woot

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Posts: 10150
Game name: Adam_Cooper

War Rules

May 28th, 2012, 2:06 pm

WAR RULES



W1) Victory Conditions
A minimum of 40 hours of playtime must be achieved by all participating factions during a war - failure to do so will result in a forfeit on the 3rd offense. (players idling for 300+ seconds will be automatically kicked from the server)

If 20 percent of a faction has been removed (uninvite/leave) during a war, it will result in an automatic forfeit for that faction.

Factions must participate a minimum of 3 days (72 hours) after a war has been initiated before they may be allowed to surrender.

W2) - Alternative Accounts
It is strictly forbidden to use an alternate account during a war.

An alternative account is any account below the level of your highest-level account; You cannot declare a random account as your "main" account.
Punishments:
IP ban for duration of war or longer

W3) - Invites
Inviting an irregular amount of players prior a war is prohibited and will be considered as mass-inviting.

Leaving a faction to join another for the sole purpose of participating in a war is also prohibited.
Punishments:
Admin uninvite of all flagged players

W4) - Civilian / Alliance involvement
Civilians are under no circumstances allowed to participate/aid in a war.

Allied factions may aid in a war by supplying the warring participants with materials, drugs, vehicles, keys, etcetera, but not by directly assisting them in fights or flees. An exception to this rule is if a faction not partaking in the war is robbing a business/warehouse or taking a turf and warring faction responds to it - NOTE: blatantly tracking warring participants to initiate fights through RPG oriented activities is prohibited and will be dealt with on a case by case basis by head of illegal staff.

Observing/spectating a war is prohibited - do not follow or stand near warring participants.

Law enforcement factions are permitted to intervene.
Punishments:
240 minute admin jail
or
24-168 hour suspension
or
IP ban for duration of war or longer

W5) - Just Spawned (JS) tag
If a player is marked as 'Just Spawned', they are not to be interacted with by any means.

This also applies to the player that is marked as 'Just Spawned' - they are not to interact with any players.

Attacking, following, and blocking all count as direct interaction with a player tagged as 'Just Spawned'.
Punishments:
120-240 minute admin jail

W6) - Revenge-killing / Returning to battle
Participants of a war may only return to a fight they previously died in if their opposition is present.
[+] Example
There is a war related fight happening at Rodeo involving all warring participant factions.
In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge-killed is high - which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.

This does not grant immunity for warring participants in regards to the revenge-killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.
Punishments:
120-240 minutes admin jail

W7) - Other war rules / clarifications:
  • Closing yourself or rivals in a building is not permitted. (e.g. /close @ house/biz)
  • You must wait at least 60 seconds after participating in a gunfight before quitting the server - otherwise, you will be quitting to avoid death (An exception would be quitting after death)
  • Faction weapon stocks may be drained by members and will not be refunded. (limit of 1000 fguns per 1 member every hour)
  • Using stationary parked vehicles to block roads, passageways, or other vehicles at a rival headquarter is prohibited.
  • Creating an agreement with opposition to fk / uninvite their own members must be done strictly IC.
  • Participating with connectivity/performance issues that cause severe inconsistent hit registration is prohibited. (first offense: kick - repeated offense: uninvite)

The Head of Illegal staff may kick, suspend or admin uninvite any player during a war if any of the war rules have been violated.
If there are any questions regarding a rule or clarification, contact the Head of Illegal staff.
Additional clarifications/rules will be made if necessary.

Bossnigguh

Lead Administrator
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Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

September 13th, 2015, 2:29 pm

War rules completely revised.

Bossnigguh

Lead Administrator
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Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

December 21st, 2015, 5:40 pm

Added under 'Other war rules / clarifications':
You are not allowed to /close yourself in personal owned houses/businesses.

Bossnigguh

Lead Administrator
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Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

April 20th, 2016, 6:51 pm

Minimum war prize decreased to $300M.

Andre

Retired Admin
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Posts: 8897
Game name: Andre_Badal

Re: War Rules

November 14th, 2016, 2:49 am

The following has been added to Other war rules / clarifications:
  • [*]Participants of a war may only return to a fight they previously died in if their opposition is present.
    [+] Example
    There is a war related fight happening at Rodeo involving all warring participant factions.
    In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge-killed is high - which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.

    This does not grant immunity for warring participants in regards to the revenge-killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.

Andre

Retired Admin
User avatar
Posts: 8897
Game name: Andre_Badal

Re: War Rules

March 19th, 2017, 12:05 am

The entire ruleset for wars has been revamped.

Please note the following major adjustments:
  • Heat points and rules regarding them have been removed.
  • Previously listed clarifications may now have their own in-depth rule tied with them.
  • The format has been adjusted and 'starting', 'flow', and 'ending' have been incorporated throughout the ruleset.
  • Several rules that are now fully automated by the server script have been removed. (ie. healing during fights)
  • Punishments have been adjusted and normalized to better fit their corresponding rules.

Andre

Retired Admin
User avatar
Posts: 8897
Game name: Andre_Badal

Re: War Rules

July 4th, 2017, 1:53 pm

The following has been added to Other war rules / clarifications:
Participating with connectivity/performance issues that cause severe inconsistent hit registration is prohibited. (first offense: kick - repeated offense: uninvite)

Bossnigguh

Lead Administrator
User avatar
Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

September 9th, 2018, 7:12 pm

Rule 4 edited and clarified a bit more:

Allied factions may aid in a war by supplying the warring participants with materials, drugs, vehicles, keys, etcetera, but not by directly assisting them in fights or flees. An exception to this rule is if a faction not partaking in the war is robbing a business/warehouse or taking a turf and warring faction responds to it - NOTE: blatantly tracking warring participants to initiate fights through RPG oriented activities is prohibited and will be dealt with on a case by case basis by head of illegal staff.

Bossnigguh

Lead Administrator
User avatar
Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

September 22nd, 2018, 11:04 pm

120 seconds cooldown was added for /uninvite and /ouninvite in wars. One player cannot uninvite more players during cooldown timer.

Bossnigguh

Lead Administrator
User avatar
Posts: 11843
Game name: Carlito_Tattaglia, Frank_Turner

Re: War Rules

June 13th, 2019, 1:51 pm

REMOVED:
If a team achieves a kill-death ratio (KDR) of 1.8 after 7000 kills, they will be declared victorious.

KDR faction stats on UCP & ingame have been completely removed from wars.

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