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Don't /letgo, PG or not?
Posted: April 30th, 2013, 2:46 pm
by Paco_Pakito
I want to Make this clear to make sure if I report these situations or not.
Makke wrote:Its not PG if you won't /letgo cuffed guy when you aren't near him...
The /letgo command clearly shows the following action: "Cop holds on to Suspect's cuffs firmly to stop him from moving freely"
Is it possible to perform this action when you are severly injured /fall'ed on the ground, or when you are shooting to other people 10 meters ahead?
Or they should always use /letgo again w/ the following action "Cop lets go of Suspect's so he can walk freely, but he's still cuffed." ?????
For me its clear PG...however seems like not every admin think this way. I want to have a final answer to know how will I react from now on.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 2:50 pm
by Aleya BANNED
There's a reason why one gets frozen when being cuffed.
You should ask an explanation from woot for this. I agree with you that one can run on his feet when being cuffed, because it's his hands that are cuffed and not his feet.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 2:53 pm
by Sofbi
/letgo is made because of the noob PGers, but if the arrested guy / suspect is willing to RP we should /letgo him after being cuffed.
when you get away from the suspect to handle something else, you should /letgo him as IRL he can run while being cuffed.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 2:56 pm
by Oak
And obviously people who don't read the chatlogs for /me's ((I consider people who can /name off to be high leveled enough to be able to RP)).
Usually I do some /me of tackling the person or throwing them on the ground, but people start running away wihtout any /me or /do after the taze effect is over. Same applies if you do the previous /me's and /cuff. The guy runs if you /letgo.
We do use /letgo on people that try to roleplay.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:03 pm
by K3
If you aren't roleplaying, or are powergaming yourself, don't expect cops to treat you nicely.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:07 pm
by Paco_Pakito
Ehmm.... I thought I was clear. I consider PG to leave someone frozen mainly in 2 situations:
1. A cop tazes you, cuffs you, and then starts shooting at other people and leaves you frozen while the GF is occuring.
2. A cop gets shot and dies and leaves you frozen there waiting for other cops to come.
I don't understand why you're talking about RP and Suspect's PG and all that. If somone tazes/cuffs me in 3 seconds, there isn't time for me to RP, PG or even think in writing anything.... ehm..... Lets strict the answers to the situations I showned CLEARLY that I'm not understanding if admins consider PG or not.
For me its clear that if any of these 2 situations occures, the suspect can try to run away while cuffed.... I wanna know if the admins think like me or not, so I can know if I should report these situations or not.
@Sean Oak - Belive me, not every lvl 15+ can RP, but anyways, I don't know how that's relevant for my question. lol
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:20 pm
by Oak
If we cuff you and your friends shoot us, it's not our fault that we couldn't /letgo. In fact, we don't even have the time to do so. If we die we can't return, but in fact, if we do die, then it's because of whoever went to save you, and they can walk into a Hardware store, buy a cuffpick and let you walk away.
And I mentioned the lvl 15+ for narrative purposes.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:26 pm
by Paco_Pakito
1st If you can taze me, jump to me, cuff me in 2 seconds with binds, I am sure you can also /letgo in 2 seconds.
2nd Its your choice to leave someone frozen when you're around, and its your choice to proceed to an arrest in the middle of a GF. So if you are walking away from that person you should always unfreeze him.
P.S. This topic was posted for admins to reply, since you don't judge any report, I kinda don't care about your opinion. I would like to know admins opinion so I can know how to act from now on when I'm facing the situations I described..
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:29 pm
by Oak
Surely you don't expect me to keybind 50 things just so I can call it Roleplay?
I don't use keybinds so I can roleplay properly, hence the above
Oak wrote:
Usually I do some /me of tackling the person or throwing them on the ground, but people start running away wihtout any /me or /do after the taze effect is over. Same applies if you do the previous /me's and /cuff. The guy runs if you /letgo.
.
Spamming keybinds is not decent roleplay, and you should be ashamed to call it real roleplay if you do so.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:40 pm
by Paco_Pakito
Ehm, keybinds are to be used in situations that you clearly have to type some command or make some action and you don't have time to write it. From what you said ...
Oak wrote:it's not our fault that we couldn't /letgo. In fact, we don't even have the time to do so.
... it clearly fits in this situation. So a keybind for /letgo would be suitable for you, Mr. Roleplay.
About the hardware store. Why would I have to run to a hardware store, come back and uncuff him (highly risking for more cops to come) just because my friend is frozen by a divine force that can't be explained IC....
Sorry to inform you, but you make no sense at all....
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:52 pm
by Benjamin
Previously there wasn't even /letgo and nobody whined about this back then.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 3:55 pm
by Paco_Pakito
Catalano wrote:Previously there wasn't even /letgo and nobody whined about this back then.
Thanks for you valuable information. This clearly means that woot added /letgo for a purpose.
As I said.... I want to hear Admins opinions, since they are the ones who decide what's PG and what's not.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:02 pm
by Sly
I mostly cuff them to nearest possible objects such as light pole, car's handlebar, chair etc, but mostly they tend to ignore that and '/me runs to car and get in'[in rare cases or simply G abuse.] so I really leave decision to cop to decide if the other guy deserves it or not.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:11 pm
by Paco_Pakito
Sly wrote:I mostly cuff them to nearest possible objects such as light pole, car's handlebar, chair etc, but mostly they tend to ignore that and '/me runs to car and get in'[in rare cases or simply G abuse.] so I really leave decision to cop to decide if the other guy deserves it or not.
Also doesnt fit in both situations I described... that's not what hapenned to me. I just want to know... the 2 situations I described are considered by admins as PG or not? I wanna know if from now on I report or I ignore and consider a divine power is freezing me IC.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:16 pm
by Oak
Paco_Pakito wrote:Sly wrote:I mostly cuff them to nearest possible objects such as light pole, car's handlebar, chair etc, but mostly they tend to ignore that and '/me runs to car and get in'[in rare cases or simply G abuse.] so I really leave decision to cop to decide if the other guy deserves it or not.
Also doesnt fit in both situations I described... that's not what hapenned to me. I just want to know... the 2 situations I described are considered by admins as PG or not? I wanna know if from now on I report or I ignore and consider a divine power is freezing me IC.
Don't forget you had been shocked, moving after it is kind of god like aswell. So is not falling.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:18 pm
by Buck
Catalano wrote:Previously there wasn't even /letgo and nobody whined about this back then.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:25 pm
by Paco_Pakito
Oak wrote:Don't forget you had been shocked, moving after it is kind of god like aswell. So is not falling.
As far as I know woot can change taze effect time.... if he set the time as it is now, its supposed to only have the effect for the time that he set.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 4:39 pm
by Oak
Paco_Pakito wrote:Oak wrote:Don't forget you had been shocked, moving after it is kind of god like aswell. So is not falling.
As far as I know woot can change taze effect time.... if he set the time as it is now, its supposed to only have the effect for the time that he set.
True, 8 seconds is enough time to do a /me regarding being tazed. Not to wait for it to wear down and bunnyhop away
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 5:13 pm
by xTyze
I've experienced that a cop has cuffed me, and stop me from running but the guy runs off shooting people 30 meters away. I should be able to attempt to run with the cuffs on and whatnot.
It could be a case of them not roleplaying properly or just lazy cops who don't wanna type the command.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 5:17 pm
by Oak
xTyze wrote:I've experienced that a cop has cuffed me, and stop me from running but the guy runs off shooting people 30 meters away. I should be able to attempt to run with the cuffs on and whatnot.
It could be a case of them not roleplaying properly or just lazy cops who don't wanna type the command.
This has happened to me:
While I was RPing a /cuff (no /do auto S BS), someone shot me, I ninja finished the RP, and did /cuff.
DIdn't had time to even do anything else. Why? Impatience from everyone that's why.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 9:11 pm
by Paco_Pakito
Oak wrote:
This has happened to me:
While I was RPing a /cuff (no /do auto S BS), someone shot me, I ninja finished the RP, and did /cuff.
DIdn't had time to even do anything else. Why? Impatience from everyone that's why.
Mind not spamming my thread with non-related posts? can't even understand what you're trying to say here but watever, don't say nothing.....
@zTyze ... that's exactly what I meant... doesn't make any sense and its pure PG
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 9:16 pm
by Oak
What I am saying is (and not even going to get into the apparant "spam") , you want to be unfrozen with a command, /letgo . To do so, we must take time to type it. Often we cannot do it due to other players shooting us while we roleplay.
What can also happen is that the person cannot Roleplay / Refuses to do it properly.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 10:01 pm
by Bill Davis
It has to be like this, and its always been like this. Its not realistic indeed, but its not realistic that a cop has to shoot down 10 friends of the suspect before he can get him into the cruiser and arrest him neither.
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 10:04 pm
by Dave
If people were not doing PG. We were not this command at all ...
If i am holding suspect by his cuffs,can he run away ?
Think about it ...
Re: Don't /letgo, PG or not?
Posted: April 30th, 2013, 11:55 pm
by Paco_Pakito
Bill Davis wrote:It has to be like this, and its always been like this. Its not realistic indeed, but its not realistic that a cop has to shoot down 10 friends of the suspect before he can get him into the cruiser and arrest him neither.
Thank god an admin replying... okay if it seems reasonable for admins this way, although I don't agree at all, I'll accept it.
David_Rome wrote:
If i am holding suspect by his cuffs,can he run away ?
Think about it ...
tbh I don't understand how you're even PD...did you understand what I was asking at least? lol
Re: Don't /letgo, PG or not?
Posted: May 1st, 2013, 12:02 am
by Oak
Paco_Pakito wrote:Bill Davis wrote:It has to be like this, and its always been like this. Its not realistic indeed, but its not realistic that a cop has to shoot down 10 friends of the suspect before he can get him into the cruiser and arrest him neither.
Thank god an admin replying... okay if it seems reasonable for admins this way, although I don't agree at all, I'll accept it.
David_Rome wrote:
If i am holding suspect by his cuffs,can he run away ?
Think about it ...
tbh I don't understand how you're even PD...did you understand what I was asking at least? lol
You didn't understood him. He actually made sence. When we roleplay that we hold someone and /letgo them, usually their first action is "ermagherd lets run"
Re: Don't /letgo, PG or not?
Posted: May 1st, 2013, 1:09 am
by Aesthetic Guy
Before /letgo was implented, you were frozen at one spot, unable to roleplay unless you got uncuffed. It was a lot of hassle when someone refused to rp or whatsoever. Then /letgo got implented to make arrests easier for both parties.
I guess it's supposed to improve roleplay instead of /cuff /get /jail.
EDIT: If you want /cuff to be as realistic as possible, you must swap the phases.
1) First cuff still lets the suspect move around.
2) The /letgo cmd should be replaced with a /takehold cmd to keep the suspect at one spot frozen.
So in order to ..
- Cuff a suspect at one spot: /handsup or taze, /cuff, /takehold.
- Cuff a suspect w/o freezing him: /handsup or Taze, /cuff
Re: Don't /letgo, PG or not?
Posted: May 1st, 2013, 3:50 pm
by Wee Man
xTyze wrote:I've experienced that a cop has cuffed me, and stop me from running but the guy runs off shooting people 30 meters away. I should be able to attempt to run with the cuffs on and whatnot.
It could be a case of them not roleplaying properly or just lazy cops who don't wanna type the command.
From what I've seen most cops seem to have them on binds.
Re: Don't /letgo, PG or not?
Posted: May 1st, 2013, 4:48 pm
by Italy Mafia RP
The question has been answered!
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