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Updated war system

Posted: March 21st, 2017, 9:35 pm
by woot
Image

War System Update


After the long wait, it is finally here: the updated war system.

Long story short: No more points, just money. Multiple wars at once. Up to 6 factions per team. Script-wise enforced rules. Automated prize handling.



Starting a faction war:

Any lead admin or higher may decide to start a faction war. A faction war always consists of 2 teams; one team always has at least 1 faction and may have up to 6 factions. The agreed prize will be automatically taken from the faction bank balance once the war starts.

Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.

A war cannot start if the factions don't have enough money in their faction bank balance.


During the war:

A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified. Please note that faction members can leave their faction themselves during a war (/leavefaction) - this also counts as an uninvite.

Example: Stracci has 55 members when they start warring. They have up to 11 uninvites before they get eliminated.
Stracci uninvites 7 members because they are bad at shooting, and 5 other Stracci members decide they are sick of the war and use /leavefaction: Stracci will automatically be removed from team 2, but Kemirov will remain in team 2. The war is now 1v1.


Surrendering:

A tier 0 faction leader can decide to surrender a war (/surrender). The only condition is that the war has been running for at least 3 days. You cannot use the command if the war hasn't been going on for at least 3 days. If they are the only faction in the warring team, the opposing team will win. If there is another faction in their war team, the other faction will continue warring.


Winning:

Wars usually end because either team surrenders. If this is not the case, an automated win can be achieved if a team has more than 7000 kills and a KD ratio of over 1.8 - in this case, the team is automatically declared winner and receives the prize.

Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Team 2 achieves 7001 kills with a KD ratio of 1.8 -> Team 1 loses. The war ends. Stracci & Kemirov both receive $300m into their faction bank.


Multiple wars:

If there is only one war going on, /warinfo will display the current war stats. If there are multiple wars going on, /warinfo will display both wars with an ID and you can use /warinfo <warid> to display stats for the specific war. There may be an infinite number of wars at the same time. A faction can however only be in one war at a time.


Anti-rulebreaking measures:

- Healing is impossible within a radius of 175 meters of your opponents faction HQs
- Healing is impossible if an opponent is nearby or outside of your house you are currently in
- /close cannot be used if you were shot within the last 5 minutes
- If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.


Additional adjustments:

- Faction headquarters are now always forced open.
- Faction members will be forced to spawn at their HQ, regardless of rent settings.
- Respawn timer has been reduced from 60 seconds to 30.
- Respawn timer screen has been adjusted (no more black screen)
- War Rules have been revamped.



Credits to Andre & Bossnigguh for their effort, ideas & testing regarding the war system!

Re: Updated war system

Posted: March 21st, 2017, 9:36 pm
by Darkel
First!

Re: Updated war system

Posted: March 21st, 2017, 9:36 pm
by Marchesi
Second

Re: Updated war system

Posted: March 21st, 2017, 9:36 pm
by Hirschaiger
yayayay, hype

Re: Updated war system

Posted: March 21st, 2017, 9:37 pm
by mikeloff
sit

Re: Updated war system

Posted: March 21st, 2017, 9:38 pm
by Tranquilo
crazy crazy & CRAZY

Re: Updated war system

Posted: March 21st, 2017, 9:39 pm
by mejt
time to die cuneo and kemirov

Re: Updated war system

Posted: March 21st, 2017, 9:39 pm
by bennyboombatz
DOPE!

Re: Updated war system

Posted: March 21st, 2017, 9:39 pm
by hyper42O
mikeloff wrote:sit

Re: Updated war system

Posted: March 21st, 2017, 9:39 pm
by miauuuu
:DDDDDDDDDDDDD

Re: Updated war system

Posted: March 21st, 2017, 9:39 pm
by QUISS
papa bless

Re: Updated war system

Posted: March 21st, 2017, 9:40 pm
by Calogepro
woot wrote: Anti-rulebreaking:
- /close cannot be used if you were shot within the last 5 minutes
So /close is allowed during wars ? Asking this since the war rules say it isn't.
woot wrote: Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
Why don't all participating factions pay the war fee of 300M ? Wouldn't it be more fair and attractive for the faction that's warring alone ? The way it is described above encourages 1 vs multiple factions since it doesn't really have cons

Re: Updated war system

Posted: March 21st, 2017, 9:40 pm
by Vinnipuh
holy Shits

Re: Updated war system

Posted: March 21st, 2017, 9:40 pm
by Arbi
FUCK YES

Re: Updated war system

Posted: March 21st, 2017, 9:40 pm
by jek
ok lets war boy

Re: Updated war system

Posted: March 21st, 2017, 9:41 pm
by 00-7
cool .

Re: Updated war system

Posted: March 21st, 2017, 9:41 pm
by Ramy
Awesome!

Re: Updated war system

Posted: March 21st, 2017, 9:41 pm
by Vegas
Dope.

Re: Updated war system

Posted: March 21st, 2017, 9:42 pm
by Vauth
woah manukek

Re: Updated war system

Posted: March 21st, 2017, 9:42 pm
by Cypress
goood
thank u

Re: Updated war system

Posted: March 21st, 2017, 9:42 pm
by GodFather
Will we have illegal gunshops like before?

Re: Updated war system

Posted: March 21st, 2017, 9:42 pm
by Darien
Wow, some nice shit.

Re: Updated war system

Posted: March 21st, 2017, 9:43 pm
by K3
It's many good.

Re: Updated war system

Posted: March 21st, 2017, 9:44 pm
by 00-7
any problem wrote:Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Stracci & Kemirov both receive $300m into their faction bank.

where does the extra 300m come from
nice math skill.ivo

Re: Updated war system

Posted: March 21st, 2017, 9:44 pm
by Genius
nice!!!

Re: Updated war system

Posted: March 21st, 2017, 9:44 pm
by Vinnipuh
any problem wrote:Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Stracci & Kemirov both receive $300m into their faction bank.

where does the extra 300m come from
150m each i assume(?)

Re: Updated war system

Posted: March 21st, 2017, 9:46 pm
by Gersi
Good one!

Re: Updated war system

Posted: March 21st, 2017, 9:47 pm
by TuCo
This /leavefaction cmd is so bad

Re: Updated war system

Posted: March 21st, 2017, 9:48 pm
by Cypress
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you

Re: Updated war system

Posted: March 21st, 2017, 9:51 pm
by TuCo
Cypress wrote:
TuCo wrote:This /leavefaction cmd is so bad
Better than having people who refuse to un-invite you
Not really, you might die/rage and use it so what's the point? Some people rage in wars alot and they might use it instead of calming down - /q'ing like angry moments