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[ANSWERED] Molotov abusing

Posted: July 31st, 2013, 8:56 am
by Andre
Alright, recently I've seen alot of admins claim using the animation /fall when on fire is considered abuse. Now, I'm not disagreeing, however I'm somewhat confused. Although it doesn't make much sense, why are you able to abuse bunny hoping to avoid the fire, but using /fall will get you banned? When bunny hoping while on fire, you take no damage, but lose 1/100 every time you hit the floor. So in total you take about 5-7 HP loss when on fire and bunny hoping. Not to mention the speed boost when you're on fire. But when using /fall, you don't take any damage, however the enemy is able to shoot you on the floor. Let me sum this up and I'd really like an admins response.

Using /fall to avoid fire, but risking getting killed is considered abuse and will get you banned.
Abusing bunny hopping and jumping x2 the speed and taking a total of 5-7 damage is not considered abuse?

And like I said, I'm not disagreeing as it's obvious why it's abuse, but I'd like to know why bunny hoping while on fire isn't abuse.

Re: Molotov abusing

Posted: July 31st, 2013, 9:06 am
by Coke
Well i wont say its abuse because irly when someone is on fire they need to get on the ground and roll :D

Re: Molotov abusing

Posted: July 31st, 2013, 9:07 am
by Jakie
and its none-rp and PGing , fire everyone where around you and you /fall ?!

Re: Molotov abusing

Posted: July 31st, 2013, 9:10 am
by vens
Jericho wrote:As far as i remember, If we throw Molotov on /fall-ed player He/They die.
Nah they don't die, got jailed for it xd

Re: Molotov abusing

Posted: July 31st, 2013, 9:18 am
by Andre
This isn't about whether it's abuse or not, I mean sure, you could roleplay rolling around on the floor and use /fall (Maybe?)

But why is /fall considered abuse, yet bunny hopping isn't? Bunny hopping is just as effective and actually allows you to move quicker, dodging and evading the one(s) who are trying to kill you.

Re: Molotov abusing

Posted: July 31st, 2013, 9:21 am
by Coke
Andre wrote:This isn't about whether it's abuse or not, I mean sure, you could roleplay rolling around on the floor and use /fall (Maybe?)

But why is /fall considered abuse, yet bunny hopping isn't? Bunny hopping is just as effective and actually allows you to move quicker, dodging and evading the one(s) who are trying to kill you.
you have a point there about bunny hoping

Re: Molotov abusing

Posted: July 31st, 2013, 9:54 am
by Anaconda
Andre wrote:This isn't about whether it's abuse or not, I mean sure, you could roleplay rolling around on the floor and use /fall (Maybe?)

But why is /fall considered abuse, yet bunny hopping isn't? Bunny hopping is just as effective and actually allows you to move quicker, dodging and evading the one(s) who are trying to kill you.
This is true. But I will leave this question to an admin.

Re: Molotov abusing

Posted: July 31st, 2013, 10:40 am
by Luccifer.
I think that /fall should be used like defense of the molotov attack, since IRL you can fall on the ground and roll yourself till the flame is gone but it should make damage like 10-20% of the armour or the health..

Re: Molotov abusing

Posted: July 31st, 2013, 11:08 am
by Vega
NEVER.

Re: Molotov abusing

Posted: July 31st, 2013, 11:23 am
by V3num
Why? Probably because admins didnt know about the bunny hop, avoiding and ao on. Or- because simply they cannot make a rule that you cannot bh when on fire, while they can do it for /fall.

Re: Molotov abusing

Posted: July 31st, 2013, 11:35 am
by Andre
Not a rule, but maybe a script? I don't know much, but the molotovs are pretty useless at the moment. All they do is make the one using them have a disadvantage, but also doesn't allow the one on fire to shoot. Molotovs do alot of damage if you don't abuse /fall or bunny hop, so I guess they would both be abusing? But if there's not a way to enforce the rule, could a script do it? Maybe even a fix to it. So when you bunny hop you'd take damage instead of pausing it.

Re: Molotov abusing

Posted: July 31st, 2013, 11:41 am
by Sab3r
this is my opinion about this,
When someone throw molotov and you get hit, you're not able to shoot at the enemy, most of the players jump to lose less health and I have'nt seen anyone who get punished for that.

If they get hit and /fall they lose health but also the other players thinks he is dead, but you can aim at him with a weapon and see if he is dead or alive aswell.

How? - when you aim at someone it appears a green arrow next or above him when he is alive, when you kill him or shoot him to death the arrow will get black, so I can't see anything wrong with this.

Re: Molotov abusing

Posted: July 31st, 2013, 12:18 pm
by Anaconda
^

Indeed, when he does /fall, just shoot him. Gives a WAY better advantage imo.

Re: Molotov abusing

Posted: July 31st, 2013, 12:25 pm
by Sab3r
Trevor wrote:^

Indeed, when he does /fall, just shoot him. Gives a WAY better advantage imo.
Indeed, but I shoot someone who was in fall-mode and he raised himself up by using TAB to prevent himself to lose more health. The TAB part is abuse, if someone did'nt knew you can raise yourself up by typing /clear..

Re: Molotov abusing

Posted: July 31st, 2013, 3:09 pm
by Sab3r
VICENTE~LiPPi wrote:
Trevor wrote:^

Indeed, when he does /fall, just shoot him. Gives a WAY better advantage imo.

its a problem during tuftakovers.. 10 people hide behind a bus and /fall, you cant shoot them and thats when molotovs are usefull, people panic, start running around, or /fall. in that case you cant do much, unless you have a bomb
Meeh..have a sniper or two nearby to keep the enemy busy from the players who got hit by molotov.
As long you have a sniper in your faction at /turftkeover and the enemy notice that the sniper is not at the same place as the others, they will search for him/her.
Obvious that you must be nearby to not automatically fail at turfing, but that keeps them busy from your mates ; )

Re: Molotov abusing

Posted: July 31st, 2013, 3:22 pm
by Johnny
Script wise while in mid air you cannot take damage by fire, therefore this cannot be change that way. Rule wise it is difficult to moderate, bunny hopping is the most common movement method on IM, if it was against the rules to bunny hop while on fire.. 10/10 should be ajailed, while only (about) 2/10 would be actually caught on screenshot/while on act, which is unfair.

Re: Molotov abusing

Posted: July 31st, 2013, 3:23 pm
by Oak
Carlos_jordan wrote:and its none-rp and PGing , fire everyone where around you and you /fall ?!
Actually rolling on the floor puts out the fire, assuming you are not flooded by a combustible element

Re: Molotov abusing

Posted: July 31st, 2013, 3:25 pm
by leonzio
Yesterday half of us got jailed for bullshit reason, we were /fall since when we started turfing and then someone threw 2 Molotovs at us and we ain't so retarded to stand up and die so we stood /fall. Later Yards comes and jails half of us, which was so bullshit seriously.

Re: Molotov abusing

Posted: July 31st, 2013, 3:29 pm
by Noam
Overall, bunny hop is abusive, in any case.
It's an abuse imo, but that's not up to me nor you - that's up to the management.
Wait for a valid comment by the management/adminstartion staff.

Re: Molotov abusing

Posted: July 31st, 2013, 6:22 pm
by Sab3r
Noam wrote:Overall, bunny hop is abusive, in any case.
It's an abuse imo, but that's not up to me nor you - that's up to the management.
Wait for a valid comment by the management/adminstartion staff.
Under my opinion I think the admins / management team will say the same.
If not the whole server would be ajailed at this moment for bunnyhopping when they run away from the cops or bunnyhop to prevent to lose less health when they get hit by a molotov.

Under my opinion I think bunnyhopping is allowed, because they use it under chasing and when peoples run they get tired ( not able to run )
Also I think it's allowed to jump to lose less health when you have been hit by a molotov. ( it can be like roll on the ground ) - you are not able to shoot anyway so..

Re: Molotov abusing

Posted: July 31st, 2013, 6:32 pm
by Luigi Tattaglia
Tbh if you were in the /fall position before the molotov was thrown, then it shouldn't get you ajailed. If it was thrown after and you used /fall, then it should.

Regarding jumping whilst on fire; the molotov still makes you useless and desynced. You cannot shoot anyone, yet all you can do is jump. The one throwing the molotov still has an advantage, even if you do not take damage whilst in the jump process.

Re: Molotov abusing

Posted: July 31st, 2013, 6:38 pm
by Sab3r
Luigi Tattaglia wrote:Tbh if you were in the /fall position before the molotov was thrown, then it shouldn't get you ajailed. If it was thrown after and you used /fall, then it should.

Regarding jumping whilst on fire; the molotov still makes you useless and desynced. You cannot shoot anyone, yet all you can do is jump. The one throwing the molotov still has an advantage, even if you do not take damage whilst in the jump process.
Indeed, but the whole server is jumping under a fire from the molotov or w/e, and from what I've seen it is'nt punishable to do so..
so I assume it is allowed to do it..

Re: Molotov abusing

Posted: July 31st, 2013, 6:40 pm
by jek
Palermo wrote:Why? Probably because admins didnt know about the bunny hop, avoiding and ao on. Or- because simply they cannot make a rule that you cannot bh when on fire, while they can do it for /fall.
Well some admins obviously know about it since they're doing it themselves.

Re: Molotov abusing

Posted: July 31st, 2013, 6:46 pm
by Jakisha
Yeah it's kinda abusing since you can't die when you /fall.But IRL people who got cought on fire will throw themselves on the ground and starts rolling in order to turn the fire off.

Re: Molotov abusing

Posted: July 31st, 2013, 6:56 pm
by Luigi Tattaglia
You can't expect woot or the management to reverse SA-MP functions.

Re: Molotov abusing

Posted: July 31st, 2013, 7:10 pm
by Noam
Bunnyhopping should be punishable in some cases where that'd reward the player advantage over the others. For example ; in gun fights or while on fire.

Re: Molotov abusing

Posted: July 31st, 2013, 7:21 pm
by Sab3r
Noam wrote:Bunnyhopping should be punishable in some cases where that'd reward the player advantage over the others. For example ; in gun fights or while on fire.
It's a habit for everyone to bunnyhop under a fire from a molotov now also under a gunfight.
I have seen admins and helpers do it too, aswell LEO's...I think it will stay and wont get punished.

It was once upon a time it was punishable to drive at the wrong side of the road, ( /ajail ) a lot of players /q'd.
IRL/IC players who chase away from cops or is in hurry drive at the wrong side of the road to avoid the traffic.

IRL when we're in panic and attempts to run away from someone who chase him, he will surely be able to run half an hour even if he is tired.
IC when we hold or press the run button fast it will take 5-7 minutes until the character is tired, I think the bunnyhop should stay unphunishable.

Re: Molotov abusing

Posted: July 31st, 2013, 7:24 pm
by Johnny
Noam wrote:Bunnyhopping should be punishable in some cases where that'd reward the player advantage over the others. For example ; in gun fights or while on fire.
IM's about the only server that allows bunny hopping, we're all used to it and prefer it over CJ run which other servers offer. There's no chance players would give up bunnyhopping while in gun fight, and therefore it would be very difficult to moderate while on fire. Shoot the runner on fire, he still loses some hp and isn't able to shit.

Re: Molotov abusing

Posted: July 31st, 2013, 7:25 pm
by Aleya BANNED
Stop going off-topic.
This should... That should... Simply no; wait until the Suggestions section is opened.

Re: Molotov abusing

Posted: July 31st, 2013, 7:30 pm
by Johnny
vazeg wrote:Stop going off-topic.
This should... That should... Simply no; wait until the Suggestions section is opened.
That's actually not off-topic, since the question is 'why is bunny hopping not considered as abuse', the very question word - 'why' - might have a few answers, opinions from different people. Frankly, the topic doesn't belong in this section.