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Faction warehouse system

Posted: December 13th, 2014, 10:15 pm
by Stav Cuneo


ITALY MAFIA ROLEPLAY
Team Documentation

Introduction
Every faction in the server is assigned a warehouse with Production & Security Level, check the next post in this topic to see what each level does.
Warehouses are the only & illegal way to make materials for factions who then use it for guns during wars. In order to form these materials you are required to load two resources into a warehouse:

- Metal at the quarry in Las Venturas
- Lead at the big ship in San Fierro

1 Lead & 1 Metal combined in a warehouse form 1 material. It is important to mention that anyone can make these runs, however only a tier 0, 1 or a tier 2 with warehouse f-authority can unlock the warehouse and take materials out. Many factions usually assign their outsiders to load materials in order to earn money or a part of the materials produced in return as payment. Warehouses are the only mainstream source of production for materials.

To load these resources into a warehouse:

1) Get a DFT-30, Flatbed, Yosemite, Walton
2) Go to the quarry to load lead or ship to load metal.
3) Fill the vehicle by pressing `Y` to grab a box from the source and `Y` again to store it on the vehicle.
4) Reach the warehouse and press `N` to grab the box from the truck and 'Y' to load it to the warehouse.

Commands
  • /whopen (T0, T1 or T2 with f-auth)
  • /whclose (T0, T1 or T2 with f-auth)
    Y - To take metal/lead from quarry/ship and to store it onto a truck or inside a warehouse.
    N - To grab the box from the truck.


Media
[+] Step 1 - Get a Vehicle
Get one of the following vehicles: DFT-30, Flatbed, Yosemite, or Walton
Image
[+] Step 2 - Take a Box
Take a box of Lead or Metal
Image
[+] Step 3 - Store the Box
Store the box on the Vehicle
Image
[+] Step 4 - Reach the Warehouse
Reach the warehouse and store it
Image

Written by Stav Cuneo on 13/12/2014.
Updated by LuigiN & ParkerIsPolice on 03/01/2026.

Re: Faction warehouse system

Posted: April 9th, 2016, 4:31 pm
by woot
Warehouse change explained

Warehouses now have a till with money. This money cannot be robbed. Warehouses always need to have money in them in order to produce materials.

There is now a (cheap) base production fee, which depends on the warehouse level:
- Level 1 = $17280 per day
- Level 2 = $17280 per day
- Level 3 = $34560 per day
- Level 4 = $34560 per day
- Level 5 = $51840 per day
- Level 6 = $51840 per day

If your warehouse does not have enough money in the till, production will stop.
Money is taken in a 5-second tact, if you don't have enough lead/metal, you will not pay anything either way.

Warehouse security has been slightly changed; money is now taken from the warehouse till rather than from the faction bank.
Make sure you always have enough money in your warehouse till; remember that nobody can rob it, so it is safe to stock any amount there. Only tier 0 members can withdraw money from it.

Warehouse Security Level 1
- 3 guards
- Easy to hack
- Price of $100k per robbery
- Owner faction alerted after 3 minutes

Warehouse Security Level 2
- 10 guards
- Takes a while to hack
- Price of $200k per robbery
- Owner faction alerted after 2 minutes

Warehouse Security Level 3
- 20 guards
- Hard to hack
- Price of $400k per robbery
- Owner faction alerted after 1 minute

If your warehouse is being robbed but does not have enough money to cover the security level, security level 1 is being used temporarily, just for this robbery.


/wh
You will see the current amount of money in the till using /wh
Only tier 0, tier 1 and members with the warehouse authority can see the amount of money stored in it.

/whdeposit <amount>
Tier 0, tier 1 and members with the warehouse authority can deposit money into the warehouse till.
Money will be taken from hand or from your bank account, if enough available.

/whwithdraw <amount>
Tier 0 members can withdraw money from the warehouse.