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Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:29 am
by Stav Cuneo
anthcamorra wrote:
Stav Cuneo wrote:
anthcamorra wrote:as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.
These are the reasons
-You don't need more than 20 members, (or whatever the current amount is) since team are supposed to be a group of small people comparing to a faction,which makes them inferior(how it is supposed to be)
-For the same reason,you don't need more than10/20 vehicles
-Teams can set freq manually, having the same features of official facitons will remove the advantage factions have over teams
-same reason
-Backup is probably one of the most importatn commands official facitons have, teams aren't supposed to have it
welcome back you lildouchbag camel xD

Well, no you are wrong in my option.

"Teams are between groups and factions" = staff wrote, now my option about the car slot/ member slot is usrfull, 10 members is kinda low, 3 vehicles? Are you kidding with me? I own 20 vehicles, i have a group with 25 active members and guess what? Not all of them are able to buy a car so i buying for them instead of using shared vehicle and slove rhe problem, now 3 is less.

I made my own format for now to use group and team, but its not how that should be , im.not a faction to.make outsiders group.
team radio , will be much easy instead of spamming the chat or to do /groupname and spam it and lost cash for changing the name.

/team back up, usefull = since teams gonna have agreements with factions and they make runs.for.them.or what ever, back up between the team.member should be added.
hey I'm not back but thank

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:38 am
by Hirschaiger
I would like team bk for the simply reason that it is practically. Example high ranks call another highranked member for a important meeting, then they dont want to do /fbk, since other fmembers will spy/spectate.

Not the most important thing, but a great feature.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:40 am
by ThaFather
the houses we bought at angel pine to be near rittos and metal etc, can be moved to tierra robada?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:46 am
by Biker
Hirschaiger wrote:I would like team bk for the simply reason that it is practically. Example high ranks call another highranked member for a important meeting, then they dont want to do /fbk, since other fmembers will spy/spectate.

Not the most important thing, but a great feature.
Nah, this is not needed in my opinion. It's good as it is.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:51 am
by anthcamorra
K3lroy wrote:.........

You will be able to upgrade soon. Is that not obvious from the OP?
its was clear from.the first moment, but you also had to see the whole picture at the moment you put it only 10members and 3vehicles = its low!!

What about the /team setfreq and /team getfreq?
also /team backup? Vehicle owned by team ****** ? What about those things? Many players see this usefull..

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:59 am
by MiMiMi
Thanks woot I love u

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:11 am
by Zlaja
anthcamorra wrote:
K3lroy wrote:.........

You will be able to upgrade soon. Is that not obvious from the OP?
its was clear from.the first moment, but you also had to see the whole picture at the moment you put it only 10members and 3vehicles = its low!!

What about the /team setfreq and /team getfreq?
also /team backup? Vehicle owned by team ****** ? What about those things? Many players see this usefull..
Anthony, team is not a faction. Period.

Teams should not get the priviliges same as official faction. Just keep that in mind, and also they said numerous times they are working to add more to the teams. So chill out now and enjoy.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:16 am
by anthcamorra
vexba wrote:
anthcamorra wrote:
K3lroy wrote:.........

You will be able to upgrade soon. Is that not obvious from the OP?
its was clear from.the first moment, but you also had to see the whole picture at the moment you put it only 10members and 3vehicles = its low!!

What about the /team setfreq and /team getfreq?
also /team backup? Vehicle owned by team ****** ? What about those things? Many players see this usefull..
Anthony, team is not a faction. Period.

Teams should not get the priviliges same as official faction. Just keep that in mind, and also they said numerous times they are working to add more to the teams. So chill out now and enjoy.
Man ik teams arent factions, but teams cant do runs, cant go for turfs and more 1001 faction stuffs we cant do, so at least those things? Could be cool and usefull for the team leaders, as i see it - teams is one step forward before offcial so why not making it more easy and helpful?

Its only my opioin, and i see those stuffs are usefull and helpfull to the teams, i might be wrong but hi? There is more people who thinks like me, also who not.

At least, its the staff choose.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:19 am
by Biker
Don't act like teams is factions now.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:26 am
by woot
The maximum amount of members and maximum amount of vehicles can currently not be upgraded - we'll see if and how we implement this over the course of time when teams have settled in.
We just want to monitor for now how many teams are created, how many teams actually fill up to the member & vehicle slots so we can decide best on how much each additional member/car slot should cost. The limit will however remain low; after all it's a team and not a faction where you can have unlimited members.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:28 am
by Grattoni
After all those grattoni complaints something finally changed hehe good complainer grattoni

Lol anthcammora u ungrateful af be happy u got teams after so many years xd. People can never get enoughl, weird

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:36 am
by anthcamorra
Biker wrote:Don't act like teams is factions now.
ofc not, its not my point at all, my point is to make it a step forward since its between group and factions, and teams cannot do factions stuffs like runs, turfs and more so only those things can be cool.

Backup, addcarslot, addmemberslot, setfreq and getfreq = itll be fucking perfect man? Dont you think?

Remmber that teams have no hqs, have no warehouse, cant do burrito or heli runs, no metal or lead, no turfs for their own = what left? Robbing? Rping? Helping to the offcial allies? Think about that.

Ofc im happy we have this function ig finally, its great and i thanks to woot tons of times about it, but there is more to add which will help and be cool also

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:38 am
by Grattoni
anthcamorra wrote:
Biker wrote:Don't act like teams is factions now.
ofc not, its not my point at all, my point is to make it a step forward since its between group and factions, and teams cannot do factions stuffs like runs, turfs and more so only those things can be cool.

Backup, addcarslot, addmemberslot, setfreq and getfreq = itll be fucking perfect man? Dont you think?

Remmber that teams have no hqs, have no warehouse, cant do burrito or heli runs, no metal or lead, no turfs for their own = what left? Robbing? Rping? Helping to the offcial allies? Think about that.

Ofc im happy we have this function ig finally, its great and i thanks to woot tons of times about it, but there is more to add which will help and be cool also
DUDE WTF BE GRATEFUL YOU ACTUALLY GOT TEAMS IMPLEMENTED AGAIN

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:06 am
by Sly
Teams obviously won't be factions as factions have other perks of warring, material production, turfs, coloured names and so on other things. I don't think membership cap can be an issue at that. Team cars should remain low though, that I is something I can agree on.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:26 am
by Vinko
how about you stop crying about teams size and why not bk and shit like that and actually be happy that you have opportunity to have more cmds than two days ago when you were stuck in your group with nothing else than /g.

Even these cmds that teams got and actual size of it nothing else than woot being generous fgt.

btw cool update

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:37 am
by TheCowboy
why do I see a picture of Jim Carrey in the motd of this subforum on TapaTalk?

//Bonophone

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:40 am
by Sly
Vinko wrote:how about you stop crying about teams size and why not bk and shit like that and actually be happy that you have opportunity to have more cmds than two days ago when you were stuck in your group with nothing else than /g.

Even these cmds that teams got and actual size of it nothing else than woot being generous fgt.

btw cool update
It's not crying, it's expecting it to fulfill its actual purpose.
Why do we have any features at all if that's the mentality we're supposed to have? lmfao

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:44 am
by Grattoni
Sly wrote:
Vinko wrote:how about you stop crying about teams size and why not bk and shit like that and actually be happy that you have opportunity to have more cmds than two days ago when you were stuck in your group with nothing else than /g.

Even these cmds that teams got and actual size of it nothing else than woot being generous fgt.

btw cool update
It's not crying, it's expecting it to fulfill its actual purpose.
Why do we have any features at all if that's the mentality we're supposed to have? lmfao
Lol thats the point of teams. They're supposed to differentiate from groups and factions - they are supposed to be a bigger feature than groups and a lower feature than factions. It's called being ungrateful because until 2 days ago you had only group which had 0 features at all

Thats how I see it... It's just something to start with as woot said to see how it works and evolve. More things and features regarding teams will be added from time to time

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:55 am
by Sly
Grattoni wrote:
Sly wrote:
Vinko wrote:how about you stop crying about teams size and why not bk and shit like that and actually be happy that you have opportunity to have more cmds than two days ago when you were stuck in your group with nothing else than /g.

Even these cmds that teams got and actual size of it nothing else than woot being generous fgt.

btw cool update
It's not crying, it's expecting it to fulfill its actual purpose.
Why do we have any features at all if that's the mentality we're supposed to have? lmfao
Lol thats the point of teams. They're supposed to differentiate from groups and factions - they are supposed to be a bigger feature than groups and a lower feature than factions. It's called being ungrateful because until 2 days ago you had only group which had 0 features at all

Thats how I see it... It's just something to start with as woot said to see how it works and evolve. More things and features regarding teams will be added from time to time
I already counted more than 5 crucial features that are just limited to factions already then, membership cap isn't something that necessary of a difference since a group that's inferior than a team already allows infinite members.

I am not saying give teams warehouse, fguns, wars, turfs, coloured names, multiple authorities or what the fuck ever. If you're just going to call it being 'ungrateful', then I am sorry to say there's no space for growth and improvement anywhere in any features of this server.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 11:54 am
by BUTCHER
Fab. 

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 12:51 pm
by RoGuE
Nice Update
but SDC?? I can't believe I did 250runs last 2weeks, useless runs xP

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:42 pm
by GodFather
Did host change?

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 2:47 pm
by Hazard
GodFather wrote:Did host change?
Nope.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 3:50 pm
by Led
I suppose you can always get pd to restock your biz + protection



How does it work for lea+trukckers, is it the horn key or (paytoll would work but meh) 2 secs is too short for qrf (convoyy)


Sry for unorganized phone

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 3:52 pm
by K3
Ledrawn wrote:I suppose you can always get pd to restock your biz + protection



How does it work for lea+trukckers, is it the horn key or (paytoll would work but meh) 2 secs is too short for qrf (convoyy)


Sry for unorganized phone
It opens automatically for cops, and if it doesn't, H works.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 6:20 pm
by Marchesi
Why anybody can create a team tho -.-

Cool updates overall.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 8:17 pm
by PopKoren
Good update, I think you should add 0.5 more seconds in the tolls for the truckers, some times the trailer getting bugged.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:20 pm
by Alsarty
Increase time for truckers etc, gj anyways.

But why is anyone able to create teams? A better idea would be give groups 2 more features or something and make teams a reward for an unofficial with some more features.

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 9:22 pm
by P4kit0
wow such gud and dope things i think i will get addict again ffs

Re: Italy Mafia - November Update

Posted: October 25th, 2016, 10:07 pm
by K3
Groups aren't teams or factions. It's to chat and nothing more.
That's why we added teams. For something MORE than just chatting.