have to remember, that the people on the server are invited to the faction "family" as per say. A "faction" would have way more members working for them that aren't in the links of the mafia family that would go around collecting things such as the self input taxes on businesses in owned turfs. There are things that have to be scripted because they just basically cannot be RPed without an immense number of people being in each faction and on the server as a whole.Bastard wrote:Awesome updates, nice effort by the management team once again!
The only thing that bothers me is this:I think that mafias shouldn't receive taxes from businesses automatically. It's not an official tax like the gov tax is. Members of mafias should meet the business owners and make them pay the taxes instead. It feels kinda stupid that the script forces business owner to pay taxes to a mafia, even though he has never met its' members or don't even know about it IC.woot wrote:Tier 0 mafia leaders can define the tax rate business owners will need to pay to you when they unload their money. This means there is a government tax (0-5%) and a mafia tax (0-10%) which factions can set individually for every business.
What, no, ruins the funNeMsIs wrote:Oh my god well done woot but we need more details on how to rob a wh like video