To reduce excessive camping as seen in previous faction wars, the following is now enforced script-wise:
If you spend more than 15 minutes
during your lifetime in an interior, your death fee will increase by 1.5x
and opponents will get a checkpoint to your location.
You will receive a notification after having spent 5, 10 and 13 minutes in an interior. On minute 15, opposing factions get a checkpoint to your location. If you are in a business, they will have a checkpoint to the entrance, the same things goes for houses, HQs, warehouses, garages, etc..
Once you die, the counter for your time spent in an interior resets to 0.
We'll see how this goes for the next wars and may modify this again in the near future.
This is subject to change, we'll see how it goes in the next war. If it doesn't help at all, the next step is to force players out of the house/business/garage/whatever they are in.