Most of the features should be live already, next rr some missing updates will be on the server.Snoozy wrote:This got updated in game already or it needs a server restart?
Coming together with bug fixes and server suggestions which got accepted or these updates only?Makke wrote:Most of the features should be live already, next rr everything will be on the server.Snoozy wrote:This got updated in game already or it needs a server restart?
everything what woot has scriptedSnoozy wrote:Coming together with bug fixes and server suggestions which got accepted or these updates only?Makke wrote:Most of the features should be live already, next rr everything will be on the server.Snoozy wrote:This got updated in game already or it needs a server restart?
It caused too many useless reports of "heal in fight" etc.Alsarty wrote:Good job, I like it.
I don't understand why aren't you allowed to heal at the enemy's HQ tho?
Cant you read?Alsarty wrote:^ You just need permission.
Ah well gj makke and lito.
Oh and by the way, what happened to the camping enemy's HQ rule? Is it allowed?
It used to be 3 days before, but this can be excused or informing the management.Cipriani wrote:The 5 day rule is too short, is it allowed to pass on t0 to another person, then come back back a week later; then reclaim t0?
It's like that already.Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
counts for tattaglia too? lolMakke wrote:It was 3 days before. Nice leader don't even know rules.Cypress wrote:'Faction Leaders who have not been online for 5 days will be removed'
Isn't this too... harsh?
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
Keep in mind that it is completely removed only when your in a war.Camorra2 wrote:Finally removed the Freeze upon enter/exit
And decreased timer for everyone else (after next server RR)GoodNight wrote:Keep in mind that it is completely removed only when your in a war.Camorra2 wrote:Finally removed the Freeze upon enter/exit
That's awesome.Bossnigguh wrote:And decreased timer for everyone else (after next server RR)GoodNight wrote:Keep in mind that it is completely removed only when your in a war.Camorra2 wrote:Finally removed the Freeze upon enter/exit
It is like this afaik..Bossnigguh wrote:I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
So in general its time decreased , goodfrozen wrote:That's awesome.Bossnigguh wrote:And decreased timer for everyone else (after next server RR)GoodNight wrote:Keep in mind that it is completely removed only when your in a war.Camorra2 wrote:Finally removed the Freeze upon enter/exit
No, in this SystemSnoozy wrote:It is like this afaik..Bossnigguh wrote:I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
Cuneo robs Kemi biz -> Kemi gets heat
Kemi robs Cuneo biz -> Cuneo gets heat
I know, but is it a idea to eloborate it a little bit more for the new players?Makke wrote:Faction min. during the war.BackTrack wrote:What?makke wrote:Minimum hours of total playtime per day has been increased to 10
added "Faction"BackTrack wrote:I know, but is it a idea to eloborate it a little bit more for the new players?Makke wrote:Faction min. during the war.BackTrack wrote:What?makke wrote:Minimum hours of total playtime per day has been increased to 10
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
10 Guys online for 1 hour, one per hour, over the span of 10 hours?Makke wrote:added "Faction"BackTrack wrote:I know, but is it a idea to eloborate it a little bit more for the new players?Makke wrote:Faction min. during the war.BackTrack wrote:What?makke wrote:Minimum hours of total playtime per day has been increased to 10
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.BackTrack wrote:I know, but is it a idea to eloborate it a little bit more for the new players?Makke wrote:Faction min. during the war.BackTrack wrote:What?makke wrote:Minimum hours of total playtime per day has been increased to 10
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
Nope, only burritos on LV war.riot wrote:There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.BackTrack wrote:I know, but is it a idea to eloborate it a little bit more for the new players?Makke wrote:Faction min. during the war.BackTrack wrote:What?makke wrote:Minimum hours of total playtime per day has been increased to 10
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?