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Sounds bugged
Posted: February 14th, 2019, 8:18 pm
by rockyoo
I tried installing new sounds with modloader but they're bugged for some reason.
I created a folder named "Sounds" inside "modloader", and a sub-folder inside "Sounds" named "GENRL" and placed all "Bank_" folders inside.
For example I downloaded a sniper sound, and the sniper sound mixed with something, not as it should be.
Also a deagle sound, for some reason I hear the default deagle sound instead of the new one.
Anyone knows how can I fix this?
Re: Sounds bugged
Posted: February 14th, 2019, 10:05 pm
by ALDOoo
Sniper sounds are called: Sound_027 and Sound_028. Make sure mod that you downloaded contains both sound ids.
Deagle: Sound_007 and _008
Re: Sounds bugged
Posted: February 14th, 2019, 10:13 pm
by Roturo
do not put the bank_137 to a folder just move this to modloader
Re: Sounds bugged
Posted: February 14th, 2019, 10:52 pm
by rockyoo
ALDOoo wrote: ↑February 14th, 2019, 10:05 pm
Sniper sounds are called: Sound_027 and Sound_028. Make sure mod that you downloaded contains both sound ids.
Deagle: Sound_007 and _008
Don Phenom wrote: ↑February 14th, 2019, 10:13 pm
do not put the bank_137 to a folder just move this to modloader
I tried it but still nothing.
Re: Sounds bugged
Posted: February 14th, 2019, 11:08 pm
by Roturo
Astrix wrote: ↑February 14th, 2019, 10:52 pm
ALDOoo wrote: ↑February 14th, 2019, 10:05 pm
Sniper sounds are called: Sound_027 and Sound_028. Make sure mod that you downloaded contains both sound ids.
Deagle: Sound_007 and _008
Don Phenom wrote: ↑February 14th, 2019, 10:13 pm
do not put the bank_137 to a folder just move this to modloader
I tried it but still nothing.
come discord
Re: Sounds bugged
Posted: February 15th, 2019, 1:27 pm
by Roturo
wait i found the solution , put the bank_137 into a new folder and it will work.
Re: Sounds bugged
Posted: February 15th, 2019, 1:37 pm
by Ayman
When you are trying to install sounds, you gotta make sure that you know what are their Banks, there's a different number for each sound. So when you are trying to install, for example a siren, just for example, so you should create a folder inside the modloader folder under the name of "Sounds" and inside the "Sounds" folder you create another folder and name it "Bank_###" refer ### to numbers, and inside this folder, you will be placing the actual sound.
C:\Program Files (x64)\Rock Star Games\Grand Theft Auto\modloader\Sounds\Bank_068 ( Depends on where your GTA is installed)
You can find the sound banks in this Topic
https://gtaforums.com/topic/296844-gta- ... sound-paq/
Feedback, if this helped.
Re: Sounds bugged
Posted: February 15th, 2019, 5:33 pm
by rockyoo
StyLa wrote: ↑February 15th, 2019, 1:37 pm
When you are trying to install sounds, you gotta make sure that you know what are their Banks, there's a different number for each sound. So when you are trying to install, for example a siren, just for example, so you should create a folder inside the modloader folder under the name of "Sounds" and inside the "Sounds" folder you create another folder and name it "Bank_###" refer ### to numbers, and inside this folder, you will be placing the actual sound.
C:\Program Files (x64)\Rock Star Games\Grand Theft Auto\modloader\Sounds\Bank_068 ( Depends on where your GTA is installed)
You can find the sound banks in this Topic
https://gtaforums.com/topic/296844-gta- ... sound-paq/
Feedback, if this helped.
I tried, but still nothing helps.
Re: Sounds bugged
Posted: February 15th, 2019, 6:19 pm
by Roturo
Don Phenom wrote: ↑February 15th, 2019, 1:27 pm
wait i found the solution , put the bank_137 into a new folder and it will work.
Re: Sounds bugged
Posted: February 17th, 2019, 11:18 am
by DaSaint
@Astrix feedback?
Re: Sounds bugged
Posted: February 17th, 2019, 3:05 pm
by rockyoo
-Shanks wrote: ↑February 17th, 2019, 11:18 am
@Astrix feedback?
Still the same.
Re: Sounds bugged
Posted: February 17th, 2019, 7:57 pm
by Ayman
Astrix wrote: ↑February 17th, 2019, 3:05 pm
-Shanks wrote: ↑February 17th, 2019, 11:18 am
@Astrix feedback?
Still the same.
Hi, I think some modloaders doesn't have "edit control" in their banks/files since they affect the main gta files once they're installed.
if you want a pure result you gotta remove the whole modloader and start to edit the main gta files that would be harder but it's way on point than mod loader edits.
one more question when you install a new sound for a weapon you're aware that every weapon has 2 banks which means 2 wav / avi { sound file }? ( In Bank_137:
sound_007 and sound_008: Colt45 and Desert Eagle initial shot sounds so you need to replace both to not mix sounds for deagle. )
Re: Sounds bugged
Posted: February 17th, 2019, 9:43 pm
by rockyoo
StyLa wrote: ↑February 17th, 2019, 7:57 pm
Astrix wrote: ↑February 17th, 2019, 3:05 pm
-Shanks wrote: ↑February 17th, 2019, 11:18 am
@Astrix feedback?
Still the same.
Hi, I think some modloaders doesn't have "edit control" in their banks/files since they affect the main gta files once they're installed.
if you want a pure result you gotta remove the whole modloader and start to edit the main gta files that would be harder but it's way on point than mod loader edits.
one more question when you install a new sound for a weapon you're aware that every weapon has 2 banks which means 2 wav / avi { sound file }? ( In Bank_137:
sound_007 and sound_008: Colt45 and Desert Eagle initial shot sounds so you need to replace both to not mix sounds for deagle. )
Might be the problem, i will check it
Re: Sounds bugged
Posted: February 18th, 2019, 4:19 pm
by Ayman
Astrix wrote: ↑February 17th, 2019, 9:43 pm
StyLa wrote: ↑February 17th, 2019, 7:57 pm
Astrix wrote: ↑February 17th, 2019, 3:05 pm
-Shanks wrote: ↑February 17th, 2019, 11:18 am
@Astrix feedback?
Still the same.
Hi, I think some modloaders doesn't have "edit control" in their banks/files since they affect the main gta files once they're installed.
if you want a pure result you gotta remove the whole modloader and start to edit the main gta files that would be harder but it's way on point than mod loader edits.
one more question when you install a new sound for a weapon you're aware that every weapon has 2 banks which means 2 wav / avi { sound file }? ( In Bank_137:
sound_007 and sound_008: Colt45 and Desert Eagle initial shot sounds so you need to replace both to not mix sounds for deagle. )
Might be the problem, i will check it
Feedback?
Re: Sounds bugged
Posted: February 21st, 2019, 10:23 pm
by Vauth
No feedback
Re: Sounds bugged
Posted: February 21st, 2019, 10:23 pm
by Vauth
This thread is now archived.