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ArmA 3 performance issues

Posted: August 31st, 2017, 4:58 pm
by -Hopsin-
What the fuck, I bought this game today since it's like 12 euros on steam and I tried playing it, I barely get 60 fps, no matter what settings or what tweaks I do. Even playerunknown's battlegrounds runs better than this. Italy Mafia gods of ArmA 3 please descend upon my topic and halp. @ThaCrypte

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:15 pm
by ThaCrypte
I find it cute how I'm mentioned like I'm master of computers haha.

Could you post your pc specs?

Also if it runs like shit, do you mean 13 fps or more in the range of 20-30?

Also, are you running multiplayer or singleplayer?

@-Hopsin-

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:23 pm
by -Hopsin-
ThaCrypte wrote:
August 31st, 2017, 5:15 pm
I find it cute how I'm mentioned like I'm master of computers haha.

Could you post your pc specs?

Also if it runs like shit, do you mean 13 fps or more in the range of 20-30?

Also, are you running multiplayer or singleplayer?

@-Hopsin-
40-60 fps, and sometimes it freezes for a millisecond like when i zoom in. I am expecting a minimum of 60 fps from this game, like constant.
Also in singleplayer, I haven't tried MP yet.

GPU: MSI Radeon R9 380 4gb
CPU: i5 6500
RAM: 8gb DDR4
MOBO: Asus H110M-K
HDD&SSD

I'm also running at auto-detect settings, being mostly high and very high, the game looks like bad in my opinion and it just seems a lot different from other videos i've seen of arma 3

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:42 pm
by vens
Resolution scale, draw distance, anti-aliasing. Tweak these and things should work out better. I wouldn't expect a constant 60 FPS + though, Arma 3 is just not very optimized and playing on servers with a lot of players is not gonna help the issue.

Tweaking render/draw distance is probably your best bet.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:45 pm
by -Hopsin-
vens wrote:
August 31st, 2017, 5:42 pm
Resolution scale, draw distance, anti-aliasing. Tweak these and things should work out better. I wouldn't expect a constant 60 FPS + though, Arma 3 is just not very optimized and playing on servers with a lot of players is not gonna help the issue.

Tweaking render/draw distance is probably your best bet.
Did nothing, I already tried

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:46 pm
by ThaCrypte
-Hopsin- wrote:
August 31st, 2017, 5:23 pm
ThaCrypte wrote:
August 31st, 2017, 5:15 pm
I find it cute how I'm mentioned like I'm master of computers haha.

Could you post your pc specs?

Also if it runs like shit, do you mean 13 fps or more in the range of 20-30?

Also, are you running multiplayer or singleplayer?

@-Hopsin-
40-60 fps, and sometimes it freezes for a millisecond like when i zoom in. I am expecting a minimum of 60 fps from this game, like constant.
Also in singleplayer, I haven't tried MP yet.

GPU: MSI Radeon R9 380 4gb
CPU: i5 6500
RAM: 8gb DDR4
MOBO: Asus H110M-K
HDD&SSD

I'm also running at auto-detect settings, being mostly high and very high, the game looks like bad in my opinion and it just seems a lot different from other videos i've seen of arma 3
Once you play multiplayer, you'll find out that 60 fps in SP isn't bad at all.

Arma 3 is a very cpu intensive game, and is poorly optimized. It's a military sim.

http://steamcommunity.com/id/thacrypte/ ... crollTop=0 There's arma 3 screenshots in it aswell, but it's with my old build (fx-8350) Haven't tried it yet on my new pc build.

Sometimes what you see on video's can be very desceptive, and very different from actual gameplay.

On my previous build I sometimes struggled to get a stable 20 fps with a RX480 8gb and a 8 core 4ghz cpu in multiplayer.



"Resolution scale, draw distance, anti-aliasing. Tweak these and things should work out better. I wouldn't expect a constant 60 FPS + though, Arma 3 is just not very optimized and playing on servers with a lot of players is not gonna help the issue.

Tweaking render/draw distance is probably your best bet.""

Scaling should stay 100% imo. Draw distance and anti alliasing, PiP and shadows should be tweaked, they're the most performance hitting.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 5:57 pm
by vens
Also make sure the rear-mirrors for your vehicles are off. I remember that setting got rid of stuttering at least since your PC basically gotta render the whole game twice for that tiny graphical advantage.. Not worth it IMO. I'm talking about these:
Spoiler
Image

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 6:03 pm
by -Hopsin-
I copied the settings at the beginning from here https://www.youtube.com/watch?v=KamJ-rjx0rw and game seems to run okay 50-60-70 fps in SP

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 6:24 pm
by -Hopsin-
Why is server performance so shit anyway Also @ThaCrypte pls recommend me some good server

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 6:32 pm
by vens
Because once you enter multiplayer there's so much more information, especially in a game like Arma, that has to be processed. Like ThaCrypte said, the game is very CPU intensive. All the weapon/equipment pickups, flags, vehicles, mission locations and other stuff that's spread across the huge map that's Arma 3 has to be synced up properly with all the other 50-200 players depending what you're playing. In singleplayer your game can simply decide not to render whats on the other side of the map (if that's how they built the game) since there's noone there to witness it anyways - which is obviously not the case in multiplayer.

I'm not 100 percent sure here and ThaCrypte could probably go in more detail about it, but that's what I'm gonna assume.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 9:44 pm
by K3
vens wrote:
August 31st, 2017, 6:32 pm
Because once you enter multiplayer there's so much more information, especially in a game like Arma, that has to be processed. Like ThaCrypte said, the game is very CPU intensive. All the weapon/equipment pickups, flags, vehicles, mission locations and other stuff that's spread across the huge map that's Arma 3 has to be synced up properly with all the other 50-200 players depending what you're playing. In singleplayer your game can simply decide not to render whats on the other side of the map (if that's how they built the game) since there's noone there to witness it anyways - which is obviously not the case in multiplayer.

I'm not 100 percent sure here and ThaCrypte could probably go in more detail about it, but that's what I'm gonna assume.
This, and the fact that it doesn't load the map dynamically but in a sphere around you, regardless of it being out of your line of sight makes the GPU have a hard time keeping up as well; regardless of how good it is. It basically loads everything around you, even if it's above, below, in front or behind you.
They have improved the game significantly but it's still horribly optimized.
I'm fairly sure it had problems running multi core processors in the beginning as well, I know mine ran on more or less two cores instead of all eight at one point, lol.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 9:49 pm
by vens
Yeah, game ran OK on a 970 and i5 6600K@4,5ghz but once you enter towns it starts lagging since everything is enterable i think?

I haven't even bothered trying it now that I got a 780 and an FX-8350.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 10:18 pm
by Pizza
You guys must really love samp if you got access to these kinds of games and softwares.

Re: ArmA 3 performance issues

Posted: August 31st, 2017, 11:08 pm
by -Hopsin-
Jake_Lawz wrote:
August 31st, 2017, 10:18 pm
You guys must really love samp if you got access to these kinds of games and softwares.
Yes. No game has ever come close to samp for me

Re: ArmA 3 performance issues

Posted: September 1st, 2017, 10:02 pm
by vin
Feedback?

Re: ArmA 3 performance issues

Posted: September 1st, 2017, 11:35 pm
by -Hopsin-
Lock it game runs fine now

Re: ArmA 3 performance issues

Posted: September 1st, 2017, 11:38 pm
by vin
Answered.