War System Update
After the long wait, it is finally here: the updated war system.
Long story short: No more points, just money. Multiple wars at once. Up to 6 factions per team. Script-wise enforced rules. Automated prize handling.
Starting a faction war:
Any lead admin or higher may decide to start a faction war. A faction war always consists of 2 teams; one team always has at least 1 faction and may have up to 6 factions. The agreed prize will be automatically taken from the faction bank balance once the war starts.
Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.
A war cannot start if the factions don't have enough money in their faction bank balance.
During the war:
A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified. Please note that faction members can leave their faction themselves during a war (/leavefaction) - this also counts as an uninvite.
Example: Stracci has 55 members when they start warring. They have up to 11 uninvites before they get eliminated.
Stracci uninvites 7 members because they are bad at shooting, and 5 other Stracci members decide they are sick of the war and use /leavefaction: Stracci will automatically be removed from team 2, but Kemirov will remain in team 2. The war is now 1v1.
Surrendering:
A tier 0 faction leader can decide to surrender a war (/surrender). The only condition is that the war has been running for at least 3 days. You cannot use the command if the war hasn't been going on for at least 3 days. If they are the only faction in the warring team, the opposing team will win. If there is another faction in their war team, the other faction will continue warring.
Winning:
Wars usually end because either team surrenders. If this is not the case, an automated win can be achieved if a team has more than 7000 kills and a KD ratio of over 1.8 - in this case, the team is automatically declared winner and receives the prize.
Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Team 2 achieves 7001 kills with a KD ratio of 1.8 -> Team 1 loses. The war ends. Stracci & Kemirov both receive $300m into their faction bank.
Multiple wars:
If there is only one war going on, /warinfo will display the current war stats. If there are multiple wars going on, /warinfo will display both wars with an ID and you can use /warinfo <warid> to display stats for the specific war. There may be an infinite number of wars at the same time. A faction can however only be in one war at a time.
Anti-rulebreaking measures:
- Healing is impossible within a radius of 175 meters of your opponents faction HQs
- Healing is impossible if an opponent is nearby or outside of your house you are currently in
- /close cannot be used if you were shot within the last 5 minutes
- If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.
Additional adjustments:
- Faction headquarters are now always forced open.
- Faction members will be forced to spawn at their HQ, regardless of rent settings.
- Respawn timer has been reduced from 60 seconds to 30.
- Respawn timer screen has been adjusted (no more black screen)
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War Rules have been revamped.
Credits to Andre & Bossnigguh for their effort, ideas & testing regarding the war system!