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Re: Updated war system

Posted: March 22nd, 2017, 5:23 pm
by cereal
Lmaoo wrote:
Arbi wrote:
ElGendy wrote:
Sanzhes2 wrote:
GodFather wrote:Illegal gunshops?!?!??!?!
yes please!!!

Re: Updated war system

Posted: March 22nd, 2017, 5:35 pm
by Sanzhes2
cereal wrote:
Lmaoo wrote:
Arbi wrote:
ElGendy wrote:
Sanzhes2 wrote:
GodFather wrote:Illegal gunshops?!?!??!?!
yes please!!!

Re: Updated war system

Posted: March 22nd, 2017, 5:40 pm
by Daci
This is good.

Re: Updated war system

Posted: March 22nd, 2017, 6:43 pm
by K3
Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)

Re: Updated war system

Posted: March 22nd, 2017, 6:45 pm
by Lmaoo
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?

Re: Updated war system

Posted: March 22nd, 2017, 6:48 pm
by K3
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.

Re: Updated war system

Posted: March 22nd, 2017, 6:52 pm
by GodFather
K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions

Re: Updated war system

Posted: March 22nd, 2017, 6:58 pm
by K3
GodFather wrote:
K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions
i cant.

Re: Updated war system

Posted: March 22nd, 2017, 6:59 pm
by dingdangdong
Finally, thanks.

Re: Updated war system

Posted: March 22nd, 2017, 6:59 pm
by Brotha
Ok k3 love can u makr something cool for noweplic man?

Re: Updated war system

Posted: March 22nd, 2017, 7:00 pm
by GodFather
K3lroy wrote:
GodFather wrote:
K3lroy wrote:
Lmaoo wrote:
K3lroy wrote:Forcing factions to give a shit about who they invite, nice.
Forcing factions to somewhat rely on outsiders again, nice.

(y)
What about Illegal gunshops?
No point when the wars are IC and the gunshops would be used by non-warring factions as well.
You just have to use your stocked materials and faction stock, as well as loading shit while you're at war.
So make it restricted to warring factions
i cant.
woot can script such shits i believe
Just like he made turfs invisible for Legals or idk

Re: Updated war system

Posted: March 22nd, 2017, 11:23 pm
by Calogepro
Calogero wrote:
Is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?

And as I see it nowhere, I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)? And the death fee for t0/t1/t2&t3 remain the same?

Re: Updated war system

Posted: March 22nd, 2017, 11:31 pm
by S3if
Great

Re: Updated war system

Posted: March 22nd, 2017, 11:37 pm
by Andre
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.

Re: Updated war system

Posted: March 23rd, 2017, 11:54 am
by ElGendy
Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is an optional term. Contact your faction leaders for more information.
Id of lv ammu?

Re: Updated war system

Posted: March 23rd, 2017, 12:26 pm
by K3
ElGendy wrote:
Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.
Id of lv ammu?
Not relocated yet. Needs to be 'scripted'.

Re: Updated war system

Posted: March 23rd, 2017, 12:28 pm
by ElGendy
K3lroy wrote:
ElGendy wrote:
Andre wrote:
Calogero wrote:+ is it possible for other factions to join an active war after xx days/weeks? If so, for the same war price or an additional fee?
Up to 5 factions may be added per team during an ongoing war.

The fee will be manually set and may vary.

snapij0 wrote:war gunshops ?
Illegal gun shops won't be implemented, however, one or more additional ammunations may be placed throughout the map for the sake of convenience for players to arm up without having to enter the main city. Currently, one has been moved from Commerce, LS (Bizid 174) to Angel Pine, Whetstone. The other is intended to be added in northern LV.

Calogero wrote:the death fee for t0/t1/t2&t3 remain the same?
Untouched.

Calogero wrote:I understand the medical bills are for yourself (previously the losing side refunded the medical bills of the winning side)?
This is a required term. Contact your faction leaders for more information.
Id of lv ammu?
Not relocated yet. Needs to be 'scripted'.
Alright thanks.

Re: Updated war system

Posted: March 26th, 2017, 1:28 pm
by Ardjuna
Nice One.

Re: Updated war system

Posted: April 28th, 2017, 6:22 pm
by r0cc0
Nice one Sir w00t I luf Update but you Never MAKE

Re: Updated war system

Posted: May 7th, 2017, 12:49 am
by Flamey
Why not make the gunshops where they would be in SP?