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Re: SA-MP 0.3.7

Posted: May 2nd, 2015, 11:49 pm
by Donald
Grattoni wrote:does anyone else have kill-list problem? it's fucked up somehow
Same. Under the name it looks like a part has been removed and the text looks ugly as fuck.

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 2:48 am
by Benjamin
Woots problem i think he can set fonts now

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 6:27 am
by francesc0
Donaldinho wrote:
Grattoni wrote:does anyone else have kill-list problem? it's fucked up somehow
Same. Under the name it looks like a part has been removed and the text looks ugly as fuck.
Same lol

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 6:28 am
by Connorious
i had that on foco, but i dont get it on here.. 0_0

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 10:40 am
by Makke
Donaldinho wrote:
Grattoni wrote:does anyone else have kill-list problem? it's fucked up somehow
Same. Under the name it looks like a part has been removed and the text looks ugly as fuck.
What resolution you are using?

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 10:41 am
by francesc0
I have same problem as donald nd im using 1024x768??

Re: SA-MP 0.3.7

Posted: May 3rd, 2015, 11:11 am
by JDR
There's a problem in the stats signature, it won't show in my signature because i'm using the new skins.. please add those skins or fix them idk.

Re: SA-MP 0.3.7

Posted: May 4th, 2015, 10:32 am
by Ethan Hunt
How do i open the windows?

Re: SA-MP 0.3.7

Posted: May 4th, 2015, 11:50 am
by Camorra2
I made every thing to fix san andreas and it still shit I cant join the game I deleted all the mods and it still shit its out my hand now :lol:

Re: SA-MP 0.3.7

Posted: May 4th, 2015, 11:53 am
by Deck
Ethan Hunt wrote:How do i open the windows?
I'm not sure if that was implemented in the script. There's nothing in the changelog on this thread.

Re: SA-MP 0.3.7

Posted: May 4th, 2015, 12:00 pm
by K3
As far as I know, it hasn't been added on IM, no.

Re: SA-MP 0.3.7

Posted: May 4th, 2015, 12:14 pm
by Tr0ll3r
S99 wrote:Decided - reduce RPG cost... used 7 RPG's today, 3 in 1 GF = 945,000 mats.... *Cries*
lol dude just use deagle / AK :d

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 2:22 am
by MaOs
I cant wait to RP rolling down my window and actually be able to do it

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 9:43 am
by K3
MaOs wrote:I cant wait to RP rolling down my window and actually be able to do it
Sarcasm detected.

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 11:51 am
by C4SSARIO
K3lroy wrote:
MaOs wrote:I cant wait to RP rolling down my window and actually be able to do it
Sarcasm detected.
Lol

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 12:19 pm
by Ethan Hunt
K3lroy wrote:
MaOs wrote:I cant wait to RP rolling down my window and actually be able to do it
Sarcasm detected.
Every one should do that.

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 12:20 pm
by walter
Shit update, new skins share the same textures as the old PD skins, so if you mod a PD skin, you see the new skins white/untextured.

Re: SA-MP 0.3.7

Posted: May 5th, 2015, 1:29 pm
by K3
walter wrote:Shit update, new skins share the same textures as the old PD skins, so if you mod a PD skin, you see the new skins white/untextured.
Yes, unless you mod the new skins with the same model.
But then you have two of the same skins. !-.-!