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Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:36 pm
by woot
As of Italy Mafia V6.5, the entire weapon / gundealing has been changed in order to bring more work to mafia members.

Every mafia now owns a warehouse. By default, you do not have any. Ask a Head Admin or higher to place a warehouse somewhere for you. Please note that the warehouse must be outside of Los Santos and far away from the lead and metal pick up points.
There are no more "sellable guns" but simply "materials". Your warehouse is a material generator. In order to generate material, your warehouse needs lead and metal.

To begin with, you need a Linerunner/Roadtrain truck and a trailer attached to it. You will find trailers spread all over San Andreas placed at random locations. You cannot buy trailers.
Once you have a truck and a trailer, you're ready to get started. Drive to the huge cargo ship in San Fierro, there you may buy crates with 5000 units of lead costing $5000 each. Note that your trailer has a total maximum capacity of 100.000 units. Once you have enough lead loaded into your trailer, you can head to the next step if you also want to buy metal. You may buy crates of metal (5000 units, $5000 each) at the Quarry in Las Venturas. Once again, remember that your trailer has a maximum capacity of 100000 total units, lead and metal together.
Should you have a crate in your hands but your trailer is full of cargo, you can drop it using /dropcrate.

If you bought enough lead/material, you should head back towards your faction warehouse. Infact, you may unload it at any warehouse you like and which is not locked, but you obviously want to store it in yours and not gift them to someone random!
Once stored in your warehouse, the machinery in it will begin processing the lead and metal and generate materials. The production rate is 1 material / second.

Tier 0 and tier 1 members are the only ones who are able to lock and unlock their faction warehouse. Please note that if your warehouse is unlocked, ANYONE can take materials from it. Use /takematerials to take out materials from your warehouse. Your warehouse must also be unlocked in order to place lead/metal into it. Be organised and have tier 1 members with you when doing runs.
You must be at the warehouse itself in order to see how much lead, metal and materials your warehouse currently contains. There is a label showing the statistics.

This change concludes that there is no longer a gundealer job, anyone who gets access to materials automatically has the possibility to build a gun with it and sell it using /sellgun. You may also sell guns to yourself again, you do not have to be at a specific place for this anymore if you have the materials on you. You may see how many materials you have on you using either /myweapons or /frisk. You may of coruse stay materials inside your houselocker too.
This change also brings the fact that all of the "sellable guns" have been deleted. Obviously no refund is possible!

I hope you like this and the other changes coming very soon.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:38 pm
by Vic
Sounds epic

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:39 pm
by Ionut123
AWESOME

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:40 pm
by Fabio
This is awesome

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:40 pm
by Chris_Sindacco
Nice super idea! but are the excisting guns getting removed?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:41 pm
by Adam_lee
it's not cool..what should i do with all my sellables now ?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:41 pm
by Vic
Chris_Sindacco wrote:Nice super idea! but are the excisting guns getting removed?
lrn2read. "This change also brings the fact that all of the "sellable guns" have been deleted. Obviously no refund is possible!"

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:42 pm
by Andre
Thank you!

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:42 pm
by C4SSARIO
Good job!

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:42 pm
by Mueller
Seems nice !

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:43 pm
by Aleya BANNED
woot is back in force. Great update.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:43 pm
by Spinno
I can already feel the pain of people who had tons of sellables.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:43 pm
by parsaka
Wonderful.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:44 pm
by jek
Finally, we have something to do :)

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:44 pm
by Jerome
It came just in time for me :) My gd has just been removed..
Anyways, I'm glad it's changed.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:44 pm
by T-Bag
What about the /makegundealer option for T1's?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:45 pm
by leonzio
So, if you buy 5000units, will cost 25M?
lol

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:47 pm
by Oak
Image

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:49 pm
by parsaka

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:49 pm
by Heinz
Looks promising. Il start planning the heist.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:50 pm
by GingerNinja
Fluffy wrote:So, if you buy 5000units, will cost 25M?
lol

Good. It will take more money out of the server

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:50 pm
by Deck
Nice to see you're still motivated and working for the community.

Thanks for the nice updates today.

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:51 pm
by K3
Image
Image

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:53 pm
by Matheo
Gonna be deleted so why not having fun deleting them by ourselfs?! lol

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:54 pm
by Vic
T-Bag wrote:What about the /makegundealer option for T1's?
Will be removed, if now everybody can sell guns.. isn't it pretty unnecessary?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:55 pm
by Anaconda
K3lroy wrote:Image
Image
HAHAHAHAA EPIC!!!

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:56 pm
by Vic
K3lroy wrote:Image
Image
Nice, helper Dylan speedhakz

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:57 pm
by Dylan
Miller wrote:
K3lroy wrote:Image
Image
Nice, helper Dylan speedhakz

:lol:

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:58 pm
by C4SSARIO
Wait.. Can we still buy guns from Legal Gunstores, when you got a Gun Licence?

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

Posted: May 11th, 2013, 5:59 pm
by ray
Sounds epic, good job woot !
Cnow_Montana wrote:Wait.. Can we still buy guns from Legal Gunstores, when you got a Gun Licence?
Ofcourse.